wined3d: Add a GL specific RealizePalette which also updates the drawable.

This commit is contained in:
Roderick Colenbrander 2008-02-18 21:13:13 +01:00 committed by Alexandre Julliard
parent 61c82f8069
commit 48275308ee
1 changed files with 46 additions and 1 deletions

View File

@ -3536,6 +3536,51 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
return IWineD3DBaseSurfaceImpl_BltFast(iface, dstx, dsty, Source, rsrc, trans);
}
HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
RGBQUAD col[256];
IWineD3DPaletteImpl *pal = This->palette;
unsigned int n;
TRACE("(%p)\n", This);
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8)
{
if(!(This->Flags & SFLAG_INSYSMEM)) {
TRACE("Palette changed with surface that does not have an up to date system memory copy\n");
IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL);
}
TRACE("Dirtifying surface\n");
IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
}
if(This->Flags & SFLAG_DIBSECTION) {
TRACE("(%p): Updating the hdc's palette\n", This);
for (n=0; n<256; n++) {
if(pal) {
col[n].rgbRed = pal->palents[n].peRed;
col[n].rgbGreen = pal->palents[n].peGreen;
col[n].rgbBlue = pal->palents[n].peBlue;
} else {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
/* Use the default device palette */
col[n].rgbRed = device->palettes[device->currentPalette][n].peRed;
col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue;
}
col[n].rgbReserved = 0;
}
SetDIBColorTable(This->hDC, 0, 256, col);
}
/* Propagate the changes to the drawable.
* TODO: in case of hardware p8 palettes we should only upload the palette. */
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
/** Check against the maximum texture sizes supported by the video card **/
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
@ -4120,7 +4165,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
IWineD3DSurfaceImpl_BltFast,
IWineD3DBaseSurfaceImpl_GetPalette,
IWineD3DBaseSurfaceImpl_SetPalette,
IWineD3DBaseSurfaceImpl_RealizePalette,
IWineD3DSurfaceImpl_RealizePalette,
IWineD3DBaseSurfaceImpl_SetColorKey,
IWineD3DBaseSurfaceImpl_GetPitch,
IWineD3DSurfaceImpl_SetMem,