wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
This should have been part of e01d56f331
.
This commit is contained in:
parent
0fe7b45b6c
commit
465e8f66cb
|
@ -84,19 +84,19 @@ void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fb
|
|||
}
|
||||
|
||||
/* GL locking is done by the caller */
|
||||
static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info)
|
||||
static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info, GLenum target)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < gl_info->limits.buffers; ++i)
|
||||
{
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
|
||||
checkGLcall("glFramebufferTexture2D()");
|
||||
}
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
checkGLcall("glFramebufferTexture2D()");
|
||||
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
checkGLcall("glFramebufferTexture2D()");
|
||||
}
|
||||
|
||||
|
@ -106,7 +106,7 @@ static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
|
|||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
|
||||
context_clean_fbo_attachments(gl_info);
|
||||
context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
|
||||
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
|
||||
|
||||
gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
|
||||
|
@ -342,7 +342,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum targ
|
|||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
context_bind_fbo(context, target, &entry->id);
|
||||
context_clean_fbo_attachments(gl_info);
|
||||
context_clean_fbo_attachments(gl_info, target);
|
||||
|
||||
memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
|
||||
entry->depth_stencil = depth_stencil;
|
||||
|
|
Loading…
Reference in New Issue