xinput1_3: Merge hid.c and xinput_main.c into main.c.
It doesn't seem very useful to keep things separate, the files are pretty much dependent from each other anyway and it's only 1k LoC. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3708bae09b
commit
01d3527065
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@ -5,7 +5,6 @@ DELAYIMPORTS = hid setupapi
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EXTRADLLFLAGS = -mno-cygwin
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C_SRCS = \
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hid.c \
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xinput_main.c
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main.c
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RC_SRCS = version.rc
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@ -5,7 +5,6 @@ DELAYIMPORTS = hid setupapi
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EXTRADLLFLAGS = -mno-cygwin
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C_SRCS = \
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hid.c \
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xinput_main.c
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main.c
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RC_SRCS = version.rc
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@ -5,7 +5,6 @@ DELAYIMPORTS = hid setupapi
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EXTRADLLFLAGS = -mno-cygwin
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C_SRCS = \
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hid.c \
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xinput_main.c
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main.c
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RC_SRCS = version.rc
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@ -1,510 +0,0 @@
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/*
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* The Wine project - Xinput Joystick HID interface
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* Copyright 2018 Aric Stewart
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include "wine/debug.h"
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winnls.h"
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#include "winternl.h"
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#include "setupapi.h"
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#include "devpkey.h"
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#include "hidusage.h"
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#include "ddk/hidsdi.h"
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#include "initguid.h"
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#include "devguid.h"
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#include "xinput.h"
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#include "xinput_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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struct axis_info
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{
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LONG min;
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LONG range;
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USHORT bits;
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};
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struct hid_platform_private {
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PHIDP_PREPARSED_DATA ppd;
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HIDP_CAPS caps;
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HANDLE device;
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WCHAR *device_path;
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BOOL enabled;
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char *input_report_buf[2];
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char *output_report_buf;
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struct axis_info lx, ly, ltrigger, rx, ry, rtrigger;
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};
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static DWORD last_check = 0;
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static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
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{
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struct hid_platform_private *private;
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int i;
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*free_slot = XUSER_MAX_COUNT;
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for (i = XUSER_MAX_COUNT; i > 0; i--)
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{
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if (!(private = controllers[i - 1].platform_private)) *free_slot = i - 1;
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else if (!wcscmp(detail->DevicePath, private->device_path)) return TRUE;
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}
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return FALSE;
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}
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static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits)
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{
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struct axis_info info = {min, max-min, bits};
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switch (usage)
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{
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case HID_USAGE_GENERIC_X: private->lx = info; break;
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case HID_USAGE_GENERIC_Y: private->ly = info; break;
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case HID_USAGE_GENERIC_Z: private->ltrigger = info; break;
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case HID_USAGE_GENERIC_RX: private->rx = info; break;
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case HID_USAGE_GENERIC_RY: private->ry = info; break;
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case HID_USAGE_GENERIC_RZ: private->rtrigger = info; break;
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}
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}
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static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_caps, struct hid_platform_private *private)
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{
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HIDP_BUTTON_CAPS *button_caps;
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HIDP_VALUE_CAPS *value_caps;
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NTSTATUS status;
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int i;
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int button_count = 0;
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/* Count buttons */
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memset(xinput_caps, 0, sizeof(XINPUT_CAPABILITIES));
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if (!(button_caps = malloc(sizeof(*button_caps) * private->caps.NumberInputButtonCaps))) return FALSE;
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status = HidP_GetButtonCaps(HidP_Input, button_caps, &private->caps.NumberInputButtonCaps, ppd);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetButtonCaps returned %#x\n", status);
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else for (i = 0; i < private->caps.NumberInputButtonCaps; i++)
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{
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if (button_caps[i].UsagePage != HID_USAGE_PAGE_BUTTON)
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continue;
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if (button_caps[i].IsRange)
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button_count = max(button_count, button_caps[i].Range.UsageMax);
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else
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button_count = max(button_count, button_caps[i].NotRange.Usage);
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}
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free(button_caps);
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if (button_count < 11)
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WARN("Too few buttons, continuing anyway\n");
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xinput_caps->Gamepad.wButtons = 0xffff;
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if (!(value_caps = malloc(sizeof(*value_caps) * private->caps.NumberInputValueCaps))) return FALSE;
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status = HidP_GetValueCaps(HidP_Input, value_caps, &private->caps.NumberInputValueCaps, ppd);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetValueCaps returned %#x\n", status);
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else for (i = 0; i < private->caps.NumberInputValueCaps; i++)
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{
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if (value_caps[i].UsagePage != HID_USAGE_PAGE_GENERIC)
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continue;
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if (value_caps[i].IsRange)
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{
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int u;
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for (u = value_caps[i].Range.UsageMin; u <=value_caps[i].Range.UsageMax; u++)
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MarkUsage(private, u, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
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}
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else
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MarkUsage(private, value_caps[i].NotRange.Usage, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
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}
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free(value_caps);
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if (private->ltrigger.bits)
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xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1;
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else
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WARN("Missing axis LeftTrigger\n");
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if (private->rtrigger.bits)
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xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1;
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else
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WARN("Missing axis RightTrigger\n");
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if (private->lx.bits)
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xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1;
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else
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WARN("Missing axis ThumbLX\n");
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if (private->ly.bits)
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xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1;
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else
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WARN("Missing axis ThumbLY\n");
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if (private->rx.bits)
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xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1;
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else
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WARN("Missing axis ThumbRX\n");
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if (private->ry.bits)
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xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1;
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else
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WARN("Missing axis ThumbRY\n");
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xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD;
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xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
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if (private->caps.NumberOutputValueCaps > 0)
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{
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xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED;
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xinput_caps->Vibration.wLeftMotorSpeed = 255;
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xinput_caps->Vibration.wRightMotorSpeed = 255;
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}
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return TRUE;
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}
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static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA ppd, HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
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{
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size_t size;
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struct hid_platform_private *private;
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if (!(private = calloc(1, sizeof(struct hid_platform_private)))) return FALSE;
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private->caps = *caps;
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if (!VerifyGamepad(ppd, &controller->caps, private)) goto failed;
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TRACE("Found gamepad %s\n", debugstr_w(device_path));
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private->ppd = ppd;
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private->device = device;
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if (!(private->input_report_buf[0] = calloc(1, private->caps.InputReportByteLength))) goto failed;
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if (!(private->input_report_buf[1] = calloc(1, private->caps.InputReportByteLength))) goto failed;
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if (!(private->output_report_buf = calloc(1, private->caps.OutputReportByteLength))) goto failed;
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size = (lstrlenW(device_path) + 1) * sizeof(WCHAR);
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if (!(private->device_path = malloc(size))) goto failed;
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memcpy(private->device_path, device_path, size);
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private->enabled = TRUE;
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memset(&controller->state, 0, sizeof(controller->state));
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memset(&controller->vibration, 0, sizeof(controller->vibration));
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controller->platform_private = private;
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return TRUE;
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failed:
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free(private->device_path);
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free(private->input_report_buf[0]);
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free(private->input_report_buf[1]);
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free(private->output_report_buf);
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free(private);
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return FALSE;
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}
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void HID_find_gamepads(void)
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{
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char buffer[sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA_W) + MAX_PATH * sizeof(WCHAR)];
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SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (SP_DEVICE_INTERFACE_DETAIL_DATA_W *)buffer;
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HDEVINFO device_info_set;
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GUID hid_guid;
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SP_DEVICE_INTERFACE_DATA interface_data;
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PHIDP_PREPARSED_DATA ppd;
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HANDLE device;
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HIDP_CAPS caps;
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NTSTATUS status;
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DWORD idx;
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int i;
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idx = GetTickCount();
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if ((idx - last_check) < 2000)
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return;
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EnterCriticalSection(&xinput_crit);
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if ((idx - last_check) < 2000)
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{
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LeaveCriticalSection(&xinput_crit);
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return;
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}
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last_check = idx;
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HidD_GetHidGuid(&hid_guid);
