d3dx9: Merge the d3dx_effect_GetVector() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bd731f6dd1
commit
3754ba683f
|
@ -1229,47 +1229,6 @@ static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
|
|||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_base_effect_get_vector(struct d3dx9_base_effect *base,
|
||||
D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
||||
{
|
||||
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
|
||||
|
||||
if (vector && param && !param->element_count)
|
||||
{
|
||||
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
||||
|
||||
switch (param->class)
|
||||
{
|
||||
case D3DXPC_SCALAR:
|
||||
case D3DXPC_VECTOR:
|
||||
if (param->type == D3DXPT_INT && param->bytes == 4)
|
||||
{
|
||||
TRACE("INT fixup\n");
|
||||
vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
|
||||
return D3D_OK;
|
||||
}
|
||||
get_vector(param, vector);
|
||||
return D3D_OK;
|
||||
|
||||
case D3DXPC_MATRIX_ROWS:
|
||||
case D3DXPC_OBJECT:
|
||||
case D3DXPC_STRUCT:
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WARN("Parameter not found.\n");
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
|
||||
D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
|
||||
{
|
||||
|
@ -2966,10 +2925,44 @@ static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE param
|
|||
static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
||||
{
|
||||
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
|
||||
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
|
||||
|
||||
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
|
||||
|
||||
return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector);
|
||||
if (vector && param && !param->element_count)
|
||||
{
|
||||
TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
|
||||
|
||||
switch (param->class)
|
||||
{
|
||||
case D3DXPC_SCALAR:
|
||||
case D3DXPC_VECTOR:
|
||||
if (param->type == D3DXPT_INT && param->bytes == 4)
|
||||
{
|
||||
TRACE("INT fixup.\n");
|
||||
vector->x = (((*(int *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->y = (((*(int *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->z = ((*(int *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
|
||||
vector->w = (((*(int *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
|
||||
return D3D_OK;
|
||||
}
|
||||
get_vector(param, vector);
|
||||
return D3D_OK;
|
||||
|
||||
case D3DXPC_MATRIX_ROWS:
|
||||
case D3DXPC_OBJECT:
|
||||
case D3DXPC_STRUCT:
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WARN("Parameter not found.\n");
|
||||
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
|
||||
|
|
Loading…
Reference in New Issue