diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 973616536f1..ea3c97be18f 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1229,47 +1229,6 @@ static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base, return D3DERR_INVALIDCALL; } -static HRESULT d3dx9_base_effect_get_vector(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, D3DXVECTOR4 *vector) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (vector && param && !param->element_count) - { - TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); - - switch (param->class) - { - case D3DXPC_SCALAR: - case D3DXPC_VECTOR: - if (param->type == D3DXPT_INT && param->bytes == 4) - { - TRACE("INT fixup\n"); - vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; - vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; - vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE; - vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; - return D3D_OK; - } - get_vector(param, vector); - return D3D_OK; - - case D3DXPC_MATRIX_ROWS: - case D3DXPC_OBJECT: - case D3DXPC_STRUCT: - break; - - default: - FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); - break; - } - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { @@ -2966,10 +2925,44 @@ static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE param static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); - return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector); + if (vector && param && !param->element_count) + { + TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); + + switch (param->class) + { + case D3DXPC_SCALAR: + case D3DXPC_VECTOR: + if (param->type == D3DXPT_INT && param->bytes == 4) + { + TRACE("INT fixup.\n"); + vector->x = (((*(int *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; + vector->y = (((*(int *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; + vector->z = ((*(int *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE; + vector->w = (((*(int *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; + return D3D_OK; + } + get_vector(param, vector); + return D3D_OK; + + case D3DXPC_MATRIX_ROWS: + case D3DXPC_OBJECT: + case D3DXPC_STRUCT: + break; + + default: + FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); + break; + } + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,