d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2458,11 +2458,12 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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BYTE *buffer_data;
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UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
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UINT idx_size = idx_count * idx_fmt_size;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib, *vb;
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UINT ib_pos;
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UINT vtx_size = vertex_count * vertex_stride;
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@ -2500,12 +2501,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + vtx_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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goto done;
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memcpy(buffer_data, vertex_data, vtx_size);
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wined3d_buffer_unmap(device->vertex_buffer);
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memcpy(wined3d_map_desc.data, vertex_data, vtx_size);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + vtx_size;
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hr = d3d9_device_prepare_index_buffer(device, idx_size);
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@ -2520,12 +2523,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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else
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ib_pos += align;
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = ib_pos;
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wined3d_box.right = ib_pos + idx_size;
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ib = wined3d_buffer_get_resource(device->index_buffer);
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if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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goto done;
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memcpy(buffer_data, index_data, idx_size);
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wined3d_buffer_unmap(device->index_buffer);
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memcpy(wined3d_map_desc.data, index_data, idx_size);
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
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@ -935,7 +935,7 @@ struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffe
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return &buffer->resource;
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}
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HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags)
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static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags)
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{
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LONG count;
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BYTE *base;
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@ -1037,7 +1037,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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return WINED3D_OK;
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}
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void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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{
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ULONG i;
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@ -29,8 +29,6 @@
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@ cdecl wined3d_buffer_get_parent(ptr)
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@ cdecl wined3d_buffer_get_resource(ptr)
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@ cdecl wined3d_buffer_incref(ptr)
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@ cdecl wined3d_buffer_map(ptr long long ptr long)
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@ cdecl wined3d_buffer_unmap(ptr)
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@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
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@ cdecl wined3d_device_begin_scene(ptr)
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@ -2139,8 +2139,6 @@ ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
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void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
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struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
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ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
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void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
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HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
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