d3dx9: Avoid LPD3DXKEYFRAMEDANIMATIONSET.
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@ -391,7 +391,9 @@ LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
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HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
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UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
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HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
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HRESULT WINAPI D3DXCreateKeyframedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, UINT, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXKEYFRAMEDANIMATIONSET*);
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HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
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D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
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const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
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HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
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D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
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const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
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