Release 1.9.7.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2016-04-02 00:02:39 +09:00
parent 37416f2282
commit 442e60b7e4
4 changed files with 437 additions and 314 deletions

727
ANNOUNCE
View File

@ -1,15 +1,17 @@
The Wine development release 1.9.6 is now available.
The Wine development release 1.9.7 is now available.
What's new in this release (see below for details):
- Better video card detection when using Mesa.
- Support for Shader Model 5 shaders.
- C++ exception handling improvements.
- More work towards the WineD3D command stream.
- More support for Shader Model 5 shaders.
- C++ exception handling on x86-64.
- Support for Windows-style static import libraries.
- Performance fixes in the XML writer.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.6.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.6.tar.bz2
http://dl.winehq.org/wine/source/1.9/wine-1.9.7.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.7.tar.bz2
Binary packages for various distributions will be available from:
@ -25,343 +27,460 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.6 (total 32):
Bugs fixed in 1.9.7 (total 42):
17540 Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
21475 TI Interactive application fails when attempting to display the TI math palette
22533 Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
28177 Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
29458 Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
32237 A slower speed of light: Summer 2012 version crashes after Intro
32314 Pikachu Volleyball (English version) crashes on restart
32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
33787 IE8 crashes on new tab
34303 underlined 8 point Times New Roman text doesn't display as underlined
35471 Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
37949 eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
39239 ole32:compobj fails if privileges not high enough
39278 Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
39461 Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
39510 EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
39577 Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
39674 3Dmark03, 05, 06 not started "System Info Error"
39797 The suffering does not start, needs wmasf.dll
39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards
39918 Mail.Ru GameCenter installer does not work
40115 ole32:compobj regression (privilege issue)
40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
40190 7z fails at enumerating network places
40201 EccoPro only works on Wine 1.6.2
40221 Adobe Illustrator CC 2015 needs user32.GetGestureConfig
40222 IMalloc(Spy)::Free nullptr
40246 Please document WINEBUILD in the winegcc manpage
40253 Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
40287 steamwebhelper crashes in Windows 7 mode
40312 Please look for builtin *.fon fonts in fontdir
10063 wineconsole run fail on korean locale.
10156 oleidl.h has OLECONTF_ONLYUSER misspelled
12400 Display problems in Indiana Jones and The Emperor's Tomb with vertex shader enabled
15537 Game "PURE" shows black screen
19081 Force closing winhlp32 without a file loaded pops up an error dialog (appinstall)
19171 Powerpoint viewer 2003 & 2007 show weird characters (appinstall)
19538 Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices')
19585 Water is red in Settlers: Heritage of Kings demo
20695 Cannot scroll documents being compared in winmerge
26767 U-he Tyrell, Uhbik and ACE vst plugins: GUI Knob bug (image files files not being sorted correctly)
26942 CSPRO 4 editing : context menu on grid header not working properly
26978 tokenadmin.exe crash : Unimplemented function winscard.dll.SCardListReadersA
28172 Civilization II crashes on startup
29319 Internet Explorer 8 fails to start an InPrivate Browsing session
29979 ElsterFormular crashes when trying to print already sent income tax return
30488 IE8 shows corrupted previews on the quick tabs screen
31393 Nvidia force antialiasing no longer works
32347 Alien8 and Head Over Heels crash when window is moved partly off-screen
35092 Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps)
35711 Winelib: compile error in wincon.h if NOGDI is defined before #include <windows.h>
36136 oleaut32/tests/vartest.c test shows a couple leaks with valgrind
36297 valgrind shows uninitialized memory in msxml3/tests/domdoc.c
36383 valgrind shows several uninitialized values in ddraw_CreateSurface() in ddraw/tests/dsurface.c
36748 valgrind shows two possible leaks in d3drm/tests/d3drm.c
38347 Canon PIXMA MP495 driver setup needs setupapi.dll.SetupDiSetDeviceInstallParamsW
38670 advapi32/registry tests shows several uninitialized values
38971 Allied Telesis Smart Switch Management Utility v1.0.0.7 crashes on unimplemented function mgmtapi.dll.SnmpMgrTrapListen
39215 Nvidia GeForce GTX960M detected as GTX470
39435 The 64 bit mshtml:xmlhttprequest fails on Windows 8/10
39667 dinput: MotoGP 3 demo launcher crashes on leaving key configuration dialog.