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device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
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detail->cbSize = sizeof(*detail);
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ZeroMemory(&interface_data, sizeof(interface_data));
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interface_data.cbSize = sizeof(interface_data);
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idx = 0;
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while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
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&interface_data))
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{
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if (!SetupDiGetDeviceInterfaceDetailW(device_info_set, &interface_data, detail, sizeof(buffer), NULL, NULL))
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continue;
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if (!wcsstr(detail->DevicePath, L"IG_"))
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continue;
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if (find_opened_device(detail, &i)) continue; /* already opened */
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if (i == XUSER_MAX_COUNT) break; /* no more slots */
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device = CreateFileW(detail->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
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if (device == INVALID_HANDLE_VALUE)
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continue;
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ppd = NULL;
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if (!HidD_GetPreparsedData(device, &ppd))
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WARN("ignoring HID device, HidD_GetPreparsedData failed with error %u\n", GetLastError());
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else if ((status = HidP_GetCaps(ppd, &caps)) != HIDP_STATUS_SUCCESS)
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WARN("ignoring HID device, HidP_GetCaps returned %#x\n", status);
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else if (caps.UsagePage != HID_USAGE_PAGE_GENERIC)
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WARN("ignoring HID device, unsupported usage page %04x\n", caps.UsagePage);
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else if (caps.Usage != HID_USAGE_GENERIC_GAMEPAD && caps.Usage != HID_USAGE_GENERIC_JOYSTICK && caps.Usage != HID_USAGE_GENERIC_MULTI_AXIS_CONTROLLER)
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WARN("ignoring HID device, unsupported usage %04x:%04x\n", caps.UsagePage, caps.Usage);
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else if (!init_controller(&controllers[i], ppd, &caps, device, detail->DevicePath))
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WARN("ignoring HID device, failed to initialize\n");
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else
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continue;
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CloseHandle(device);
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HidD_FreePreparsedData(ppd);
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}
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SetupDiDestroyDeviceInfoList(device_info_set);
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LeaveCriticalSection(&xinput_crit);
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}
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static void remove_gamepad(xinput_controller *device)
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{
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EnterCriticalSection(&device->crit);
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if (device->platform_private)
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{
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struct hid_platform_private *private = device->platform_private;
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device->platform_private = NULL;
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CloseHandle(private->device);
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free(private->input_report_buf[0]);
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free(private->input_report_buf[1]);
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free(private->output_report_buf);
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free(private->device_path);
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HidD_FreePreparsedData(private->ppd);
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free(private);
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}
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LeaveCriticalSection(&device->crit);
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}
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void HID_destroy_gamepads(void)
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{
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int i;
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for (i = 0; i < XUSER_MAX_COUNT; i++)
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remove_gamepad(&controllers[i]);
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}
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static SHORT scale_short(LONG value, const struct axis_info *axis)
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{
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return ((((ULONGLONG)(value - axis->min)) * 0xffff) / axis->range) - 32768;
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}
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static BYTE scale_byte(LONG value, const struct axis_info *axis)
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{
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return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
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}
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void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
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{
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struct hid_platform_private *private = device->platform_private;
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int i;
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char **report_buf = private->input_report_buf, *tmp;
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ULONG report_len = private->caps.InputReportByteLength;
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NTSTATUS status;
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USAGE buttons[11];
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ULONG button_length, hat_value;
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LONG value;
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if (!private->enabled)
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return;
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if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
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{
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if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
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{
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EnterCriticalSection(&xinput_crit);
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remove_gamepad(device);
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LeaveCriticalSection(&xinput_crit);
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}
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else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
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return;
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}
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if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
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{
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device->state.dwPacketNumber++;
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button_length = ARRAY_SIZE(buttons);
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status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
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device->state.Gamepad.wButtons = 0;
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for (i = 0; i < button_length; i++)
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{
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switch (buttons[i])
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{
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case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
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case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
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case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
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case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
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case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
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case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
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case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
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case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
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case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
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case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
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case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
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}
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}
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status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value, private->ppd, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_HATSWITCH returned %#x\n", status);
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else
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{
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switch(hat_value){
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/* 8 1 2
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* 7 0 3
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* 6 5 4 */
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case 0:
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break;
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case 1:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
|
||||
break;
|
||||
case 2:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
break;
|
||||
case 3:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
break;
|
||||
case 4:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
break;
|
||||
case 5:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
break;
|
||||
case 6:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
break;
|
||||
case 7:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
break;
|
||||
case 8:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
|
||||
else device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->ppd, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
|
||||
else device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
|
||||
}
|
||||
|
||||
tmp = report_buf[0];
|
||||
report_buf[0] = report_buf[1];
|
||||
report_buf[1] = tmp;
|
||||
memcpy(state, &device->state, sizeof(*state));
|
||||
}
|
||||
|
||||
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
char *output_report_buf = private->output_report_buf;
|
||||
ULONG output_report_len = private->caps.OutputReportByteLength;
|
||||
|
||||
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
|
||||
{
|
||||
device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
|
||||
device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
|
||||
|
||||
if (private->enabled)
|
||||
{
|
||||
memset(output_report_buf, 0, output_report_len);
|
||||
output_report_buf[0] = /* report id */ 0;
|
||||
output_report_buf[1] = 0x8;
|
||||
output_report_buf[3] = (BYTE)(state->wLeftMotorSpeed / 256);
|
||||
output_report_buf[4] = (BYTE)(state->wRightMotorSpeed / 256);
|
||||
|
||||
if (!HidD_SetOutputReport(private->device, output_report_buf, output_report_len))
|
||||
{
|
||||
WARN("unable to set output report, HidD_SetOutputReport failed with error %u\n", GetLastError());
|
||||
return GetLastError();
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
void HID_enable(xinput_controller* device, BOOL enable)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
|
||||
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
|
||||
{
|
||||
if (private->enabled && !enable)
|
||||
{
|
||||
XINPUT_VIBRATION state;
|
||||
state.wLeftMotorSpeed = 0;
|
||||
state.wRightMotorSpeed = 0;
|
||||
HID_set_state(device, &state);
|
||||
}
|
||||
else if (!private->enabled && enable)
|
||||
{
|
||||
HID_set_state(device, &device->vibration);
|
||||
}
|
||||
}
|
||||
|
||||
private->enabled = enable;
|
||||
}
|
|
@ -0,0 +1,935 @@
|
|||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
* Copyright 2018 Aric Stewart
|
||||
* Copyright 2021 Rémi Bernon for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winerror.h"
|
||||
#include "winuser.h"
|
||||
#include "winreg.h"
|
||||
#include "wingdi.h"
|
||||
#include "winnls.h"
|
||||
#include "winternl.h"
|
||||
|
||||
#include "setupapi.h"
|
||||
#include "devpkey.h"
|
||||
#include "hidusage.h"
|
||||
#include "ddk/hidsdi.h"
|
||||
#include "initguid.h"
|
||||
#include "devguid.h"
|
||||
#include "xinput.h"
|
||||
|
||||
#include "wine/debug.h"
|
||||
|
||||
/* Not defined in the headers, used only by XInputGetStateEx */
|
||||
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
|
||||
|
||||
typedef struct _xinput_controller
|
||||
{
|
||||
CRITICAL_SECTION crit;
|
||||
XINPUT_CAPABILITIES caps;
|
||||
void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
|
||||
XINPUT_STATE state;
|
||||
XINPUT_GAMEPAD last_keystroke;
|
||||
XINPUT_VIBRATION vibration;
|
||||
} xinput_controller;
|
||||
|
||||
/* xinput_crit guards controllers array */
|
||||
static CRITICAL_SECTION xinput_crit;
|
||||
static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
|
||||
{
|
||||
0, 0, &xinput_crit,
|
||||
{ &xinput_critsect_debug.ProcessLocksList, &xinput_critsect_debug.ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": xinput_crit") }
|
||||
};
|
||||
static CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
|
||||
|
||||
static xinput_controller controllers[XUSER_MAX_COUNT];
|
||||
static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
|
||||
{
|
||||
{
|
||||
0, 0, &controllers[0].crit,
|
||||
{ &controller_critsect_debug[0].ProcessLocksList, &controller_critsect_debug[0].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[0].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[1].crit,
|
||||
{ &controller_critsect_debug[1].ProcessLocksList, &controller_critsect_debug[1].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[1].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[2].crit,
|
||||
{ &controller_critsect_debug[2].ProcessLocksList, &controller_critsect_debug[2].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[2].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[3].crit,
|
||||
{ &controller_critsect_debug[3].ProcessLocksList, &controller_critsect_debug[3].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[3].crit") }
|
||||
},
|
||||
};
|
||||
|
||||
static xinput_controller controllers[XUSER_MAX_COUNT] =
|
||||
{
|
||||
{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[2], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[3], -1, 0, 0, 0, 0 }},
|
||||
};
|
||||
|
||||
struct axis_info
|
||||
{
|
||||
LONG min;
|
||||
LONG range;
|
||||
USHORT bits;
|
||||
};
|
||||
|
||||
struct hid_platform_private
|
||||
{
|
||||
PHIDP_PREPARSED_DATA preparsed;
|
||||
HIDP_CAPS caps;
|
||||
|
||||
HANDLE device;
|
||||
WCHAR *device_path;
|
||||
BOOL enabled;
|
||||
|
||||
char *input_report_buf[2];
|
||||
char *output_report_buf;
|
||||
|
||||
struct axis_info lx, ly, ltrigger, rx, ry, rtrigger;
|
||||
};
|
||||
|
||||
static DWORD last_check = 0;
|
||||
|
||||
static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
|
||||
{
|
||||
struct hid_platform_private *private;
|
||||
int i;
|
||||
|
||||
*free_slot = XUSER_MAX_COUNT;
|
||||
for (i = XUSER_MAX_COUNT; i > 0; i--)
|
||||
{
|
||||
if (!(private = controllers[i - 1].platform_private)) *free_slot = i - 1;
|
||||
else if (!wcscmp(detail->DevicePath, private->device_path)) return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits)
|
||||
{
|
||||
struct axis_info info = {min, max - min, bits};
|
||||
|
||||
switch (usage)
|
||||
{
|
||||
case HID_USAGE_GENERIC_X: private->lx = info; break;
|
||||
case HID_USAGE_GENERIC_Y: private->ly = info; break;
|
||||
case HID_USAGE_GENERIC_Z: private->ltrigger = info; break;
|
||||
case HID_USAGE_GENERIC_RX: private->rx = info; break;
|
||||
case HID_USAGE_GENERIC_RY: private->ry = info; break;
|
||||
case HID_USAGE_GENERIC_RZ: private->rtrigger = info; break;
|
||||
}
|
||||
}
|
||||
|
||||
static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA preparsed, XINPUT_CAPABILITIES *xinput_caps,
|
||||
struct hid_platform_private *private)
|
||||
{
|
||||
HIDP_BUTTON_CAPS *button_caps;
|
||||
HIDP_VALUE_CAPS *value_caps;
|
||||
NTSTATUS status;
|
||||
|
||||
int i;
|
||||
int button_count = 0;
