diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index cb67fe677f2..c3f30072c16 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2458,11 +2458,12 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; - BYTE *buffer_data; - UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; UINT idx_size = idx_count * idx_fmt_size; + struct wined3d_map_desc wined3d_map_desc; + struct wined3d_box wined3d_box = {0}; + struct wined3d_resource *ib, *vb; UINT ib_pos; UINT vtx_size = vertex_count * vertex_stride; @@ -2500,12 +2501,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa else vb_pos += align; - hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data, - vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); - if (FAILED(hr)) + wined3d_box.left = vb_pos; + wined3d_box.right = vb_pos + vtx_size; + vb = wined3d_buffer_get_resource(device->vertex_buffer); + if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, + vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) goto done; - memcpy(buffer_data, vertex_data, vtx_size); - wined3d_buffer_unmap(device->vertex_buffer); + memcpy(wined3d_map_desc.data, vertex_data, vtx_size); + wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + vtx_size; hr = d3d9_device_prepare_index_buffer(device, idx_size); @@ -2520,12 +2523,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa else ib_pos += align; - hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data, - ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); - if (FAILED(hr)) + wined3d_box.left = ib_pos; + wined3d_box.right = ib_pos + idx_size; + ib = wined3d_buffer_get_resource(device->index_buffer); + if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, + ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) goto done; - memcpy(buffer_data, index_data, idx_size); - wined3d_buffer_unmap(device->index_buffer); + memcpy(wined3d_map_desc.data, index_data, idx_size); + wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size; hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride); diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 56bfdfecdf3..fdecb0473b8 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -935,7 +935,7 @@ struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffe return &buffer->resource; } -HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags) +static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags) { LONG count; BYTE *base; @@ -1037,7 +1037,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN return WINED3D_OK; } -void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) +static void wined3d_buffer_unmap(struct wined3d_buffer *buffer) { ULONG i; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 0db371d63b5..b034ba8e1dd 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -29,8 +29,6 @@ @ cdecl wined3d_buffer_get_parent(ptr) @ cdecl wined3d_buffer_get_resource(ptr) @ cdecl wined3d_buffer_incref(ptr) -@ cdecl wined3d_buffer_map(ptr long long ptr long) -@ cdecl wined3d_buffer_unmap(ptr) @ cdecl wined3d_device_acquire_focus_window(ptr ptr) @ cdecl wined3d_device_begin_scene(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 81dffeaa886..f2900a9a173 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2139,8 +2139,6 @@ ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer); void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer); struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer); ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer); -HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags); -void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window); HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);