wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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{
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union {
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DWORD d;
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D3DLINEPATTERN lp;
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WINED3DLINEPATTERN lp;
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} tmppattern;
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tmppattern.d = Value;
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@ -813,7 +813,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
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IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
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union {
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D3DLINEPATTERN lp;
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WINED3DLINEPATTERN lp;
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DWORD d;
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} lp;
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union {
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@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP {
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WORD blue [256];
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} WINED3DGAMMARAMP;
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typedef struct _WINED3DLINEPATTERN {
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WORD wRepeatFactor;
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WORD wLinePattern;
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} WINED3DLINEPATTERN;
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#define WINED3D_VSHADER_MAX_CONSTANTS 96
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#define WINED3D_PSHADER_MAX_CONSTANTS 32
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