|
||||
|
||||
/* Count buttons */
|
||||
memset(xinput_caps, 0, sizeof(XINPUT_CAPABILITIES));
|
||||
|
||||
if (!(button_caps = malloc(sizeof(*button_caps) * private->caps.NumberInputButtonCaps))) return FALSE;
|
||||
status = HidP_GetButtonCaps(HidP_Input, button_caps, &private->caps.NumberInputButtonCaps, preparsed);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetButtonCaps returned %#x\n", status);
|
||||
else for (i = 0; i < private->caps.NumberInputButtonCaps; i++)
|
||||
{
|
||||
if (button_caps[i].UsagePage != HID_USAGE_PAGE_BUTTON)
|
||||
continue;
|
||||
if (button_caps[i].IsRange)
|
||||
button_count = max(button_count, button_caps[i].Range.UsageMax);
|
||||
else
|
||||
button_count = max(button_count, button_caps[i].NotRange.Usage);
|
||||
}
|
||||
free(button_caps);
|
||||
if (button_count < 11)
|
||||
WARN("Too few buttons, continuing anyway\n");
|
||||
xinput_caps->Gamepad.wButtons = 0xffff;
|
||||
|
||||
if (!(value_caps = malloc(sizeof(*value_caps) * private->caps.NumberInputValueCaps))) return FALSE;
|
||||
status = HidP_GetValueCaps(HidP_Input, value_caps, &private->caps.NumberInputValueCaps, preparsed);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetValueCaps returned %#x\n", status);
|
||||
else for (i = 0; i < private->caps.NumberInputValueCaps; i++)
|
||||
{
|
||||
if (value_caps[i].UsagePage != HID_USAGE_PAGE_GENERIC)
|
||||
continue;
|
||||
if (value_caps[i].IsRange)
|
||||
{
|
||||
int u;
|
||||
for (u = value_caps[i].Range.UsageMin; u <=value_caps[i].Range.UsageMax; u++)
|
||||
MarkUsage(private, u, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
|
||||
}
|
||||
else
|
||||
MarkUsage(private, value_caps[i].NotRange.Usage, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
|
||||
}
|
||||
free(value_caps);
|
||||
|
||||
if (private->ltrigger.bits)
|
||||
xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis LeftTrigger\n");
|
||||
if (private->rtrigger.bits)
|
||||
xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis RightTrigger\n");
|
||||
if (private->lx.bits)
|
||||
xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis ThumbLX\n");
|
||||
if (private->ly.bits)
|
||||
xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis ThumbLY\n");
|
||||
if (private->rx.bits)
|
||||
xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis ThumbRX\n");
|
||||
if (private->ry.bits)
|
||||
xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1;
|
||||
else
|
||||
WARN("Missing axis ThumbRY\n");
|
||||
|
||||
xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD;
|
||||
xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
|
||||
|
||||
if (private->caps.NumberOutputValueCaps > 0)
|
||||
{
|
||||
xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED;
|
||||
xinput_caps->Vibration.wLeftMotorSpeed = 255;
|
||||
xinput_caps->Vibration.wRightMotorSpeed = 255;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
|
||||
HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
|
||||
{
|
||||
size_t size;
|
||||
struct hid_platform_private *private;
|
||||
|
||||
if (!(private = calloc(1, sizeof(struct hid_platform_private)))) return FALSE;
|
||||
private->caps = *caps;
|
||||
if (!VerifyGamepad(preparsed, &controller->caps, private)) goto failed;
|
||||
|
||||
TRACE("Found gamepad %s\n", debugstr_w(device_path));
|
||||
|
||||
private->preparsed = preparsed;
|
||||
private->device = device;
|
||||
if (!(private->input_report_buf[0] = calloc(1, private->caps.InputReportByteLength))) goto failed;
|
||||
if (!(private->input_report_buf[1] = calloc(1, private->caps.InputReportByteLength))) goto failed;
|
||||
if (!(private->output_report_buf = calloc(1, private->caps.OutputReportByteLength))) goto failed;
|
||||
size = (lstrlenW(device_path) + 1) * sizeof(WCHAR);
|
||||
if (!(private->device_path = malloc(size))) goto failed;
|
||||
memcpy(private->device_path, device_path, size);
|
||||
private->enabled = TRUE;
|
||||
|
||||
memset(&controller->state, 0, sizeof(controller->state));
|
||||
memset(&controller->vibration, 0, sizeof(controller->vibration));
|
||||
|
||||
controller->platform_private = private;
|
||||
return TRUE;
|
||||
|
||||
failed:
|
||||
free(private->device_path);
|
||||
free(private->input_report_buf[0]);
|
||||
free(private->input_report_buf[1]);
|
||||
free(private->output_report_buf);
|
||||
free(private);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void HID_find_gamepads(void)
|
||||
{
|
||||
char buffer[sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA_W) + MAX_PATH * sizeof(WCHAR)];
|
||||
SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (SP_DEVICE_INTERFACE_DETAIL_DATA_W *)buffer;
|
||||
SP_DEVICE_INTERFACE_DATA iface = {sizeof(iface)};
|
||||
PHIDP_PREPARSED_DATA preparsed;
|
||||
HIDP_CAPS caps;
|
||||
NTSTATUS status;
|
||||
HDEVINFO set;
|
||||
HANDLE device;
|
||||
DWORD idx;
|
||||
GUID guid;
|
||||
int i;
|
||||
|
||||
idx = GetTickCount();
|
||||
if ((idx - last_check) < 2000) return;
|
||||
|
||||
EnterCriticalSection(&xinput_crit);
|
||||
|
||||
if ((idx - last_check) < 2000)
|
||||
{
|
||||
LeaveCriticalSection(&xinput_crit);
|
||||
return;
|
||||
}
|
||||
last_check = idx;
|
||||
|
||||
HidD_GetHidGuid(&guid);
|
||||
|
||||
set = SetupDiGetClassDevsW(&guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
|
||||
detail->cbSize = sizeof(*detail);
|
||||
|
||||
idx = 0;
|
||||
while (SetupDiEnumDeviceInterfaces(set, NULL, &guid, idx++, &iface))
|
||||
{
|
||||
if (!SetupDiGetDeviceInterfaceDetailW(set, &iface, detail, sizeof(buffer), NULL, NULL))
|
||||
continue;
|
||||
|
||||
if (!wcsstr(detail->DevicePath, L"IG_")) continue;
|
||||
|
||||
if (find_opened_device(detail, &i)) continue; /* already opened */
|
||||
if (i == XUSER_MAX_COUNT) break; /* no more slots */
|
||||
|
||||
device = CreateFileW(detail->DevicePath, GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0);
|
||||
if (device == INVALID_HANDLE_VALUE) continue;
|
||||
|
||||
preparsed = NULL;
|
||||
if (!HidD_GetPreparsedData(device, &preparsed))
|
||||
WARN("ignoring HID device, HidD_GetPreparsedData failed with error %u\n", GetLastError());
|
||||
else if ((status = HidP_GetCaps(preparsed, &caps)) != HIDP_STATUS_SUCCESS)
|
||||
WARN("ignoring HID device, HidP_GetCaps returned %#x\n", status);
|
||||
else if (caps.UsagePage != HID_USAGE_PAGE_GENERIC)
|
||||
WARN("ignoring HID device, unsupported usage page %04x\n", caps.UsagePage);
|
||||
else if (caps.Usage != HID_USAGE_GENERIC_GAMEPAD && caps.Usage != HID_USAGE_GENERIC_JOYSTICK &&
|
||||
caps.Usage != HID_USAGE_GENERIC_MULTI_AXIS_CONTROLLER)
|
||||
WARN("ignoring HID device, unsupported usage %04x:%04x\n", caps.UsagePage, caps.Usage);
|
||||
else if (!init_controller(&controllers[i], preparsed, &caps, device, detail->DevicePath))
|
||||
WARN("ignoring HID device, failed to initialize\n");
|
||||
else
|
||||
continue;
|
||||
|
||||
CloseHandle(device);
|
||||
HidD_FreePreparsedData(preparsed);
|
||||
}
|
||||
|
||||
SetupDiDestroyDeviceInfoList(set);
|
||||
LeaveCriticalSection(&xinput_crit);
|
||||
}
|
||||
|
||||
static void remove_gamepad(xinput_controller *device)
|
||||
{
|
||||
EnterCriticalSection(&device->crit);
|
||||
|
||||
if (device->platform_private)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
|
||||
device->platform_private = NULL;
|
||||
|
||||
CloseHandle(private->device);
|
||||
free(private->input_report_buf[0]);
|
||||
free(private->input_report_buf[1]);
|
||||
free(private->output_report_buf);
|
||||
free(private->device_path);
|
||||
HidD_FreePreparsedData(private->preparsed);
|
||||
free(private);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&device->crit);
|
||||
}
|
||||
|
||||
static void HID_destroy_gamepads(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; i++) remove_gamepad(&controllers[i]);
|
||||
}
|
||||
|
||||
static SHORT scale_short(LONG value, const struct axis_info *axis)
|
||||
{
|
||||
return ((((ULONGLONG)(value - axis->min)) * 0xffff) / axis->range) - 32768;
|
||||
}
|
||||
|
||||
static BYTE scale_byte(LONG value, const struct axis_info *axis)
|
||||
{
|
||||
return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
|
||||
}
|
||||
|
||||
static void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
int i;
|
||||
char **report_buf = private->input_report_buf, *tmp;
|
||||
ULONG report_len = private->caps.InputReportByteLength;
|
||||
NTSTATUS status;
|
||||
|
||||
USAGE buttons[11];
|
||||
ULONG button_length, hat_value;
|
||||
LONG value;
|
||||
|
||||
if (!private->enabled) return;
|
||||
|
||||
if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
|
||||
{
|
||||
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
|
||||
{
|
||||
EnterCriticalSection(&xinput_crit);
|
||||
remove_gamepad(device);
|
||||
LeaveCriticalSection(&xinput_crit);
|
||||
}
|
||||
else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
|
||||
{
|
||||
device->state.dwPacketNumber++;
|
||||
button_length = ARRAY_SIZE(buttons);
|
||||
status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
|
||||
|
||||
device->state.Gamepad.wButtons = 0;
|
||||
for (i = 0; i < button_length; i++)
|
||||
{
|
||||
switch (buttons[i])
|
||||
{
|
||||
case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
|
||||
case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
|
||||
case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
|
||||
case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
|
||||
case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
|
||||
case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
|
||||
case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
|
||||
case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
|
||||
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
|
||||
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
|
||||
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
|
||||
}
|
||||
}
|
||||
|
||||
status = HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_HATSWITCH returned %#x\n", status);
|
||||
else
|
||||
{
|
||||
switch(hat_value){
|
||||
/* 8 1 2
|
||||
* 7 0 3
|
||||
* 6 5 4 */
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
|
||||
break;
|
||||
case 2:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
break;
|
||||
case 3:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
break;
|
||||
case 4:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
break;
|
||||
case 5:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
break;
|
||||
case 6:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
break;
|
||||
case 7:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
break;
|
||||
case 8:
|
||||
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
|
||||
else device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
|
||||
else device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
|
||||
|
||||
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->preparsed, report_buf[0], report_len);
|
||||
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
|
||||
else device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
|
||||
}
|
||||
|
||||
tmp = report_buf[0];
|
||||
report_buf[0] = report_buf[1];
|
||||
report_buf[1] = tmp;
|
||||
memcpy(state, &device->state, sizeof(*state));
|
||||
}
|
||||
|
||||
static DWORD HID_set_state(xinput_controller *device, XINPUT_VIBRATION *state)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
char *output_report_buf = private->output_report_buf;
|
||||
ULONG output_report_len = private->caps.OutputReportByteLength;
|
||||
|
||||
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
|
||||
{
|
||||
device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
|
||||
device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
|
||||
|
||||
if (private->enabled)
|
||||
{
|
||||
memset(output_report_buf, 0, output_report_len);
|
||||
output_report_buf[0] = /* report id */ 0;
|
||||
output_report_buf[1] = 0x8;
|
||||
output_report_buf[3] = (BYTE)(state->wLeftMotorSpeed / 256);
|
||||
output_report_buf[4] = (BYTE)(state->wRightMotorSpeed / 256);
|
||||
|
||||
if (!HidD_SetOutputReport(private->device, output_report_buf, output_report_len))
|
||||
{
|
||||
WARN("unable to set output report, HidD_SetOutputReport failed with error %u\n", GetLastError());
|
||||
return GetLastError();
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
static void HID_enable(xinput_controller *device, BOOL enable)
|
||||
{
|
||||
struct hid_platform_private *private = device->platform_private;
|
||||
|
||||
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
|
||||
{
|
||||
if (private->enabled && !enable)
|
||||
{
|
||||
XINPUT_VIBRATION state;
|
||||
state.wLeftMotorSpeed = 0;
|
||||
state.wRightMotorSpeed = 0;
|
||||
HID_set_state(device, &state);
|
||||
}
|
||||
else if (!private->enabled && enable)
|
||||
{
|
||||
HID_set_state(device, &device->vibration);
|
||||
}
|
||||
}
|
||||
|
||||
private->enabled = enable;
|
||||
}
|
||||
|
||||
static BOOL verify_and_lock_device(xinput_controller *device)
|
||||
{
|
||||
if (!device->platform_private) return FALSE;
|
||||
|
||||
EnterCriticalSection(&device->crit);
|
||||
|
||||
if (!device->platform_private)
|
||||
{
|
||||
LeaveCriticalSection(&device->crit);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void unlock_device(xinput_controller *device)
|
||||
{
|
||||
LeaveCriticalSection(&device->crit);
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
|
||||
{
|
||||
switch (reason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(inst);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
if (reserved) break;
|
||||
HID_destroy_gamepads();
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
|
||||
{
|
||||
int index;
|
||||
|
||||
TRACE("(enable %d)\n", enable);
|
||||
|
||||
/* Setting to false will stop messages from XInputSetState being sent
|
||||
to the controllers. Setting to true will send the last vibration
|
||||
value (sent to XInputSetState) to the controller and allow messages to
|
||||
be sent */
|
||||
HID_find_gamepads();
|
||||
|
||||
for (index = 0; index < XUSER_MAX_COUNT; index++)
|
||||
{
|
||||
if (!verify_and_lock_device(&controllers[index])) continue;
|
||||
HID_enable(&controllers[index], enable);
|
||||
unlock_device(&controllers[index]);
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION *vibration)
|
||||
{
|
||||
DWORD ret;
|
||||
|
||||
TRACE("(index %u, vibration %p)\n", index, vibration);
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
|
||||
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
ret = HID_set_state(&controllers[index], vibration);
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* Some versions of SteamOverlayRenderer hot-patch XInputGetStateEx() and call
|
||||
* XInputGetState() in the hook, so we need a wrapper. */
|
||||
static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
|
||||
{
|
||||
if (!state) return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
|
||||
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
HID_update_state(&controllers[index], state);
|
||||
|
||||
if (!controllers[index].platform_private)
|
||||
{
|
||||
/* update_state may have disconnected the controller */
|
||||
unlock_device(&controllers[index]);
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE *state)
|
||||
{
|
||||
DWORD ret;
|
||||
|
||||
TRACE("(index %u, state %p)!\n", index, state);
|
||||
|
||||
ret = xinput_get_state(index, state);
|
||||
if (ret != ERROR_SUCCESS) return ret;
|
||||
|
||||
/* The main difference between this and the Ex version is the media guide button */
|
||||
state->Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE *state)
|
||||
{
|
||||
TRACE("(index %u, state %p)!\n", index, state);
|
||||
|
||||
return xinput_get_state(index, state);
|
||||
}
|
||||
|
||||
static const int JS_STATE_OFF = 0;
|
||||
static const int JS_STATE_LOW = 1;
|
||||
static const int JS_STATE_HIGH = 2;
|
||||
|
||||
static int joystick_state(const SHORT value)
|
||||
{
|
||||
if (value > 20000) return JS_STATE_HIGH;
|
||||
if (value < -20000) return JS_STATE_LOW;
|
||||
return JS_STATE_OFF;
|
||||
}
|
||||
|
||||
static WORD js_vk_offs(const int x, const int y)
|
||||
{
|
||||
if (y == JS_STATE_OFF)
|
||||
{
|
||||
/*if (x == JS_STATE_OFF) shouldn't get here */
|
||||
if (x == JS_STATE_LOW) return 3; /* LEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 2; /* RIGHT */
|
||||
}
|
||||
if (y == JS_STATE_HIGH)
|
||||
{
|
||||
if (x == JS_STATE_OFF) return 0; /* UP */
|
||||
if (x == JS_STATE_LOW) return 4; /* UPLEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 5; /* UPRIGHT */
|
||||
}
|
||||
/*if (y == JS_STATE_LOW)*/
|
||||
{
|
||||
if (x == JS_STATE_OFF) return 1; /* DOWN */
|
||||
if (x == JS_STATE_LOW) return 7; /* DOWNLEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 6; /* DOWNRIGHT */
|
||||
}
|
||||
}
|
||||
|
||||
static DWORD check_joystick_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke, const SHORT *cur_x,
|
||||
const SHORT *cur_y, SHORT *last_x, SHORT *last_y, const WORD base_vk)
|
||||
{
|
||||
int cur_vk = 0, cur_x_st, cur_y_st;
|
||||
int last_vk = 0, last_x_st, last_y_st;
|
||||
|
||||
cur_x_st = joystick_state(*cur_x);
|
||||
cur_y_st = joystick_state(*cur_y);
|
||||
if (cur_x_st || cur_y_st)
|
||||
cur_vk = base_vk + js_vk_offs(cur_x_st, cur_y_st);
|
||||
|
||||
last_x_st = joystick_state(*last_x);
|
||||
last_y_st = joystick_state(*last_y);
|
||||
if (last_x_st || last_y_st)
|
||||
last_vk = base_vk + js_vk_offs(last_x_st, last_y_st);
|
||||
|
||||
if (cur_vk != last_vk)
|
||||
{
|
||||
if (last_vk)
|
||||
{
|
||||
/* joystick was set, and now different. send a KEYUP event, and set
|
||||
* last pos to centered, so the appropriate KEYDOWN event will be
|
||||