39681 Unimplemented function crypt32.dll.CryptMsgVerifyCountersignatureEncoded
39786 GoodSync crashes, needs oleaut32.OleLoadPictureFile
40048 Camtasia Studio 8 : crashes on unimplemented function dwmapi.dll.DwmSetPresentParameters
40081 CLM Explorer needs fontsub.dll.CreateFontPackage
40113 mshtml:xmlhttprequest regression
40135 msvcirt.c:1386:5: warning: comparison of unsigned expression < 0 is always false
40182 Elder Scrolls Online: Login connection issues
40297 Multiple app crashes in macdrv_EnumDisplayMonitors
40304 EveHQ2 crashes with builtin gdiplus
40306 Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC
40319 VerbAce Dictionary does not install correctly
40331 The Legend of Heroes Trails in the Sky SC crashes on start with runtime error R6025
----------------------------------------------------------------
Changes since 1.9.5:
Changes since 1.9.6:
Aaryaman Vasishta (2):
d3drm: Move struct d3drm_texture to header for global access.
d3drm: Fix signature macro of IDirect3DRM*::CreateObject.
Adam Buchbinder (1):
riched20: Implement ITextRange::ScrollIntoView.
Alex Henrie (1):
user32: Don't put a default icon on modal dialogs.
ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct.
Alexandre Julliard (5):
configure: Don't create makefiles in directories that are symlinks in a Wow64 build.
libwine: Don't include backwards compatibility functions on Android.
advapi32: Fix null termination in RegQueryInfoKeyA.
vssapi: Undefine __thiscall before redefining it.
gdi32: Take into account the fontdir directory specified at build time.
Alexandre Julliard (26):
winebuild: Use strarray objects instead of pointers where possible.
winebuild: Use strarray objects for a few more string arrays.
kernel32/tests: Use Interlocked functions to avoid fault counters being optimized out.
winebuild: Don't store the full spec for an imported dll.
winebuild: Store a C-compatible version of the dll name.
winebuild: Store dll imports in a list instead of an array.
winebuild: Store delayed imports in a separate list.
winebuild: Add a separate structure to store the data of imported functions.
winebuild: Use a global flag to determine when to generate the get_pc thunk.
winebuild: Add a common helper to find an imported dll.
winebuild: Add support for creating static import libraries.
winebuild: Add support for linking to static import libraries.
makefiles: Expand the names of static libraries in linker commands.
makefiles: Build import libraries that contain object files as static libraries.
makefiles: Always expand the library name for cross-compiled import libraries.
makefiles: Add tool dependencies for winegcc and winebuild.
winegcc: Use explicit library file name when loading cross libraries.
makefiles: When supported, use -Ttext-segment also for the main loader.
makefiles: Reduce the maximum page size for modules that have a base address.
makefiles: Move the main loader base address to cope with huge page alignment.
kernel32: Lower the load address to accomodate the dll size.
wineconsole: If necessary, fallback to a font without the right properties instead of failing.
makedep: Sort makefile variables.
user32: Use kernel32 functions for character types and case conversions.
winegcc: Support building from the top directory.
makedep: Rename top_dir_path to top_src_dir_path for consistency.
Alistair Leslie-Hughes (3):
d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
user32: Don't crash in DrawTextEx when tab length is zero.
include: Add authz.h.
Alistair Leslie-Hughes (2):
include: Add d3dx10tex.h.
d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Andrew Eikum (7):
winepulse.drv: Check that the server connection actually succeeded.
mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange.
mmdevapi: Implement Set/GetMasterVolumeLevel.
mmdevapi: Implement Set/GetMute.
dinput: Fix condition effect joystick offset calculation.
windowscodecs: Stub IWICMetadataQueryReader.
windowscodecs: Stub IMetadataBlockReader for jpegformat.
Andrew Eikum (1):
winecoreaudio.drv: Ensure divide-by-zero SSE exceptions are masked before calling AudioConverterNew.
André Hentschel (3):
wrc: Remove getopt prototype.
winemaker: Markup fixes in German translation.
advapi32: Add CreatePrivateObjectSecurityEx.
André Hentschel (1):
shell32: Provide helper function a buffer of correct size.
Austin English (8):
wmasf: Add stub dll.
api-ms-win-core-file-l1-2-1: Add dll.
api-ms-win-core-memory-l1-1-2: Add dll.
api-ms-win-core-version-l1-1-0: Add dll.
api-ms-win-core-string-l2-1-0: Add dll.
user32: Add GetGestureConfig stub.
user32: Add QueryDisplayConfig stub.
bthprops.cpl: Add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs.
include: Fix GetCurrentConsoleFontEx/SetCurrentConsoleFontEx definition.
crypt32: Add CryptMsgVerifyCountersignatureEncoded stub.
mgmtapi: Add SnmpMgrTrapListen stub.
dwmapi: Add DwmSetPresentParameters stub.
winscard: Add stubs for SCardListReadersA/W.
oleaut32: Add OleLoadPictureFile stub.
sfc: Document ordinal only exports.
setupapi: Add SetupDiSetDeviceInstallParamsW stub.
