wined3d: Remove useless glClearxxx calls.

This commit is contained in:
Matteo Bruni 2013-04-10 01:35:39 +02:00 committed by Alexandre Julliard
parent c7d2b1d5cc
commit 46fa0448d9
1 changed files with 0 additions and 8 deletions

View File

@ -1464,14 +1464,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
TRACE("Setting up the screen\n");
/* Clear the screen */
gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
checkGLcall("glClearColor");
gl_info->gl_ops.gl.p_glClearIndex(0);
gl_info->gl_ops.gl.p_glClearDepth(1);
gl_info->gl_ops.gl.p_glClearStencil(0xffff);
checkGLcall("glClear");
gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");