xinput1_3: Rename xinput_controller to struct xinput_controller.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-06 17:08:56 +02:00 committed by Alexandre Julliard
parent 01d3527065
commit 4b9146527a
1 changed files with 12 additions and 12 deletions

View File

@ -48,7 +48,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(xinput); WINE_DEFAULT_DEBUG_CHANNEL(xinput);
typedef struct _xinput_controller struct xinput_controller
{ {
CRITICAL_SECTION crit; CRITICAL_SECTION crit;
XINPUT_CAPABILITIES caps; XINPUT_CAPABILITIES caps;
@ -56,7 +56,7 @@ typedef struct _xinput_controller
XINPUT_STATE state; XINPUT_STATE state;
XINPUT_GAMEPAD last_keystroke; XINPUT_GAMEPAD last_keystroke;
XINPUT_VIBRATION vibration; XINPUT_VIBRATION vibration;
} xinput_controller; };
/* xinput_crit guards controllers array */ /* xinput_crit guards controllers array */
static CRITICAL_SECTION xinput_crit; static CRITICAL_SECTION xinput_crit;
@ -68,7 +68,7 @@ static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
}; };
static CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 }; static CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
static xinput_controller controllers[XUSER_MAX_COUNT]; static struct xinput_controller controllers[XUSER_MAX_COUNT];
static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] = static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
{ {
{ {
@ -93,7 +93,7 @@ static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
}, },
}; };
static xinput_controller controllers[XUSER_MAX_COUNT] = static struct xinput_controller controllers[XUSER_MAX_COUNT] =
{ {
{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }}, {{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }}, {{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
@ -240,7 +240,7 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA preparsed, XINPUT_CAPABILITIES *x
return TRUE; return TRUE;
} }
static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed, static BOOL init_controller(struct xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
HIDP_CAPS *caps, HANDLE device, WCHAR *device_path) HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
{ {
size_t size; size_t size;
@ -346,7 +346,7 @@ static void HID_find_gamepads(void)
LeaveCriticalSection(&xinput_crit); LeaveCriticalSection(&xinput_crit);
} }
static void remove_gamepad(xinput_controller *device) static void remove_gamepad(struct xinput_controller *device)
{ {
EnterCriticalSection(&device->crit); EnterCriticalSection(&device->crit);
@ -384,7 +384,7 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range; return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
} }
static void HID_update_state(xinput_controller *device, XINPUT_STATE *state) static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *state)
{ {
struct hid_platform_private *private = device->platform_private; struct hid_platform_private *private = device->platform_private;
int i; int i;
@ -504,7 +504,7 @@ static void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
memcpy(state, &device->state, sizeof(*state)); memcpy(state, &device->state, sizeof(*state));
} }
static DWORD HID_set_state(xinput_controller *device, XINPUT_VIBRATION *state) static DWORD HID_set_state(struct xinput_controller *device, XINPUT_VIBRATION *state)
{ {
struct hid_platform_private *private = device->platform_private; struct hid_platform_private *private = device->platform_private;
char *output_report_buf = private->output_report_buf; char *output_report_buf = private->output_report_buf;
@ -536,7 +536,7 @@ static DWORD HID_set_state(xinput_controller *device, XINPUT_VIBRATION *state)
return ERROR_SUCCESS; return ERROR_SUCCESS;
} }
static void HID_enable(xinput_controller *device, BOOL enable) static void HID_enable(struct xinput_controller *device, BOOL enable)
{ {
struct hid_platform_private *private = device->platform_private; struct hid_platform_private *private = device->platform_private;
@ -558,7 +558,7 @@ static void HID_enable(xinput_controller *device, BOOL enable)
private->enabled = enable; private->enabled = enable;
} }
static BOOL verify_and_lock_device(xinput_controller *device) static BOOL verify_and_lock_device(struct xinput_controller *device)
{ {
if (!device->platform_private) return FALSE; if (!device->platform_private) return FALSE;
@ -573,7 +573,7 @@ static BOOL verify_and_lock_device(xinput_controller *device)
return TRUE; return TRUE;
} }
static void unlock_device(xinput_controller *device) static void unlock_device(struct xinput_controller *device)
{ {
LeaveCriticalSection(&device->crit); LeaveCriticalSection(&device->crit);
} }
@ -772,7 +772,7 @@ static BOOL trigger_is_on(const BYTE value)
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke) static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
{ {
xinput_controller *device = &controllers[index]; struct xinput_controller *device = &controllers[index];
const XINPUT_GAMEPAD *cur; const XINPUT_GAMEPAD *cur;
DWORD ret = ERROR_EMPTY; DWORD ret = ERROR_EMPTY;
int i; int i;