Bernhard Übelacker (2):
dinput: Implement device property DIPROP_USERNAME.
d3drm/tests: Release two retrieved interfaces to allow proper cleanup.
Bruno Jesus (1):
msrle32: Use the correct number of colors when biClrUsed = 0.
comctl32/tests: Add initial tests for the animation control.
François Gouget (3):
include: Don't use the visibility attribute on Solaris.
shlwapi/tests: Fix a test failure on Windows 10.
d3dx9/tests: Add a trailing '\n' to an ok() call.
Caron Wills (1):
wined3d: Add Nvidia GeForce GTX 860.
Frédéric Delanoy (1):
winemaker: Markup fixes in French translation.
Daniel Lehman (3):
ucrtbase: Add hypot forward.
msvcp120: Add _Mtx_current_owns.
msvcr120: Add asinh.
Hans Leidekker (2):
webservices: Keep track of prefix bindings.
winhttp/tests: Fix test failures.
Detlef Riekenberg (1):
kernelbase: Add dll with forwards to kernel32.dll.
François Gouget (11):
shell32/tests: Delete the shlproto test class when done.
shell32/tests: Move a file URL test to test_fileurl().
shell32/tests: Test default verb detection for files as well as for URLs.
dinput: Make ff_effect_direction_to_rad() static.
shell32/tests: Make shlexec's reset_association_description() static.
wined3d: Make wined3d_texture_force_reload() static.
mshtml: Make some functions static.
d3dx9_36: Make d3dx_set_shader_const_state() static.
winecfg: Highlight spelling fixes.
cmd/tests: Slash spelling fix.
gdi32: Fix the PAN_WEIGHT_INDEX constant name.
Hans Leidekker (7):
iphlpapi/tests: Trace network prefixes in the test for GetAdaptersAddresses.
webservices: Add support for optional values in WsReadType.
webservices: Fix memory leaks on error paths in WsCreateReader.
webservices: Add a helper to determine node type.
webservices: Add support for text field mappings in WsReadType.
webservices/tests: Add more structure type tests.
webservices: Add support for repeating element field mappings in WsReadType.
Henri Verbeet (50):
wined3d: Get resource info from the texture in context_setup_target().
wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
wined3d: Get resource info from the rendertarget view in draw_primitive().
wined3d: Get resource info from the texture in wined3d_surface_blt().
wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
wined3d: Pass a texture and sub-resource index to surface_convert_format().
wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
wined3d: Sanitise map flags in wined3d_surface_map().
wined3d: Introduce wined3d_volume_prepare_location().
wined3d: Keep track of the download count in the texture.
wined3d: Introduce helpers functions to calculate texture level dimensions.
wined3d: Don't call surface_load_ds_location() directly.
wined3d: Properly handle discarded surfaces in surface_load_location().
wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
wined3d: "render_targets" is never NULL in context_find_fbo_entry().
ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created.
d3dx9: "param" should never be NULL in free_parameter().
d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest().
wined3d: Get resource info from the texture in wined3d_surface_cleanup().
wined3d: Get resource info from the texture in surface_create_dib_section().
wined3d: Get resource info from the texture in surface_private_setup().
wined3d: Get resource info from the texture in surface_depth_blt_fbo().
wined3d: Get resource info from the texture in surface_blt_fbo().
wined3d: Get resource info from the texture in surface_convert_depth_to_float().
wined3d: Allow swapchain sample counts to be overridden with a registry key.
ddraw: Do not destroy surfaces that are still attached.
ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
opengl32: Introduce WGL_WINE_query_renderer.
winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
wined3d: Use WGL_WINE_query_renderer to query GPU information.
wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
wined3d: Get resource info from the texture in surface_download_data().
wined3d: Get resource info from the texture in wined3d_surface_upload_data().
wined3d: Get resource info from the texture in surface_upload_from_surface().
wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
wined3d: Get resource info from the texture in surface_load().
wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
wined3d: Ignore the dirty region for swapchain presents more explicitly.
wined3d: Handle NULL rectangles in wined3d_swapchain_present().
wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().
wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
wined3d: Get resource info from the texture in read_from_framebuffer().
wined3d: Get resource info from the texture in surface_load_fb_texture().
wined3d: Get resource info from the texture in surface_prepare_rb().
wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch().
wined3d: Get rid of wined3d_surface_ops.surface_private_setup().
wined3d: Validate (2D) texture dimensions in texture_init().
wined3d: Check for compressed and height scaled formats in texture_init().
wined3d: Merge surface_private_setup() into wined3d_surface_init().
d3drm/tests: Properly initialise context.obj in test_Viewport().
ddraw/tests: Rewrite blt_test().
ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
wined3d: Get resource info from the texture in surface_blt_to_drawable().
wined3d: Get resource info from the texture in surface_blt_special().
wined3d: Get resource info from the texture in surface_depth_blt().
dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support().
d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
wined3d: Pass a texture instead of a surface to context_create().
wined3d: Introduce wined3d_texture_get_gl_buffer().
wined3d: Get resource info from the texture in surface_load_ds_location().
wined3d: Get resource info from the texture in surface_copy_simple_location().
wined3d: Get resource info from the texture in surface_load_drawable().
wined3d: Get resource info from the texture in surface_load_texture().
wined3d: Get resource info from the texture in surface_load_renderbuffer().
wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
wined3d: Get resource info from the texture in surface_load_location().
wined3d: Get resource info from the texture in swapchain_blit().
wined3d: Get resource info from the texture in wined3d_volume_upload_data().
wined3d: Get resource info from the texture in wined3d_volume_download_data().
wined3d: Get resource info from the texture in wined3d_volume_load_location().
wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
wined3d: Use the texture dimension helpers in arbfp_blit_surface().
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
wined3d: Use the texture dimension helpers in is_full_clear().
wined3d: Use the texture dimension helpers in prepare_ds_clear().
wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d().
wined3d: Avoid surface_from_resource() in device_load_logo().
wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
wined3d: Avoid surface_from_resource() in swapchain_gl_present().
wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
Hugh McMaster (3):
reg: Correctly handle cases with no data argument.
reg: Fail if /v is passed without an argument.
reg: Fail if multiple /v switches are passed in.
Hugh McMaster (4):
reg: Allow values to be added, deleted or modified in root keys.
kernel32: Add a stub for SetCurrentConsoleFontEx.
regedit: Display REG_DWORD_BIG_ENDIAN values.
regedit: Display REG_NONE values.
Huw D. M. Davies (5):
gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit.
gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points.
gdi32/tests: Add tests for EMF PolyPolyline record creation.
riched20: \pard resets the reading direction.
riched20: Set the base embedding level for RTL paragraphs.
Huw D. M. Davies (1):
wineqtdecoder: Use thread-safe initialization.
Jacek Caban (6):
winex11.drv: Use grabbed window display in SetCapture.
kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
msxml3: Store xmlnode reference in xmlnodemap object.
msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
mshtml: Fixed cloning comment nodes.
mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
Iván Matellanes (1):
msvcirt: Avoid superfluous comparison in some compilers.
Jens Reyer (1):
winegcc: Document WINEBUILD in the manpage.
Jacek Caban (49):
mshtml/tests: Fixed xmlhttprequest test failures.
mshtml/tests: Fixed remaining xmlhttprequest test failures.
jscript: Removed no longer used argument from exec_source.
jscript: Added a few more arguments tests.
jscript: Keep track of active call in a separated structure.
jscript: Store bytecode pointer in call_frame_t.
jscript: Store function description in call_frame_t.
jscript: Added new helpers for jumps.
jscript: Store exception frame in call_frame_t.
jscript: Store instruction pointer in call_frame_t.
jscript: Store stack base in call_frame_t.
jscript: Store current scope chain in call_frame_t.
jscript: Store entry scope chain in call_frame_t.
jscript: Pass script context instead of execution context to op handlers.
jscript: Moved stack from execution context to script context.
jscript: Store this object in call_frame_t.
jscript: Store variable object in call_frame_t.
jscript: Store return value in call_frame_t.
jscript: Store is_global flag in call_frame_t.
jscript: Get rid of no longer needed exec_ctx_t.
secur32: Use %LATEST_RECORD_VERSION gnutls priority.
jscript: Don't assume that ret value is cleared when it's not set explicitly.
jscript: Clear stack outside OP_new handler.
jscript: Clear stack outside OP_call* handlers.
jscript: Sore is_global as a flag.
jscript: Moved constructor return logic to interpreter.
jscript: Merge setup_call_frame into exec_source.
jscript: Keep reference to bytecode in call_frame_t.
jscript: Moved more return object logic to enter_bytecode loop.
jscript: Moved arguments object destuction to interpreter.
jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
jscript: Use already running interpreter for execution of member source function.
jscript: Use already running interpreter for execution expressions that are source functions.
jscript: Use already running interpreter for execution new expressions.
jscript: Use already running interpreter for Function.apply() execution.
jscript: Use already running interpreter for Function.call() execution.
jscript: Use already running interpreter for eval() execution.
mshtml: Moved createAttribute tests to test_attr.
mshtml: Split conversion to string out of get_elem_attr_value_by_dispid.
mshtml: Added support for IHTMLDOMAttribute2::get_value on detached attributes.
mshtml: Added IHTMLDOMAttribute2::get_parentNode implementation.
mshtml: Added IHTMLElement4::setAttributeNode implementation.
mshtml: Return NULL instead of empty string in get_node_text.
mshtml: Added IHTMLElement::get_outerText implementation.
mshtml: Added IHTMLElement::put_outerText implementation.
mshtml: Added IHTMLElement::outerText tests.
mshtml.idl: Added IHTMLHtmlElement declaration.
mshtml: Added HTMLHtmlElement object implementation.
mshtml: Added IHTMLDivElement declaration.
Józef Kucia (43):
d3d10_1/tests: Port test_create_device() from d3d11.
d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Introduce d3d11_test_context for visual tests.
d3d11/tests: Introduce draw_quad().
wined3d: Recognize aoffimmi shader instruction modifier.
wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
wined3d: Simplify shader_glsl_append_imm_ivec().
wined3d: Improve ERR() message in shader_glsl_get_sample_function().
d3d10core/tests: Introduce d3d10core_test_context for visual tests.
d3d10core/tests: Introduce draw_quad().
d3d11/tests: Drop redundant feature level check.
wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
wined3d: Limit amount of video memory for older Windows versions.
d3d11/tests: Trace feature level.
d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
d3d11/tests: Add more create texture tests.
d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
d3d10core/tests: Add more create texture tests.
wined3d: Introduce debug_color().
wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
d3d11: Implement d3d10_device_ClearDepthStencilView().
d3d10core/tests: Add test for ClearDepthStencilView().
d3d11/tests: Add test for ClearDepthStencilView().
d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Introduce debug_float4().
wined3d: Recognize SM5 ld_structured opcode.
wined3d: Recognize SM5 deriv_rtx_coarse opcode.
wined3d: Recognize SM5 deriv_rty_coarse opcode.
wined3d: Recognize SM5 deriv_rtx_fine opcode.
wined3d: Recognize SM5 deriv_rty_fine opcode.
wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Józef Kucia (46):
wined3d: Add extension detection for ARB_copy_buffer.
wined3d: Implement copying of buffer resources.
wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
d3d10core/tests: Add test for copying buffer resources.
d3d11/tests: Add test for copying buffer resources.
wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
wined3d: Fix driver version check.
wined3d: Introduce helper function for binding buffers.
wined3d: Allow draw calls without color attachments.
d3d10core/tests: Test render to depth texture.
d3d11/tests: Test render to depth texture.
d3d10core/tests: Add test for ClearRenderTargetView().
d3d11/tests: Add test for ClearRenderTargetView().
wined3d: Implement SM4 sample_c instruction.
wined3d: Implement SM4 sample_c_lz instruction.
wined3d: Use dcl_sampler to determine if shadow sampler is needed.
d3d8: Avoid '\n' in middle of TRACE() messages.
d3d9: Avoid '\n' in middle of TRACE() messages.
wined3d: Improve advertized driver version for Windows 10.
d3dx9: Avoid '\n' in middle of TRACE() message.
d3dcompiler: Avoid '\n' in middle of TRACE() messages.
wined3d: Recognize SM 4.1 ld2dms opcode.
wined3d: Recognize SM5 dcl_resource_structured opcode.
wined3d: Use lower case letters for simple data types in SM4 "opcode_table".
wined3d: Recognize SM5 dcl_uav_typed opcode.
wined3d: Recognize SM5 store_uav_typed opcode.
d3d11: Implement private data methods for immediate ID3D11DeviceContext.
d3d11: Add ID3D11HullShader interface stub.
wined3d: Add hull shader type.
wined3d: Introduce wined3d_shader_create_hs().
wined3d: Recognize SM5 hs_decls opcode.
wined3d: Recognize SM5 hs_fork_phase opcode.
wined3d: Recognize SM5 dcl_input_control_point_count opcode.
wined3d: Recognize SM5 dcl_output_control_point_count opcode.
wined3d: Add system value names used by tessellation shaders.
wined3d: Improve wined3d_sysval_semantic enum values naming.
wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
wined3d: Avoid abbreviations in SM5 opcode names.
wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
wined3d: Recognize SM5 vForkInstanceId register.
wined3d: Recognize SM5 dcl_tessellator_domain opcode.
wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
wined3d: Get rid of long else-if sequence from shader_sm4_read_instruction().
wined3d: Add domain shader type.
d3d11: Implement d3d11_device_CreateDomainShader().
