d3dx9: Merge the d3dx_effect_GetVectorArray() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-15 01:56:23 +01:00 committed by Alexandre Julliard
parent 3754ba683f
commit 4d978ec081
1 changed files with 32 additions and 40 deletions

View File

@ -1278,45 +1278,6 @@ static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (!count) return D3D_OK;
if (vector && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
{
get_vector(&param->members[i], &vector[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@ -2979,10 +2940,41 @@ static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE
D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
if (!count)
return D3D_OK;
if (vector && param && count <= param->element_count)
{
unsigned int i;
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
get_vector(&param->members[i], &vector[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix)