wined3d: Use wined3d_context_map_bo_address() in wined3d_buffer_gl_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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179c8cc86f
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47701b7231
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@ -772,8 +772,9 @@ void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
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/* The caller provides a context and binds the buffer */
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/* The caller provides a context and binds the buffer */
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static void wined3d_buffer_gl_sync_apple(struct wined3d_buffer_gl *buffer_gl,
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static void wined3d_buffer_gl_sync_apple(struct wined3d_buffer_gl *buffer_gl,
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DWORD flags, const struct wined3d_gl_info *gl_info)
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uint32_t flags, struct wined3d_context_gl *context_gl)
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{
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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enum wined3d_fence_result ret;
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enum wined3d_fence_result ret;
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HRESULT hr;
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HRESULT hr;
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@ -784,6 +785,8 @@ static void wined3d_buffer_gl_sync_apple(struct wined3d_buffer_gl *buffer_gl,
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if (flags & WINED3D_MAP_DISCARD)
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if (flags & WINED3D_MAP_DISCARD)
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{
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{
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size,
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GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size,
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NULL, buffer_gl->buffer_object_usage));
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NULL, buffer_gl->buffer_object_usage));
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checkGLcall("glBufferData");
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checkGLcall("glBufferData");
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@ -834,6 +837,7 @@ drop_fence:
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}
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}
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gl_info->gl_ops.gl.p_glFinish();
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gl_info->gl_ops.gl.p_glFinish();
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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checkGLcall("glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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checkGLcall("glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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buffer_gl->b.flags &= ~WINED3D_BUFFER_APPLESYNC;
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buffer_gl->b.flags &= ~WINED3D_BUFFER_APPLESYNC;
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@ -964,7 +968,6 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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unsigned int offset, unsigned int size, BYTE **data, DWORD flags)
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unsigned int offset, unsigned int size, BYTE **data, DWORD flags)
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{
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{
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struct wined3d_device *device = buffer_gl->b.resource.device;
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struct wined3d_device *device = buffer_gl->b.resource.device;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context *context;
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struct wined3d_context *context;
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LONG count;
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LONG count;
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BYTE *base;
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BYTE *base;
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@ -976,6 +979,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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if (buffer_gl->b.buffer_object)
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if (buffer_gl->b.buffer_object)
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{
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{
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unsigned int dirty_offset = offset, dirty_size = size;
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unsigned int dirty_offset = offset, dirty_size = size;
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struct wined3d_bo_address addr;
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/* DISCARD invalidates the entire buffer, regardless of the specified
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/* DISCARD invalidates the entire buffer, regardless of the specified
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* offset and size. Some applications also depend on the entire buffer
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* offset and size. Some applications also depend on the entire buffer
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@ -1003,11 +1007,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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}
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}
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else
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else
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{
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{
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const struct wined3d_gl_info *gl_info;
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context = context_acquire(device, NULL, 0);
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context = context_acquire(device, NULL, 0);
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context_gl = wined3d_context_gl(context);
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gl_info = context_gl->gl_info;
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if (flags & WINED3D_MAP_DISCARD)
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if (flags & WINED3D_MAP_DISCARD)
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wined3d_buffer_validate_location(&buffer_gl->b, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_validate_location(&buffer_gl->b, WINED3D_LOCATION_BUFFER);
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@ -1025,8 +1025,6 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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if (count == 1)
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if (count == 1)
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{
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{
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001
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/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001
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* multitexture fill rate test seems to depend on this. When
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* multitexture fill rate test seems to depend on this. When
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* we map a buffer with GL_MAP_INVALIDATE_BUFFER_BIT, the
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* we map a buffer with GL_MAP_INVALIDATE_BUFFER_BIT, the
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@ -1037,28 +1035,19 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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if (buffer_gl->b.flags & WINED3D_BUFFER_DISCARD)
