From 442e60b7e4c010e6622d524f47a2dd0d26ba19d4 Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Sat, 2 Apr 2016 00:02:39 +0900 Subject: [PATCH] Release 1.9.7. Signed-off-by: Alexandre Julliard --- ANNOUNCE | 727 +++++++++++++++++++++++++++++++----------------------- AUTHORS | 4 + VERSION | 2 +- configure | 18 +- 4 files changed, 437 insertions(+), 314 deletions(-) diff --git a/ANNOUNCE b/ANNOUNCE index 973dfffe1ad..d84ae2a4106 100644 --- a/ANNOUNCE +++ b/ANNOUNCE @@ -1,15 +1,17 @@ -The Wine development release 1.9.6 is now available. +The Wine development release 1.9.7 is now available. What's new in this release (see below for details): - - Better video card detection when using Mesa. - - Support for Shader Model 5 shaders. - - C++ exception handling improvements. + - More work towards the WineD3D command stream. + - More support for Shader Model 5 shaders. + - C++ exception handling on x86-64. + - Support for Windows-style static import libraries. + - Performance fixes in the XML writer. - Various bug fixes. The source is available from the following locations: - http://dl.winehq.org/wine/source/1.9/wine-1.9.6.tar.bz2 - http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.6.tar.bz2 + http://dl.winehq.org/wine/source/1.9/wine-1.9.7.tar.bz2 + http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.7.tar.bz2 Binary packages for various distributions will be available from: @@ -25,343 +27,460 @@ AUTHORS in the distribution for the complete list. ---------------------------------------------------------------- -Bugs fixed in 1.9.6 (total 32): +Bugs fixed in 1.9.7 (total 42): - 17540 Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub - 21475 TI Interactive application fails when attempting to display the TI math palette - 22533 Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed) - 25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5) - 28177 Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2) - 29458 Explorer sometimes crashes on drag-and-drop in folders accessed from "/" - 32237 A slower speed of light: Summer 2012 version crashes after Intro - 32314 Pikachu Volleyball (English version) crashes on restart - 32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus') - 33787 IE8 crashes on new tab - 34303 underlined 8 point Times New Roman text doesn't display as underlined - 35471 Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo - 37949 eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject - 39239 ole32:compobj fails if privileges not high enough - 39278 Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed) - 39461 Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject - 39510 EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig - 39577 Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target - 39674 3Dmark03, 05, 06 not started "System Info Error" - 39797 The suffering does not start, needs wmasf.dll - 39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards - 39918 Mail.Ru GameCenter installer does not work - 40115 ole32:compobj regression (privilege issue) - 40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112 - 40190 7z fails at enumerating network places - 40201 EccoPro only works on Wine 1.6.2 - 40221 Adobe Illustrator CC 2015 needs user32.GetGestureConfig - 40222 IMalloc(Spy)::Free nullptr - 40246 Please document WINEBUILD in the winegcc manpage - 40253 Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64) - 40287 steamwebhelper crashes in Windows 7 mode - 40312 Please look for builtin *.fon fonts in fontdir + 10063 wineconsole run fail on korean locale. + 10156 oleidl.h has OLECONTF_ONLYUSER misspelled + 12400 Display problems in Indiana Jones and The Emperor's Tomb with vertex shader enabled + 15537 Game "PURE" shows black screen + 19081 Force closing winhlp32 without a file loaded pops up an error dialog (appinstall) + 19171 Powerpoint viewer 2003 & 2007 show weird characters (appinstall) + 19538 Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices') + 19585 Water is red in Settlers: Heritage of Kings demo + 20695 Cannot scroll documents being compared in winmerge + 26767 U-he Tyrell, Uhbik and ACE vst plugins: GUI Knob bug (image files files not being sorted correctly) + 26942 CSPRO 4 editing : context menu on grid header not working properly + 26978 tokenadmin.exe crash : Unimplemented function winscard.dll.SCardListReadersA + 28172 Civilization II crashes on startup + 29319 Internet Explorer 8 fails to start an InPrivate Browsing session + 29979 ElsterFormular crashes when trying to print already sent income tax return + 30488 IE8 shows corrupted previews on the quick tabs screen + 31393 Nvidia force antialiasing no longer works + 32347 Alien8 and Head Over Heels crash when window is moved partly off-screen + 35092 Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps) + 35711 Winelib: compile error in wincon.h if NOGDI is defined before #include + 36136 oleaut32/tests/vartest.c test shows a couple leaks with valgrind + 36297 valgrind