include: Add a couple of missing d3d8 cap flags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -86,16 +86,17 @@
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#define D3DPCMPCAPS_GREATEREQUAL 0x40
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#define D3DPCMPCAPS_ALWAYS 0x80
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#define D3DPMISCCAPS_MASKZ 0x0002
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#define D3DPMISCCAPS_LINEPATTERNREP 0x0004
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#define D3DPMISCCAPS_CULLNONE 0x0010
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#define D3DPMISCCAPS_CULLCW 0x0020
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#define D3DPMISCCAPS_CULLCCW 0x0040
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x0080
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
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#define D3DPMISCCAPS_CLIPTLVERTS 0x0200
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#define D3DPMISCCAPS_TSSARGTEMP 0x0400
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#define D3DPMISCCAPS_BLENDOP 0x0800
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#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
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#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
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#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
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#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
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#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
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#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
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#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
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#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
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#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
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#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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#define D3DPRASTERCAPS_DITHER 0x00000001
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#define D3DPRASTERCAPS_PAT 0x00000008
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@ -196,12 +197,13 @@
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#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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#define D3DTEXOPCAPS_LERP 0x2000000
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#define D3DVTXPCAPS_TEXGEN 0x01
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
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#define D3DVTXPCAPS_LOCALVIEWER 0x20
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#define D3DVTXPCAPS_TWEENING 0x40
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#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
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#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
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#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
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#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
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#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
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#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
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#define D3DCAPS3_RESERVED 0x8000001f
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