wined3d: Add functions to initialize and free shader buffers.

This commit is contained in:
Henri Verbeet 2008-12-09 09:52:38 +01:00 committed by Alexandre Julliard
parent acbdd807b6
commit 4997bee1bf
6 changed files with 30 additions and 33 deletions

View File

@ -2694,10 +2694,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
}
/* Shader header */
buffer.bsize = 0;
buffer.lineNo = 0;
buffer.newline = TRUE;
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
shader_buffer_init(&buffer);
shader_addline(&buffer, "!!ARBfp1.0\n");
@ -2888,7 +2885,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return ret;
}
@ -3426,10 +3423,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
struct arbfp_blit_priv *priv = (struct arbfp_blit_priv *) device->blit_priv;
/* Shader header */
buffer.bsize = 0;
buffer.lineNo = 0;
buffer.newline = TRUE;
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
shader_buffer_init(&buffer);
ENTER_GL();
GL_EXTCALL(glGenProgramsARB(1, &shader));
@ -3438,7 +3432,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
LEAVE_GL();
if(!shader) {
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return 0;
}
@ -3493,7 +3487,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
case YUV_FIXUP_YUY2:
if (!gen_planar_yuv_read(&buffer, yuv_fixup, textype, &luminance_component))
{
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return 0;
}
break;
@ -3501,14 +3495,14 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
case YUV_FIXUP_YV12:
if (!gen_yv12_read(&buffer, textype, &luminance_component))
{
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return 0;
}
break;
default:
FIXME("Unsupported YUV fixup %#x\n", yuv_fixup);
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return 0;
}
@ -3533,7 +3527,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
LEAVE_GL();
switch (yuv_fixup)

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@ -40,6 +40,20 @@ static inline BOOL shader_is_version_token(DWORD token) {
shader_is_vshader_version(token);
}
void shader_buffer_init(struct SHADER_BUFFER *buffer)
{
buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
buffer->buffer[0] = '\0';
buffer->bsize = 0;
buffer->lineNo = 0;
buffer->newline = TRUE;
}
void shader_buffer_free(struct SHADER_BUFFER *buffer)
{
HeapFree(GetProcessHeap(), 0, buffer->buffer);
}
int shader_addline(
SHADER_BUFFER* buffer,
const char *format, ...) {

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@ -2958,10 +2958,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
char reg_mask[6];
const struct semantic *semantics_out, *semantics_in;
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
buffer.bsize = 0;
buffer.lineNo = 0;
buffer.newline = TRUE;
shader_buffer_init(&buffer);
shader_addline(&buffer, "#version 120\n");
@ -3093,7 +3090,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
GL_EXTCALL(glCompileShaderARB(ret));
checkGLcall("glCompileShaderARB(ret)");
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return ret;
}

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@ -277,14 +277,9 @@ static inline GLuint IWineD3DPixelShaderImpl_GenerateShader(
SHADER_BUFFER buffer;
GLuint shader;
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
buffer.bsize = 0;
buffer.lineNo = 0;
buffer.newline = TRUE;
shader_buffer_init(&buffer);
shader = ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer);
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
return shader;
}

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@ -325,14 +325,9 @@ static void IWineD3DVertexShaderImpl_GenerateShader(IWineD3DVertexShader *iface,
find_swizzled_attribs(decl, This);
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
buffer.bsize = 0;
buffer.lineNo = 0;
buffer.newline = TRUE;
shader_buffer_init(&buffer);
((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_vshader(iface, &buffer);
HeapFree(GetProcessHeap(), 0, buffer.buffer);
shader_buffer_free(&buffer);
}
/* *******************************************

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@ -2229,6 +2229,8 @@ typedef struct IWineD3DBaseShaderImpl {
HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
void shader_buffer_init(struct SHADER_BUFFER *buffer);
void shader_buffer_free(struct SHADER_BUFFER *buffer);
extern HRESULT shader_get_registers_used(
IWineD3DBaseShader *iface,