Louis Lenders (1):
ntdll: Add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32.
Ken Thomases (1):
user32: Call the EnumDisplayMonitors callback using a wrapper.
Matteo Bruni (13):
d3dx9: Trace the parameter passed to IsParameterUsed().
d3d11/tests: Require feature level 11_0 or 10_0 by default.
dxgi: Add feature level support.
d3d11: Implement device_GetFeatureLevel().
d3d11: Only accept shader versions supported by the feature level of the device.
d3d11: Pass the requested feature levels to dxgi.
d3d11/tests: Add a test for the default feature level selection.
d3d11/tests: Test creating SM4 shaders on feature level 9.
d3dx9: Cleanup header includes.
d3d10core: Add feature level support.
wined3d: Enable SM5 shaders in the GLSL backend, when possible.
d3d11/tests: Add a feature_level parameter to init_test_context().
d3d11/tests: Test relative addressing in constant buffers.
Kerstin Noa (1):
wined3d: Add NVIDIA GeForce GTX 980 GPU information.
Michael Stefaniuc (7):
dbghelp: Use CONTAINING_RECORD instead of reimplementing it.
riched20: Use SetRectEmpty() instead of open coding it.
winefile: Use SetRectEmpty() instead of open coding it.
wined3d: Use SetRect() instead of open coding it.
winex11: Use debugstr_a to print strings that can be NULL.
d3drm: Use debugstr_a to print a string that can be NULL.
dinput: Support IUnknown in the IDirectInputEffect COM object.
Louis Lenders (3):
gdiplus: GdipTransformPath should return Ok if matrix = NULL.
gdiplus/tests: Add test for GdipTransformPath with null-matrix.
user32: Add stub for IsProcessDPIAware.
Miklós Máté (2):
wined3d: Warn only once about unsupported wrap state.
winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
Mark Jansen (1):
user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
Nikolay Sivov (29):
ole32/tests: Fix tests failing on limited account.
ole32/tests: Don't trace last error when error code is returned directly.
ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account.
dwrite: Use correct return code on allocation failure.
dwrite: Update to IDWriteFont3.
include: Added IDWriteFactory3 method definitions.
notepad: Make sure to use large enough buffer when composing window title (Coverity).
oleview: Fix buffer length passed to Reg* functions (Coverity).
dwrite: Update to IDWriteFontFamily1.
dwrite: Implement IDWriteFontFamily1::GetFont().
dwrite: Update to IDWriteFontCollection1.
dwrite: Remove flag marking system collections.
dwrite: Update to IDWriteFontList1.
ole32/tests: A test to show data cache QI problems.
avifil32: Use matching buffer length for dest string (Coverity).
ole32: Implement CoGetCurrentLogicalThreadId().
ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId().
mpr: Implement WNetUseConnectionA().
ieframe: Handle CreateView() failure in ActivateMe() (Coverity).
xmllite: Support get/set for XmlResolver property.
msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add().
comctl32/monthcal: MCM_GETRANGE does not return BOOL values.
ole32: Use CoGetApartmentType() to implement IComThreadingInfo.
comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE.
comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE.
xmllite/writer: Implement WriteComment().
ole32: Fix refcounting of IObjContext per-thread instance.
ole32/tests: Some tests for IInitializeSpy.
xmllite/writer: Implement WriteCData().
Matteo Bruni (19):
wined3d: Emulate luminance texture formats on core profile.
wined3d: Add ARB_texture_swizzle extension.
wined3d: Use ARB_texture_swizzle for color fixups when possible.
d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT.
wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
wined3d: Don't flag vertex color clamping for changes on core profile.
wined3d: Don't call glClampColorARB() on core profile.
d3d9/tests: Add a test for color varyings clamping.
d3d8/tests: Add a test for color varyings clamping.
wined3d: Don't set legacy light and texture environment state on core profile contexts.
wined3d: Disable ARB_point_sprite on core profile contexts.
wined3d: Don't try to set line stippling on core profile contexts.
ddraw/tests: Add a test for color varyings clamping.
wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
wined3d: Avoid the deprecated gl_FragData on core profile contexts.
wined3d: Don't read texcoord attributes unless necessary.
Patrick Armstrong (3):
bcrypt: Implement MD5 algorithm and add tests.
bcrypt: Make BCryptHashData behave more like Windows with empty input.
bcrypt: Implement support for HMAC.
Michael Müller (2):
kernel32: Set ERROR_DLL_NOT_FOUND as error code in load_library for Win 9x compatibility.
kernel32: Check for invalid filename pointers in CreateFileA for Win9x compatibility.
Paul Gofman (3):
d3dx9: IsParameterUsed stub should return TRUE.
d3dx9: Support setting texture through SetValue in effect.
d3dx9: Fix D3DXIntersectTri function.
Michael Stefaniuc (1):
ddraw: Use SetRect() instead of open coding it.
Pierre Schweitzer (1):
mpr: Don't send lpRemoteName when requesting network place.
Nikolay Sivov (41):
include: Added shimgdata.idl.
msctf: Make ITextStoreACPSink a part of context object.
msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink.
xmllite/writer: Implement WriteRaw().
xmllite/tests: Use static linking to xmllite.dll.
xmllite/tests: Add a helper to test writer output.
xmllite/tests: Add a helper to create/set writer output.
ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity).
ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case.
msctf/tests: Fix a crash on unsupported interface.
oleaut32/tests: Fix a test crash on some XP SP1 VM.
xmllite/tests: A test for Write* behaviour on initial writer state.
xmllite/writer: Fix initial state handling in WriteEndDocument().
xmllite/writer: Properly fail on initial state in WriteEndElement().
xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state.
msxml3/mxwriter: Don't allocate output buffer structure separately from the writer.
msxml3/mxwriter: Simplify argument check in externalEntityDecl().
msxml3/tests: Remove useless VariantClear().
msxml3/tests: Use win_skip() consistently.
xmllite/writer: Handle initial and ready states in the rest of tested Write* methods.
xmllite/writer: Put writer into closed state on WriteAttributeString().
xmllite/writer: Fix a bunch of Write* methods to set closed state.
xmllite/writer: Make it possible to use WriteRaw() multiple times.
user32: For EnableScrollBar() always go through EnableWindow() in SB_CTL case.
include: Added IDXGISurface1 definition.
msxml3/mxwriter: No need to use contiguous allocation in case of BSTR output.
msxml3/mxwriter: Handle allocation failure in get_output().
msxml3/mxwriter: Flush internal buffer as soon as it's filled.
msxml3/mxwriter: Use 4K for internal buffer size.
dwrite: Use regular QI way to return interface client asked for.
dwrite: Update to IDWriteFactory3.
include: Fix ID2D1DCRenderTarget definition.
d2d1: Don't use render target pointer directly in bitmap initialization helpers.
dxgi: Update to IDXGISurface1.
d2d1/tests: Basic test for ID2D1DCRenderTarget creation.
d2d1: Move bitmap creation helpers to common location.
t2embed: Implement TTGetEmbeddingType().
fontsub: Added CreateFontPackage() stub.
d2d1: Move brush creation helpers to common location.
d2d1: Move mesh creation to mesh.c.
dwrite: Always initialize context and font table pointers.
Piotr Caban (17):
user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle.
user32/tests: Add initial out of window procedure slots test.
user32: Call window procedure even if we're out of winproc handles.
user32/tests: Show that message conversion should work on window procedures without handles.
user32/tests: Show that messages are not converted when function pointer is passed to CallWindowProc.
msvcrt: Add i386 _IsExceptionObjectToBeDestroyed implementation.
msvcrt: Destroy exception object if it's no longer used when exiting catch.
msvcrt: Handle try blocks inside current catch block in nested frame handler.
msvcrt: Destroy exception object when frame storing it is unwound.
msvcr80: Add _CreateFrameInfo implementation.
msvcr80: Add _FindAndUnlinkFrame implementation.
msvcrt: Add __CxxRegisterExceptionObject implementation.
msvcrt: Add __DestructExceptionObject implementation.
msvcrt: Add __CxxUnregisterExceptionObject partial implementation.
msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler.
msvcrt: Handle non c++ exceptions in __DestructExceptionObject.
msvcrt: Destroy thrown c++ object before calling handler in _except_handler4_common.
Patrick Armstrong (1):
bcrypt: Added BCryptHash function.
Paul Gofman (4):
d3dx9: Add test for preshader in effect.
d3d9/tests: Add test for D3DFMT_L8 format as render target.
wined3d: Support D3DFMT_L8 format as render target.
d3dx9: Introduce preshaders in effect.
Piotr Caban (11):
msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow.
msvcrt: Dump exception information in x86_64 __CxxFrameHandler.
msvcrt: Restore exception object stored in thread storage after frames unwinding.
msvcrt: Register exception object before unwinding.
msvcrt: Update previous exception stored in cxx_frame_info after frames unwinding.
msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler.
msvcrt: Improve dump_function_descr helper.
msvcrt: Add x86_64 __CxxFrameHandler implementation.
msvcrt: Handle frames with CXX_FRAME_MAGIC_VC6 and CXX_FRAME_MAGIC_VC7 magic value.
include: Fix ITargetFrame definition.
ieframe: Add ITargetFrame stub.
