wined3d: Remove useless glClearxxx calls.
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@ -1464,14 +1464,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
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TRACE("Setting up the screen\n");
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TRACE("Setting up the screen\n");
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/* Clear the screen */
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gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
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checkGLcall("glClearColor");
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gl_info->gl_ops.gl.p_glClearIndex(0);
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gl_info->gl_ops.gl.p_glClearDepth(1);
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gl_info->gl_ops.gl.p_glClearStencil(0xffff);
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checkGLcall("glClear");
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gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
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gl_info->gl_ops.gl.p_glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
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checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
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checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
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