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if (buffer_gl->b.flags & WINED3D_BUFFER_DISCARD)
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flags &= ~WINED3D_MAP_DISCARD;
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flags &= ~WINED3D_MAP_DISCARD;
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
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buffer_gl->b.map_ptr = GL_EXTCALL(glMapBufferRange(buffer_gl->buffer_type_hint,
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0, buffer_gl->b.resource.size, mapflags));
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checkGLcall("glMapBufferRange");
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}
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else
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{
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if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info);
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wined3d_buffer_gl_sync_apple(buffer_gl, flags, wined3d_context_gl(context));
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buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint,
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wined3d_resource_gl_legacy_map_flags(flags)));
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addr.buffer_object = buffer_gl->b.buffer_object;
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checkGLcall("glMapBuffer");
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addr.addr = 0;
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}
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buffer_gl->b.map_ptr = wined3d_context_map_bo_address(context, &addr,
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buffer_gl->b.resource.size, buffer_gl->b.resource.bind_flags, flags);
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if (((DWORD_PTR)buffer_gl->b.map_ptr) & (RESOURCE_ALIGNMENT - 1))
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if (((DWORD_PTR)buffer_gl->b.map_ptr) & (RESOURCE_ALIGNMENT - 1))
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{
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{
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WARN("Pointer %p is not %u byte aligned.\n", buffer_gl->b.map_ptr, RESOURCE_ALIGNMENT);
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WARN("Pointer %p is not %u byte aligned.\n", buffer_gl->b.map_ptr, RESOURCE_ALIGNMENT);
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GL_EXTCALL(glUnmapBuffer(buffer_gl->buffer_type_hint));
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wined3d_context_unmap_bo_address(context, &addr, buffer_gl->b.resource.bind_flags, 0, NULL);
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checkGLcall("glUnmapBuffer");
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buffer_gl->b.map_ptr = NULL;
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buffer_gl->b.map_ptr = NULL;
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if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
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if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
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@ -1122,36 +1111,33 @@ static void wined3d_buffer_gl_unmap(struct wined3d_buffer_gl *buffer_gl)
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if (buffer_gl->b.map_ptr)
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if (buffer_gl->b.map_ptr)
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{
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{
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struct wined3d_device *device = buffer_gl->b.resource.device;
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struct wined3d_device *device = buffer_gl->b.resource.device;
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unsigned int range_count = buffer_gl->b.modified_areas;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context *context;
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struct wined3d_context *context;
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struct wined3d_bo_address addr;
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context = context_acquire(device, NULL, 0);
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context = context_acquire(device, NULL, 0);
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context_gl = wined3d_context_gl(context);
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context_gl = wined3d_context_gl(context);
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gl_info = context_gl->gl_info;
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gl_info = context_gl->gl_info;
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if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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{
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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for (i = 0; i < range_count; ++i)
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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for (i = 0; i < buffer_gl->b.modified_areas; ++i)
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{
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GL_EXTCALL(glFlushMappedBufferRange(buffer_gl->buffer_type_hint,
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buffer_gl->b.maps[i].offset, buffer_gl->b.maps[i].size));
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checkGLcall("glFlushMappedBufferRange");
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}
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}
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else if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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{
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for (i = 0; i < buffer_gl->b.modified_areas; ++i)
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{
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{
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GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->buffer_type_hint,
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GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->buffer_type_hint,
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buffer_gl->b.maps[i].offset, buffer_gl->b.maps[i].size));
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buffer_gl->b.maps[i].offset, buffer_gl->b.maps[i].size));
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checkGLcall("glFlushMappedBufferRangeAPPLE");
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checkGLcall("glFlushMappedBufferRangeAPPLE");
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}
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}
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range_count = 0;
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}
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}
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GL_EXTCALL(glUnmapBuffer(buffer_gl->buffer_type_hint));
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addr.buffer_object = buffer_gl->b.buffer_object;
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addr.addr = 0;
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wined3d_context_unmap_bo_address(context, &addr,
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buffer_gl->b.resource.bind_flags, range_count, buffer_gl->b.maps);
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context_release(context);
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context_release(context);
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buffer_clear_dirty_areas(&buffer_gl->b);
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buffer_clear_dirty_areas(&buffer_gl->b);
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