xinput1_3: Rename xinput_controller to struct xinput_controller.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -48,7 +48,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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typedef struct _xinput_controller
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struct xinput_controller
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{
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CRITICAL_SECTION crit;
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XINPUT_CAPABILITIES caps;
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@ -56,7 +56,7 @@ typedef struct _xinput_controller
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XINPUT_STATE state;
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XINPUT_GAMEPAD last_keystroke;
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XINPUT_VIBRATION vibration;
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} xinput_controller;
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};
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/* xinput_crit guards controllers array */
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static CRITICAL_SECTION xinput_crit;
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@ -68,7 +68,7 @@ static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
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};
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static CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
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static xinput_controller controllers[XUSER_MAX_COUNT];
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static struct xinput_controller controllers[XUSER_MAX_COUNT];
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static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
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{
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{
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@ -93,7 +93,7 @@ static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
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},
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};
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static xinput_controller controllers[XUSER_MAX_COUNT] =
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static struct xinput_controller controllers[XUSER_MAX_COUNT] =
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{
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{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
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{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
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@ -240,7 +240,7 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA preparsed, XINPUT_CAPABILITIES *x
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return TRUE;
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}
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static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
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static BOOL init_controller(struct xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
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HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
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{
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size_t size;
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@ -346,7 +346,7 @@ static void HID_find_gamepads(void)
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LeaveCriticalSection(&xinput_crit);
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}
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static void remove_gamepad(xinput_controller *device)
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static void remove_gamepad(struct xinput_controller *device)
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{
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EnterCriticalSection(&device->crit);
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@ -384,7 +384,7 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
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return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
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}
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static void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
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static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *state)
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{
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struct hid_platform_private *private = device->platform_private;
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int i;
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@ -504,7 +504,7 @@ static void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
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memcpy(state, &device->state, sizeof(*state));
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}
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static DWORD HID_set_state(xinput_controller *device, XINPUT_VIBRATION *state)
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static DWORD HID_set_state(struct xinput_controller *device, XINPUT_VIBRATION *state)
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{
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struct hid_platform_private *private = device->platform_private;
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char *output_report_buf = private->output_report_buf;
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@ -536,7 +536,7 @@ static DWORD HID_set_state(xinput_controller *device, XINPUT_VIBRATION *state)
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return ERROR_SUCCESS;
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}
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static void HID_enable(xinput_controller *device, BOOL enable)
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static void HID_enable(struct xinput_controller *device, BOOL enable)
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{
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struct hid_platform_private *private = device->platform_private;
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@ -558,7 +558,7 @@ static void HID_enable(xinput_controller *device, BOOL enable)
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private->enabled = enable;
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}
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static BOOL verify_and_lock_device(xinput_controller *device)
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static BOOL verify_and_lock_device(struct xinput_controller *device)
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{
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if (!device->platform_private) return FALSE;
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@ -573,7 +573,7 @@ static BOOL verify_and_lock_device(xinput_controller *device)
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return TRUE;
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}
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static void unlock_device(xinput_controller *device)
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static void unlock_device(struct xinput_controller *device)
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{
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LeaveCriticalSection(&device->crit);
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}
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@ -772,7 +772,7 @@ static BOOL trigger_is_on(const BYTE value)
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static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
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{
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xinput_controller *device = &controllers[index];
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struct xinput_controller *device = &controllers[index];
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const XINPUT_GAMEPAD *cur;
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DWORD ret = ERROR_EMPTY;
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int i;
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