include/d3d11.idl: Add flags in D3D11_RESOURCE_MISC_FLAG enum.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -987,7 +987,10 @@ typedef enum D3D11_RESOURCE_MISC_FLAG
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D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
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D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
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D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
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D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
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D3D11_RESOURCE_MISC_GUARDED = 0x00008000L,
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D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L,
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D3D11_RESOURCE_MISC_TILED = 0x00040000L,
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D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L
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} D3D11_RESOURCE_MISC_FLAG;
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typedef struct D3D11_QUERY_DESC
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