Rob Walker (1):
wined3d: Add Nvidia GPU SKUs 950,950M,960,960M.
Sebastian Lackner (9):
services: Fix a typo.
services: Hold scmdatabase lock while checking marked_for_delete.
services: Initialize service ref_count directly in service_create.
services: Introduce refcounting for processes.
services: Pass a process argument to send_start_message function.
services: Pass a process argument to send_control function.
services: Pass a process argument to wait_for_startup function.
setupapi: Fix parsing of inf files containing garbage at the beginning of the file.
ieframe: Fix implementation of impl_from_ITargetFrame2.
ntdll: Fix off-by-one errors in __wine_set_signal_handler.
quartz: Fix use of CONTAINING_RECORD in impl_from_TransformFilter.
jscript: Fix off-by-one error in decode_dword.
include: Add definition for TP_CALLBACK_ENVIRON_V3.
ntdll/tests: Add test for threadpool environment version 3.
ntdll: Don't warn about unsupported environment version 3.
kernel32: Fix handling of GetOverlappedResult when status remains STATUS_PENDING.
user32: Set %ecx to address of rect in EnumDisplayMonitors callback.
ntdll: Use close_handle instead of NtClose for internal memory management functions.
Stefan Dösinger (10):
wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location().
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
wined3d: Introduce wined3d_texture_use_pbo().
wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
wined3d: Get rid of state access in shader_generate_glsl_declarations().
wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
wined3d: Avoid storing a clip plane pointer in struct wined3d_cs_set_clip_plane.
wined3d: Avoid storing a transformation matrix pointer in struct wined3d_cs_set_transform.
wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.
wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear.
wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
wined3d: Store sub-resource locations in the sub-resource structure.
wined3d: Introduce wined3d_texture_validate_location().
wined3d: Introduce wined3d_texture_invalidate_location().
wined3d: Introduce wined3d_texture_get_memory().
Vincent Povirk (3):
mscoree: Restore previous domain whenever we set it.
user32: Set capture earlier on popup menus.
user32: Skip menu loop for empty popup menus.
Theodore Dubois (2):
shell32: Fix return value for ASSOCSTR_FRIENDLYDOCNAME and ASSOCSTR_DEFAULTICON when passed a ProgID.
shell32/tests: Additional tests for IQueryAssociations.
Zhenbo Li (1):
authz: Stub AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken.
Thomas Faber (3):
dbghelp: Use documented member name in SYMBOL_INFO structure.
user32/tests: Test loading monochrome icons.
user32: Handle BITMAPCOREINFO when loading icons.
Vincent Povirk (1):
mscoree: Enable crash chaining in Mono.
--
Alexandre Julliard

View File

@ -10,6 +10,7 @@ Abraham Sudhakar
Achim Kaiser
A C Hurst
Adam Bolte
Adam Buchbinder
Adam D. Moss
Adam Gundy
Adam Martinson
@ -789,6 +790,7 @@ Ken Myers
Kenneth MacDonald
Ken Sharp
Ken Thomases
Kerstin Noa
Kester Maddock
Kevin Eaves
Kevin Groeneveld
@ -1240,6 +1242,7 @@ Robert W Hall
Robert Wilhelm
Rob Farnum
Rob McClinton
Rob Walker
Roderick Colenbrander
Roger Hoang
Roger Koot
@ -1369,6 +1372,7 @@ Sylvain St-Germain
Tapio Kautto
Tatyana Fokina
Ted Percival
Theodore Dubois
Theodore S. Hetke
Thomas Brix Larsen
Thomas Faber

View File

@ -1 +1 @@
Wine version 1.9.6
Wine version 1.9.7

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 1.9.6.
# Generated by GNU Autoconf 2.69 for Wine 1.9.7.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='1.9.6'
PACKAGE_STRING='Wine 1.9.6'
PACKAGE_VERSION='1.9.7'
PACKAGE_STRING='Wine 1.9.7'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@ -2133,7 +2133,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 1.9.6 to adapt to many kinds of systems.
\`configure' configures Wine 1.9.7 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2203,7 +2203,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 1.9.6:";;
short | recursive ) echo "Configuration of Wine 1.9.7:";;
esac
cat <<\_ACEOF
@ -2408,7 +2408,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 1.9.6
Wine configure 1.9.7
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -2926,7 +2926,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 1.9.6, which was
It was created by Wine $as_me 1.9.7, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -18827,7 +18827,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 1.9.6, which was
This file was extended by Wine $as_me 1.9.7, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -18898,7 +18898,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 1.9.6
Wine config.status 1.9.7
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"