From 46fa0448d9f668611383e722f5016669edcdfbdd Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Wed, 10 Apr 2013 01:35:39 +0200 Subject: [PATCH] wined3d: Remove useless glClearxxx calls. --- dlls/wined3d/context.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index cf6522554dc..90038caad63 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1464,14 +1464,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers); TRACE("Setting up the screen\n"); - /* Clear the screen */ - gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f); - checkGLcall("glClearColor"); - gl_info->gl_ops.gl.p_glClearIndex(0); - gl_info->gl_ops.gl.p_glClearDepth(1); - gl_info->gl_ops.gl.p_glClearStencil(0xffff); - - checkGLcall("glClear"); gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");