ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5686,10 +5686,10 @@ static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource
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HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
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struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version)
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{
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struct wined3d_resource_desc wined3d_desc, wined3d_mip_desc;
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struct wined3d_sub_resource_desc wined3d_mip_desc;
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struct ddraw_surface *root, *mip, **attach;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_resource *resource;
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struct wined3d_display_mode mode;
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DDSURFACEDESC2 *desc, *mip_desc;
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struct ddraw_texture *texture;
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@ -6145,8 +6145,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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if (j)
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{
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resource = wined3d_texture_get_sub_resource(wined3d_texture, i * levels + j);
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wined3d_resource_get_desc(resource, &wined3d_mip_desc);
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wined3d_texture_get_sub_resource_desc(wined3d_texture, i * levels + j, &wined3d_mip_desc);
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mip_desc->dwWidth = wined3d_mip_desc.width;
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mip_desc->dwHeight = wined3d_mip_desc.height;
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