wined3d: Add support for WINED3DFMT_R32G32B32_FLOAT format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -992,6 +992,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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GL_RG, GL_FLOAT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0,
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GL_RGB, GL_FLOAT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_FLOAT, NULL},
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{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
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GL_RGBA, GL_FLOAT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
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