wined3d: Add support for WINED3DFMT_R16_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -104,6 +104,7 @@ static const struct wined3d_format_channels formats[] =
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{WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_UNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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{WINED3DFMT_R8G8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
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{WINED3DFMT_R16_UNORM, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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/* Luminance */
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{WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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@ -1129,6 +1130,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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GL_RG, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_RENDERTARGET,
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GL_RED, GL_UNSIGNED_SHORT, 0,
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ARB_TEXTURE_RG, NULL},
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/* Luminance */
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{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
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