wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
This commit is contained in:
parent
50130fdfdb
commit
4934b7ae79
|
@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
|
||||||
{
|
{
|
||||||
union {
|
union {
|
||||||
DWORD d;
|
DWORD d;
|
||||||
D3DLINEPATTERN lp;
|
WINED3DLINEPATTERN lp;
|
||||||
} tmppattern;
|
} tmppattern;
|
||||||
tmppattern.d = Value;
|
tmppattern.d = Value;
|
||||||
|
|
||||||
|
|
|
@ -813,7 +813,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
|
||||||
IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
|
IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
|
||||||
IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
|
IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
|
||||||
union {
|
union {
|
||||||
D3DLINEPATTERN lp;
|
WINED3DLINEPATTERN lp;
|
||||||
DWORD d;
|
DWORD d;
|
||||||
} lp;
|
} lp;
|
||||||
union {
|
union {
|
||||||
|
|
|
@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP {
|
||||||
WORD blue [256];
|
WORD blue [256];
|
||||||
} WINED3DGAMMARAMP;
|
} WINED3DGAMMARAMP;
|
||||||
|
|
||||||
|
typedef struct _WINED3DLINEPATTERN {
|
||||||
|
WORD wRepeatFactor;
|
||||||
|
WORD wLinePattern;
|
||||||
|
} WINED3DLINEPATTERN;
|
||||||
|
|
||||||
#define WINED3D_VSHADER_MAX_CONSTANTS 96
|
#define WINED3D_VSHADER_MAX_CONSTANTS 96
|
||||||
#define WINED3D_PSHADER_MAX_CONSTANTS 32
|
#define WINED3D_PSHADER_MAX_CONSTANTS 32
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue