diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b2b693c1e67..481517ea946 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W { union { DWORD d; - D3DLINEPATTERN lp; + WINED3DLINEPATTERN lp; } tmppattern; tmppattern.d = Value; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index a7247490933..89745012492 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -813,7 +813,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice; IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device; union { - D3DLINEPATTERN lp; + WINED3DLINEPATTERN lp; DWORD d; } lp; union { diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h index 800e24e4a15..6b71cd9b3c1 100644 --- a/include/wine/wined3d_types.h +++ b/include/wine/wined3d_types.h @@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP { WORD blue [256]; } WINED3DGAMMARAMP; +typedef struct _WINED3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} WINED3DLINEPATTERN; + #define WINED3D_VSHADER_MAX_CONSTANTS 96 #define WINED3D_PSHADER_MAX_CONSTANTS 32