wined3d: Implement shader_sm4_is_end().

This commit is contained in:
Henri Verbeet 2009-05-05 09:38:03 +02:00 committed by Alexandre Julliard
parent 2a5a6a3439
commit 454dd2ed07
4 changed files with 19 additions and 16 deletions

View File

@ -334,11 +334,11 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
shader_delete_constant_list(&This->baseShader.constantsB); shader_delete_constant_list(&This->baseShader.constantsB);
shader_delete_constant_list(&This->baseShader.constantsI); shader_delete_constant_list(&This->baseShader.constantsI);
fe->shader_read_header(&pToken, &shader_version); fe->shader_read_header(fe_data, &pToken, &shader_version);
reg_maps->shader_version = shader_version; reg_maps->shader_version = shader_version;
pshader = shader_is_pshader_version(shader_version); pshader = shader_is_pshader_version(shader_version);
while (!fe->shader_is_end(&pToken)) while (!fe->shader_is_end(fe_data, &pToken))
{ {
struct wined3d_shader_instruction ins; struct wined3d_shader_instruction ins;
const char *comment; const char *comment;
@ -876,9 +876,9 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
ins.src = src_param; ins.src = src_param;
This->baseShader.parse_state.current_row = 0; This->baseShader.parse_state.current_row = 0;
fe->shader_read_header(&pToken, &shader_version); fe->shader_read_header(fe_data, &pToken, &shader_version);
while (!fe->shader_is_end(&pToken)) while (!fe->shader_is_end(fe_data, &pToken))
{ {
const char *comment; const char *comment;
UINT param_size; UINT param_size;
@ -977,12 +977,12 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
TRACE("Parsing %p\n", pFunction); TRACE("Parsing %p\n", pFunction);
fe->shader_read_header(&pToken, &shader_version); fe->shader_read_header(fe_data, &pToken, &shader_version);
TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs", TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version)); WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
while (!fe->shader_is_end(&pToken)) while (!fe->shader_is_end(fe_data, &pToken))
{ {
struct wined3d_shader_instruction ins; struct wined3d_shader_instruction ins;
const char *comment; const char *comment;

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@ -434,7 +434,7 @@ static void shader_sm1_free(void *data)
HeapFree(GetProcessHeap(), 0, data); HeapFree(GetProcessHeap(), 0, data);
} }
static void shader_sm1_read_header(const DWORD **ptr, DWORD *shader_version) static void shader_sm1_read_header(void *data, const DWORD **ptr, DWORD *shader_version)
{ {
TRACE("version: 0x%08x\n", **ptr); TRACE("version: 0x%08x\n", **ptr);
*shader_version = *(*ptr)++; *shader_version = *(*ptr)++;
@ -525,7 +525,7 @@ static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
*ptr += (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT; *ptr += (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
} }
static BOOL shader_sm1_is_end(const DWORD **ptr) static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
{ {
if (**ptr == WINED3DSP_END) if (**ptr == WINED3DSP_END)
{ {

View File

@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
struct wined3d_sm4_data struct wined3d_sm4_data
{ {
/* We don't store a lot in here yet. */ const DWORD *end;
}; };
static void *shader_sm4_init(const DWORD *byte_code) static void *shader_sm4_init(const DWORD *byte_code)
@ -50,12 +50,15 @@ static void shader_sm4_free(void *data)
HeapFree(GetProcessHeap(), 0, data); HeapFree(GetProcessHeap(), 0, data);
} }
static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version) static void shader_sm4_read_header(void *data, const DWORD **ptr, DWORD *shader_version)
{ {
struct wined3d_sm4_data *priv = data;
priv->end = *ptr;
TRACE("version: 0x%08x\n", **ptr); TRACE("version: 0x%08x\n", **ptr);
*shader_version = *(*ptr)++; *shader_version = *(*ptr)++;
TRACE("token count: %u\n", **ptr); TRACE("token count: %u\n", **ptr);
++(*ptr); priv->end += *(*ptr)++;
} }
static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
@ -100,10 +103,10 @@ static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
*comment = NULL; *comment = NULL;
} }
static BOOL shader_sm4_is_end(const DWORD **ptr) static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
{ {
FIXME("ptr %p stub!\n", ptr); struct wined3d_sm4_data *priv = data;
return TRUE; return *ptr == priv->end;
} }
const struct wined3d_shader_frontend sm4_shader_frontend = const struct wined3d_shader_frontend sm4_shader_frontend =

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@ -672,7 +672,7 @@ struct wined3d_shader_frontend
{ {
void *(*shader_init)(const DWORD *ptr); void *(*shader_init)(const DWORD *ptr);
void (*shader_free)(void *data); void (*shader_free)(void *data);
void (*shader_read_header)(const DWORD **ptr, DWORD *shader_version); void (*shader_read_header)(void *data, const DWORD **ptr, DWORD *shader_version);
void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, DWORD shader_version); UINT *param_size, DWORD shader_version);
void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param, void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
@ -681,7 +681,7 @@ struct wined3d_shader_frontend
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version); struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version);
void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic); void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
void (*shader_read_comment)(const DWORD **ptr, const char **comment); void (*shader_read_comment)(const DWORD **ptr, const char **comment);
BOOL (*shader_is_end)(const DWORD **ptr); BOOL (*shader_is_end)(void *data, const DWORD **ptr);
}; };
extern const struct wined3d_shader_frontend sm1_shader_frontend; extern const struct wined3d_shader_frontend sm1_shader_frontend;