include: Update d3d9 headers.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-03-09 12:10:42 -06:00 committed by Alexandre Julliard
parent 5147ffe42e
commit 2c1a8b3b77
2 changed files with 87 additions and 49 deletions

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@ -27,7 +27,8 @@
/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
@ -119,7 +120,6 @@
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
#ifndef D3D_DISABLE_9EX
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
#endif
@ -180,18 +180,21 @@
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
#ifndef D3D_DISABLE_9EX
#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
#endif
#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
@ -254,6 +257,8 @@
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
@ -264,7 +269,9 @@
#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
#ifndef D3D_DISABLE_9EX
#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
#endif
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0

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@ -118,14 +118,15 @@
#define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800)
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000)
#define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000)
#define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
#endif /* D3D_DISABLE_9EX */
#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
@ -211,14 +212,21 @@
/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
#ifndef D3D_DISABLE_9EX
#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
#endif
#define D3DPRESENT_RATE_DEFAULT 0x00000000
#define D3DPRESENT_RATE_DEFAULT 0x00000000
/****************************
* Vertex Shaders Declaration
@ -308,7 +316,9 @@ typedef enum _D3DQUERYTYPE {
D3DQUERYTYPE_PIXELTIMINGS = 16,
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
D3DQUERYTYPE_CACHEUTILIZATION = 18,
#ifndef D3D_DISABLE_9EX
D3DQUERYTYPE_MEMORYPRESSURE = 19,
#endif
} D3DQUERYTYPE;
#define D3DISSUE_BEGIN (1 << 1)
@ -515,31 +525,32 @@ typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
#define D3DSP_REGTYPE_MASK2 0x00001800
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
D3DSPR_TEMP = 0,
D3DSPR_INPUT = 1,
D3DSPR_CONST = 2,
D3DSPR_ADDR = 3,
D3DSPR_TEXTURE = 3,
D3DSPR_RASTOUT = 4,
D3DSPR_ATTROUT = 5,
D3DSPR_TEXCRDOUT = 6,
D3DSPR_OUTPUT = 6,
D3DSPR_CONSTINT = 7,
D3DSPR_COLOROUT = 8,
D3DSPR_DEPTHOUT = 9,
D3DSPR_SAMPLER = 10,
D3DSPR_CONST2 = 11,
D3DSPR_CONST3 = 12,
D3DSPR_CONST4 = 13,
D3DSPR_CONSTBOOL = 14,
D3DSPR_LOOP = 15,
D3DSPR_TEMPFLOAT16 = 16,
D3DSPR_MISCTYPE = 17,
D3DSPR_LABEL = 18,
D3DSPR_PREDICATE = 19,
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
D3DSPR_TEMP = 0,
D3DSPR_INPUT = 1,
D3DSPR_CONST = 2,
D3DSPR_ADDR = 3,
D3DSPR_TEXTURE = 3,
D3DSPR_RASTOUT = 4,
D3DSPR_ATTROUT = 5,
D3DSPR_TEXCRDOUT = 6,
D3DSPR_OUTPUT = 6,
D3DSPR_CONSTINT = 7,
D3DSPR_COLOROUT = 8,
D3DSPR_DEPTHOUT = 9,
D3DSPR_SAMPLER = 10,
D3DSPR_CONST2 = 11,
D3DSPR_CONST3 = 12,
D3DSPR_CONST4 = 13,
D3DSPR_CONSTBOOL = 14,
D3DSPR_LOOP = 15,
D3DSPR_TEMPFLOAT16 = 16,
D3DSPR_MISCTYPE = 17,
D3DSPR_LABEL = 18,
D3DSPR_PREDICATE = 19,
D3DSPR_FORCE_DWORD = 0x7FFFFFFF
D3DSPR_FORCE_DWORD = 0x7fffffff
} D3DSHADER_PARAM_REGISTER_TYPE;
typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
@ -827,6 +838,10 @@ typedef enum _D3DFORMAT {
D3DFMT_L16 = 81,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
#ifndef D3D_DISABLE_9EX
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
#endif
D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101,
@ -843,7 +858,11 @@ typedef enum _D3DFORMAT {
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
#ifndef D3D_DISABLE_9EX
D3DFMT_A1 = 118,
D3DFMT_A2B10G10R10_XR_BIAS = 119,
D3DFMT_BINARYBUFFER = 199,
#endif
D3DFMT_FORCE_DWORD = 0xFFFFFFFF
} D3DFORMAT;
@ -1078,8 +1097,10 @@ typedef enum _D3DSWAPEFFECT {
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3,
#ifndef D3D_DISABLE_9EX
D3DSWAPEFFECT_OVERLAY = 4,
D3DSWAPEFFECT_FLIPEX = 5,
#endif
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} D3DSWAPEFFECT;
@ -1102,6 +1123,9 @@ typedef enum _D3DTEXTUREFILTERTYPE {
D3DTEXF_GAUSSIANCUBIC = 5,
D3DTEXF_PYRAMIDALQUAD = 6,
D3DTEXF_GAUSSIANQUAD = 7,
#ifndef D3D_DISABLE_9EX
D3DTEXF_CONVOLUTIONMONO = 8,
#endif
D3DTEXF_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTERTYPE;
@ -1566,6 +1590,13 @@ typedef enum D3DDISPLAYROTATION
D3DDISPLAYROTATION_270
} D3DDISPLAYROTATION;
typedef struct _D3DMEMORYPRESSURE
{
UINT64 BytesEvictedFromProcess;
UINT64 SizeOfInefficientAllocation;
DWORD LevelOfEfficiency;
} D3DMEMORYPRESSURE;
typedef enum _D3DCOMPOSERECTSOP{
D3DCOMPOSERECTS_COPY = 1,
D3DCOMPOSERECTS_OR,