* sent on the next call. */
|
||||
keystroke->VirtualKey = last_vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
|
||||
*last_x = 0;
|
||||
*last_y = 0;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
/* joystick was unset, send KEYDOWN. */
|
||||
keystroke->VirtualKey = cur_vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
|
||||
*last_x = *cur_x;
|
||||
*last_y = *cur_y;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
*last_x = *cur_x;
|
||||
*last_y = *cur_y;
|
||||
|
||||
return ERROR_EMPTY;
|
||||
}
|
||||
|
||||
static BOOL trigger_is_on(const BYTE value)
|
||||
{
|
||||
return value > 30;
|
||||
}
|
||||
|
||||
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
|
||||
{
|
||||
xinput_controller *device = &controllers[index];
|
||||
const XINPUT_GAMEPAD *cur;
|
||||
DWORD ret = ERROR_EMPTY;
|
||||
int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
int mask;
|
||||
WORD vk;
|
||||
} buttons[] = {
|
||||
{ XINPUT_GAMEPAD_DPAD_UP, VK_PAD_DPAD_UP },
|
||||
{ XINPUT_GAMEPAD_DPAD_DOWN, VK_PAD_DPAD_DOWN },
|
||||
{ XINPUT_GAMEPAD_DPAD_LEFT, VK_PAD_DPAD_LEFT },
|
||||
{ XINPUT_GAMEPAD_DPAD_RIGHT, VK_PAD_DPAD_RIGHT },
|
||||
{ XINPUT_GAMEPAD_START, VK_PAD_START },
|
||||
{ XINPUT_GAMEPAD_BACK, VK_PAD_BACK },
|
||||
{ XINPUT_GAMEPAD_LEFT_THUMB, VK_PAD_LTHUMB_PRESS },
|
||||
{ XINPUT_GAMEPAD_RIGHT_THUMB, VK_PAD_RTHUMB_PRESS },
|
||||
{ XINPUT_GAMEPAD_LEFT_SHOULDER, VK_PAD_LSHOULDER },
|
||||
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, VK_PAD_RSHOULDER },
|
||||
{ XINPUT_GAMEPAD_A, VK_PAD_A },
|
||||
{ XINPUT_GAMEPAD_B, VK_PAD_B },
|
||||
{ XINPUT_GAMEPAD_X, VK_PAD_X },
|
||||
{ XINPUT_GAMEPAD_Y, VK_PAD_Y },
|
||||
/* note: guide button does not send an event */
|
||||
};
|
||||
|
||||
if (!verify_and_lock_device(device)) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
cur = &device->state.Gamepad;
|
||||
|
||||
/*** buttons ***/
|
||||
for (i = 0; i < ARRAY_SIZE(buttons); ++i)
|
||||
{
|
||||
if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
|
||||
{
|
||||
keystroke->VirtualKey = buttons[i].vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
if (cur->wButtons & buttons[i].mask)
|
||||
{
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
||||
device->last_keystroke.wButtons |= buttons[i].mask;
|
||||
}
|
||||
else
|
||||
{
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
||||
device->last_keystroke.wButtons &= ~buttons[i].mask;
|
||||
}
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
/*** triggers ***/
|
||||
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
|
||||
{
|
||||
keystroke->VirtualKey = VK_PAD_LTRIGGER;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
|
||||
{
|
||||
keystroke->VirtualKey = VK_PAD_RTRIGGER;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/*** joysticks ***/
|
||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
|
||||
&device->last_keystroke.sThumbLX,
|
||||
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
|
||||
if (ret == ERROR_SUCCESS)
|
||||
goto done;
|
||||
|
||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
|
||||
&device->last_keystroke.sThumbRX,
|
||||
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
|
||||
if (ret == ERROR_SUCCESS)
|
||||
goto done;
|
||||
|
||||
done:
|
||||
unlock_device(device);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
|
||||
{
|
||||
TRACE("(index %u, reserved %u, keystroke %p)\n", index, reserved, keystroke);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT && index != XUSER_INDEX_ANY) return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
if (index == XUSER_INDEX_ANY)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i)
|
||||
if (check_for_keystroke(i, keystroke) == ERROR_SUCCESS)
|
||||
return ERROR_SUCCESS;
|
||||
return ERROR_EMPTY;
|
||||
}
|
||||
|
||||
return check_for_keystroke(index, keystroke);
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES *capabilities)
|
||||
{
|
||||
TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
||||
{
|
||||
unlock_device(&controllers[index]);
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID *render_guid, GUID *capture_guid)
|
||||
{
|
||||
FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
|
||||
if (!controllers[index].platform_private) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery)
|
||||
{
|
||||
static int once;
|
||||
|
||||
if (!once++) FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
|
||||
if (!controllers[index].platform_private) return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
|
@ -1,470 +0,0 @@
|
|||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "wine/debug.h"
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winerror.h"
|
||||
|
||||
#include "xinput.h"
|
||||
#include "xinput_private.h"
|
||||
|
||||
/* Not defined in the headers, used only by XInputGetStateEx */
|
||||
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
|
||||
|
||||
/* xinput_crit guards controllers array */
|
||||
static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
|
||||
{
|
||||
0, 0, &xinput_crit,
|
||||
{ &xinput_critsect_debug.ProcessLocksList, &xinput_critsect_debug.ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": xinput_crit") }
|
||||
};
|
||||
CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
|
||||
|
||||
static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
|
||||
{
|
||||
{
|
||||
0, 0, &controllers[0].crit,
|
||||
{ &controller_critsect_debug[0].ProcessLocksList, &controller_critsect_debug[0].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[0].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[1].crit,
|
||||
{ &controller_critsect_debug[1].ProcessLocksList, &controller_critsect_debug[1].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[1].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[2].crit,
|
||||
{ &controller_critsect_debug[2].ProcessLocksList, &controller_critsect_debug[2].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[2].crit") }
|
||||
},
|
||||
{
|
||||
0, 0, &controllers[3].crit,
|
||||
{ &controller_critsect_debug[3].ProcessLocksList, &controller_critsect_debug[3].ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[3].crit") }
|
||||
},
|
||||
};
|
||||
|
||||
xinput_controller controllers[XUSER_MAX_COUNT] = {
|
||||
{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[2], -1, 0, 0, 0, 0 }},
|
||||
{{ &controller_critsect_debug[3], -1, 0, 0, 0, 0 }},
|
||||
};
|
||||
|
||||
static BOOL verify_and_lock_device(xinput_controller *device)
|
||||
{
|
||||
if (!device->platform_private)
|
||||
return FALSE;
|
||||
|
||||
EnterCriticalSection(&device->crit);
|
||||
|
||||
if (!device->platform_private)
|
||||
{
|
||||
LeaveCriticalSection(&device->crit);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void unlock_device(xinput_controller *device)
|
||||
{
|
||||
LeaveCriticalSection(&device->crit);
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
|
||||
{
|
||||
switch(reason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(inst);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
if (reserved) break;
|
||||
HID_destroy_gamepads();
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
|
||||
{
|
||||
int index;
|
||||
|
||||
TRACE("(enable %d)\n", enable);
|
||||
|
||||
/* Setting to false will stop messages from XInputSetState being sent
|
||||
to the controllers. Setting to true will send the last vibration
|
||||
value (sent to XInputSetState) to the controller and allow messages to
|
||||
be sent */
|
||||
HID_find_gamepads();
|
||||
|
||||
for (index = 0; index < XUSER_MAX_COUNT; index ++)
|
||||
{
|
||||
if (!verify_and_lock_device(&controllers[index])) continue;
|
||||
HID_enable(&controllers[index], enable);
|
||||
unlock_device(&controllers[index]);
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
|
||||
{
|
||||
DWORD ret;
|
||||
|
||||
TRACE("(index %u, vibration %p)\n", index, vibration);
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
if (!verify_and_lock_device(&controllers[index]))
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
ret = HID_set_state(&controllers[index], vibration);
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* Some versions of SteamOverlayRenderer hot-patch XInputGetStateEx() and call
|
||||
* XInputGetState() in the hook, so we need a wrapper. */
|
||||
static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
|
||||
{
|
||||
if (!state)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
if (!verify_and_lock_device(&controllers[index]))
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
HID_update_state(&controllers[index], state);
|
||||
|
||||
if (!controllers[index].platform_private)
|
||||
{
|
||||
/* update_state may have disconnected the controller */
|
||||
unlock_device(&controllers[index]);
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
|
||||
{
|
||||
DWORD ret;
|
||||
|
||||
