d3dx9: Merge the d3dx_effect_GetVectorArray() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1278,45 +1278,6 @@ static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
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{
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struct d3dx_parameter *param = get_valid_parameter(base, parameter);
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if (!count) return D3D_OK;
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if (vector && param && count <= param->element_count)
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{
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UINT i;
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_VECTOR:
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for (i = 0; i < count; ++i)
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{
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get_vector(¶m->members[i], &vector[i]);
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}
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return D3D_OK;
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case D3DXPC_SCALAR:
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case D3DXPC_MATRIX_ROWS:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
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{
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@ -2979,10 +2940,41 @@ static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE
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D3DXVECTOR4 *vector, UINT count)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
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return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
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if (!count)
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return D3D_OK;
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if (vector && param && count <= param->element_count)
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{
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unsigned int i;
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TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_VECTOR:
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for (i = 0; i < count; ++i)
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get_vector(¶m->members[i], &vector[i]);
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return D3D_OK;
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case D3DXPC_SCALAR:
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case D3DXPC_MATRIX_ROWS:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix)
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