wined3d: Store resource bind flags in the wined3d_resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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22b3a4f044
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45bf95278d
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@ -155,11 +155,11 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
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* rarely. */
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if (resource->bind_count)
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{
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if (buffer_gl->b.bind_flags & WINED3D_BIND_VERTEX_BUFFER)
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if (resource->bind_flags & WINED3D_BIND_VERTEX_BUFFER)
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device_invalidate_state(resource->device, STATE_STREAMSRC);
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if (buffer_gl->b.bind_flags & WINED3D_BIND_INDEX_BUFFER)
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if (resource->bind_flags & WINED3D_BIND_INDEX_BUFFER)
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device_invalidate_state(resource->device, STATE_INDEXBUFFER);
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if (buffer_gl->b.bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
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if (resource->bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
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{
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device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX));
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device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL));
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@ -168,7 +168,7 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
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device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL));
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device_invalidate_state(resource->device, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE));
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}
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if (buffer_gl->b.bind_flags & WINED3D_BIND_STREAM_OUTPUT)
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if (resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
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{
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device_invalidate_state(resource->device, STATE_STREAM_OUTPUT);
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if (context->transform_feedback_active)
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@ -1379,13 +1379,12 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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}
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if (FAILED(hr = resource_init(resource, device, WINED3D_RTYPE_BUFFER, format,
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WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->access, desc->byte_width, 1, 1,
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desc->byte_width, parent, parent_ops, &buffer_resource_ops)))
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WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->bind_flags, desc->access,
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desc->byte_width, 1, 1, desc->byte_width, parent, parent_ops, &buffer_resource_ops)))
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{
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WARN("Failed to initialize resource, hr %#x.\n", hr);
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return hr;
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}
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buffer->bind_flags = desc->bind_flags;
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buffer->structure_byte_stride = desc->structure_byte_stride;
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buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
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@ -56,8 +56,8 @@ static void resource_check_usage(DWORD usage)
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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enum wined3d_multisample_type multisample_type, unsigned int multisample_quality,
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unsigned int usage, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
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enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
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unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
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unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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@ -183,6 +183,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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resource->multisample_type = multisample_type;
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resource->multisample_quality = multisample_quality;
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resource->usage = usage;
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resource->bind_flags = bind_flags;
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resource->access = access;
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resource->width = width;
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resource->height = height;
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@ -2996,7 +2996,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return WINED3DERR_INVALIDCALL;
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if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, format,
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desc->multisample_type, desc->multisample_quality, desc->usage, desc->access,
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desc->multisample_type, desc->multisample_quality, desc->usage, 0, desc->access,
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desc->width, desc->height, desc->depth, offset, parent, parent_ops, &texture_resource_ops)))
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{
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static unsigned int once;
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@ -3113,6 +3113,7 @@ struct wined3d_resource
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enum wined3d_multisample_type multisample_type;
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UINT multisample_quality;
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DWORD usage;
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unsigned int bind_flags;
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unsigned int access;
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WORD draw_binding;
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WORD map_binding;
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@ -3153,8 +3154,8 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
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void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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enum wined3d_multisample_type multisample_type, unsigned int multisample_quality,
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unsigned int usage, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
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enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
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unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
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unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -3772,7 +3773,6 @@ struct wined3d_buffer
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{
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struct wined3d_resource resource;
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unsigned int bind_flags;
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unsigned int structure_byte_stride;
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DWORD flags;
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DWORD locations;
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