TRACE("(index %u, state %p)!\n", index, state);
|
||||
|
||||
ret = xinput_get_state(index, state);
|
||||
if (ret != ERROR_SUCCESS)
|
||||
return ret;
|
||||
|
||||
/* The main difference between this and the Ex version is the media guide button */
|
||||
state->Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state)
|
||||
{
|
||||
TRACE("(index %u, state %p)!\n", index, state);
|
||||
|
||||
return xinput_get_state(index, state);
|
||||
}
|
||||
|
||||
static const int JS_STATE_OFF = 0;
|
||||
static const int JS_STATE_LOW = 1;
|
||||
static const int JS_STATE_HIGH = 2;
|
||||
|
||||
static int joystick_state(const SHORT value)
|
||||
{
|
||||
if (value > 20000)
|
||||
return JS_STATE_HIGH;
|
||||
if (value < -20000)
|
||||
return JS_STATE_LOW;
|
||||
return JS_STATE_OFF;
|
||||
}
|
||||
|
||||
static WORD js_vk_offs(const int x, const int y)
|
||||
{
|
||||
if (y == JS_STATE_OFF)
|
||||
{
|
||||
/*if (x == JS_STATE_OFF) shouldn't get here */
|
||||
if (x == JS_STATE_LOW) return 3; /* LEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 2; /* RIGHT */
|
||||
}
|
||||
if (y == JS_STATE_HIGH)
|
||||
{
|
||||
if (x == JS_STATE_OFF) return 0; /* UP */
|
||||
if (x == JS_STATE_LOW) return 4; /* UPLEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 5; /* UPRIGHT */
|
||||
}
|
||||
/*if (y == JS_STATE_LOW)*/
|
||||
{
|
||||
if (x == JS_STATE_OFF) return 1; /* DOWN */
|
||||
if (x == JS_STATE_LOW) return 7; /* DOWNLEFT */
|
||||
/*if (x == JS_STATE_HIGH)*/ return 6; /* DOWNRIGHT */
|
||||
}
|
||||
}
|
||||
|
||||
static DWORD check_joystick_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke,
|
||||
const SHORT *cur_x, const SHORT *cur_y, SHORT *last_x, SHORT *last_y,
|
||||
const WORD base_vk)
|
||||
{
|
||||
int cur_vk = 0, cur_x_st, cur_y_st;
|
||||
int last_vk = 0, last_x_st, last_y_st;
|
||||
|
||||
cur_x_st = joystick_state(*cur_x);
|
||||
cur_y_st = joystick_state(*cur_y);
|
||||
if (cur_x_st || cur_y_st)
|
||||
cur_vk = base_vk + js_vk_offs(cur_x_st, cur_y_st);
|
||||
|
||||
last_x_st = joystick_state(*last_x);
|
||||
last_y_st = joystick_state(*last_y);
|
||||
if (last_x_st || last_y_st)
|
||||
last_vk = base_vk + js_vk_offs(last_x_st, last_y_st);
|
||||
|
||||
if (cur_vk != last_vk)
|
||||
{
|
||||
if (last_vk)
|
||||
{
|
||||
/* joystick was set, and now different. send a KEYUP event, and set
|
||||
* last pos to centered, so the appropriate KEYDOWN event will be
|
||||
* sent on the next call. */
|
||||
keystroke->VirtualKey = last_vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
|
||||
*last_x = 0;
|
||||
*last_y = 0;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
/* joystick was unset, send KEYDOWN. */
|
||||
keystroke->VirtualKey = cur_vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
|
||||
*last_x = *cur_x;
|
||||
*last_y = *cur_y;
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
*last_x = *cur_x;
|
||||
*last_y = *cur_y;
|
||||
|
||||
return ERROR_EMPTY;
|
||||
}
|
||||
|
||||
static BOOL trigger_is_on(const BYTE value)
|
||||
{
|
||||
return value > 30;
|
||||
}
|
||||
|
||||
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
|
||||
{
|
||||
xinput_controller *device = &controllers[index];
|
||||
const XINPUT_GAMEPAD *cur;
|
||||
DWORD ret = ERROR_EMPTY;
|
||||
int i;
|
||||
|
||||
static const struct {
|
||||
int mask;
|
||||
WORD vk;
|
||||
} buttons[] = {
|
||||
{ XINPUT_GAMEPAD_DPAD_UP, VK_PAD_DPAD_UP },
|
||||
{ XINPUT_GAMEPAD_DPAD_DOWN, VK_PAD_DPAD_DOWN },
|
||||
{ XINPUT_GAMEPAD_DPAD_LEFT, VK_PAD_DPAD_LEFT },
|
||||
{ XINPUT_GAMEPAD_DPAD_RIGHT, VK_PAD_DPAD_RIGHT },
|
||||
{ XINPUT_GAMEPAD_START, VK_PAD_START },
|
||||
{ XINPUT_GAMEPAD_BACK, VK_PAD_BACK },
|
||||
{ XINPUT_GAMEPAD_LEFT_THUMB, VK_PAD_LTHUMB_PRESS },
|
||||
{ XINPUT_GAMEPAD_RIGHT_THUMB, VK_PAD_RTHUMB_PRESS },
|
||||
{ XINPUT_GAMEPAD_LEFT_SHOULDER, VK_PAD_LSHOULDER },
|
||||
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, VK_PAD_RSHOULDER },
|
||||
{ XINPUT_GAMEPAD_A, VK_PAD_A },
|
||||
{ XINPUT_GAMEPAD_B, VK_PAD_B },
|
||||
{ XINPUT_GAMEPAD_X, VK_PAD_X },
|
||||
{ XINPUT_GAMEPAD_Y, VK_PAD_Y },
|
||||
/* note: guide button does not send an event */
|
||||
};
|
||||
|
||||
if (!verify_and_lock_device(device))
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
cur = &device->state.Gamepad;
|
||||
|
||||
/*** buttons ***/
|
||||
for (i = 0; i < ARRAY_SIZE(buttons); ++i)
|
||||
{
|
||||
if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
|
||||
{
|
||||
keystroke->VirtualKey = buttons[i].vk;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
if (cur->wButtons & buttons[i].mask)
|
||||
{
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
||||
device->last_keystroke.wButtons |= buttons[i].mask;
|
||||
}
|
||||
else
|
||||
{
|
||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
||||
device->last_keystroke.wButtons &= ~buttons[i].mask;
|
||||
}
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
/*** triggers ***/
|
||||
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
|
||||
{
|
||||
keystroke->VirtualKey = VK_PAD_LTRIGGER;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
|
||||
{
|
||||
keystroke->VirtualKey = VK_PAD_RTRIGGER;
|
||||
keystroke->Unicode = 0; /* unused */
|
||||
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||
keystroke->UserIndex = index;
|
||||
keystroke->HidCode = 0;
|
||||
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
|
||||
ret = ERROR_SUCCESS;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/*** joysticks ***/
|
||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
|
||||
&device->last_keystroke.sThumbLX,
|
||||
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
|
||||
if (ret == ERROR_SUCCESS)
|
||||
goto done;
|
||||
|
||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
|
||||
&device->last_keystroke.sThumbRX,
|
||||
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
|
||||
if (ret == ERROR_SUCCESS)
|
||||
goto done;
|
||||
|
||||
done:
|
||||
unlock_device(device);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
|
||||
{
|
||||
TRACE("(index %u, reserved %u, keystroke %p)\n", index, reserved, keystroke);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT && index != XUSER_INDEX_ANY)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
if (index == XUSER_INDEX_ANY)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i)
|
||||
if (check_for_keystroke(i, keystroke) == ERROR_SUCCESS)
|
||||
return ERROR_SUCCESS;
|
||||
return ERROR_EMPTY;
|
||||
}
|
||||
|
||||
return check_for_keystroke(index, keystroke);
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)
|
||||
{
|
||||
TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
|
||||
|
||||
HID_find_gamepads();
|
||||
|
||||
if (index >= XUSER_MAX_COUNT)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
|
||||
if (!verify_and_lock_device(&controllers[index]))
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
||||
{
|
||||
unlock_device(&controllers[index]);
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
|
||||
|
||||
unlock_device(&controllers[index]);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid)
|
||||
{
|
||||
FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
if (!controllers[index].platform_private)
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery)
|
||||
{
|
||||
static int once;
|
||||
|
||||
if (!once++)
|
||||
FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery);
|
||||
|
||||
if (index >= XUSER_MAX_COUNT)
|
||||
return ERROR_BAD_ARGUMENTS;
|
||||
if (!controllers[index].platform_private)
|
||||
return ERROR_DEVICE_NOT_CONNECTED;
|
||||
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2018 Aric Stewart
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
typedef struct _xinput_controller
|
||||
{
|
||||
CRITICAL_SECTION crit;
|
||||
XINPUT_CAPABILITIES caps;
|
||||
void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
|
||||
XINPUT_STATE state;
|
||||
XINPUT_GAMEPAD last_keystroke;
|
||||
XINPUT_VIBRATION vibration;
|
||||
} xinput_controller;
|
||||
|
||||
extern CRITICAL_SECTION xinput_crit;
|
||||
extern xinput_controller controllers[XUSER_MAX_COUNT];
|
||||
|
||||
void HID_find_gamepads(void) DECLSPEC_HIDDEN;
|
||||
void HID_destroy_gamepads(void) DECLSPEC_HIDDEN;
|
||||
void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
|
||||
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
|
||||
void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;
|
|
@ -5,7 +5,6 @@ DELAYIMPORTS = hid setupapi
|
|||
EXTRADLLFLAGS = -mno-cygwin
|
||||
|
||||
C_SRCS = \
|
||||
hid.c \
|
||||
xinput_main.c
|
||||
main.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
|
|
@ -5,7 +5,6 @@ DELAYIMPORTS = hid setupapi
|
|||
EXTRADLLFLAGS = -mno-cygwin
|
||||
|
||||
C_SRCS = \
|
||||
hid.c \
|
||||
xinput_main.c
|
||||
main.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
|
Loading…
Reference in New Issue