shows uninitialized memory in msxml3/tests/domdoc.c + 36383 valgrind shows several uninitialized values in ddraw_CreateSurface() in ddraw/tests/dsurface.c + 36748 valgrind shows two possible leaks in d3drm/tests/d3drm.c + 38347 Canon PIXMA MP495 driver setup needs setupapi.dll.SetupDiSetDeviceInstallParamsW + 38670 advapi32/registry tests shows several uninitialized values + 38971 Allied Telesis Smart Switch Management Utility v1.0.0.7 crashes on unimplemented function mgmtapi.dll.SnmpMgrTrapListen + 39215 Nvidia GeForce GTX960M detected as GTX470 + 39435 The 64 bit mshtml:xmlhttprequest fails on Windows 8/10 + 39667 dinput: MotoGP 3 demo launcher crashes on leaving key configuration dialog. + 39681 Unimplemented function crypt32.dll.CryptMsgVerifyCountersignatureEncoded + 39786 GoodSync crashes, needs oleaut32.OleLoadPictureFile + 40048 Camtasia Studio 8 : crashes on unimplemented function dwmapi.dll.DwmSetPresentParameters + 40081 CLM Explorer needs fontsub.dll.CreateFontPackage + 40113 mshtml:xmlhttprequest regression + 40135 msvcirt.c:1386:5: warning: comparison of unsigned expression < 0 is always false + 40182 Elder Scrolls Online: Login connection issues + 40297 Multiple app crashes in macdrv_EnumDisplayMonitors + 40304 EveHQ2 crashes with builtin gdiplus + 40306 Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC + 40319 VerbAce Dictionary does not install correctly + 40331 The Legend of Heroes Trails in the Sky SC crashes on start with runtime error R6025 ---------------------------------------------------------------- -Changes since 1.9.5: +Changes since 1.9.6: + +Aaryaman Vasishta (2): + d3drm: Move struct d3drm_texture to header for global access. + d3drm: Fix signature macro of IDirect3DRM*::CreateObject. + +Adam Buchbinder (1): + riched20: Implement ITextRange::ScrollIntoView. Alex Henrie (1): - user32: Don't put a default icon on modal dialogs. + ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct. -Alexandre Julliard (5): - configure: Don't create makefiles in directories that are symlinks in a Wow64 build. - libwine: Don't include backwards compatibility functions on Android. - advapi32: Fix null termination in RegQueryInfoKeyA. - vssapi: Undefine __thiscall before redefining it. - gdi32: Take into account the fontdir directory specified at build time. +Alexandre Julliard (26): + winebuild: Use strarray objects instead of pointers where possible. + winebuild: Use strarray objects for a few more string arrays. + kernel32/tests: Use Interlocked functions to avoid fault counters being optimized out. + winebuild: Don't store the full spec for an imported dll. + winebuild: Store a C-compatible version of the dll name. + winebuild: Store dll imports in a list instead of an array. + winebuild: Store delayed imports in a separate list. + winebuild: Add a separate structure to store the data of imported functions. + winebuild: Use a global flag to determine when to generate the get_pc thunk. + winebuild: Add a common helper to find an imported dll. + winebuild: Add support for creating static import libraries. + winebuild: Add support for linking to static import libraries. + makefiles: Expand the names of static libraries in linker commands. + makefiles: Build import libraries that contain object files as static libraries. + makefiles: Always expand the library name for cross-compiled import libraries. + makefiles: Add tool dependencies for winegcc and winebuild. + winegcc: Use explicit library file name when loading cross libraries. + makefiles: When supported, use -Ttext-segment also for the main loader. + makefiles: Reduce the maximum page size for modules that have a base address. + makefiles: Move the main loader base address to cope with huge page alignment. + kernel32: Lower the load address to accomodate the dll size. + wineconsole: If necessary, fallback to a font without the right properties instead of failing. + makedep: Sort makefile variables. + user32: Use kernel32 functions for character types and case conversions. + winegcc: Support building from the top directory. + makedep: Rename top_dir_path to top_src_dir_path for consistency. -Alistair Leslie-Hughes (3): - d3d10_1: Implement D3D10CreateDeviceAndSwapChain1(). - user32: Don't crash in DrawTextEx when tab length is zero. - include: Add authz.h. +Alistair Leslie-Hughes (2): + include: Add d3dx10tex.h. + d3d10: Add D3D10CreateEffectPoolFromMemory stub. -Andrew Eikum (7): - winepulse.drv: Check that the server connection actually succeeded. - mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange. - mmdevapi: Implement Set/GetMasterVolumeLevel. - mmdevapi: Implement Set/GetMute. - dinput: Fix condition effect joystick offset calculation. - windowscodecs: Stub IWICMetadataQueryReader. - windowscodecs: Stub IMetadataBlockReader for jpegformat. +Andrew Eikum (1): + winecoreaudio.drv: Ensure divide-by-zero SSE exceptions are masked before calling AudioConverterNew. -André Hentschel (3): - wrc: Remove getopt prototype. - winemaker: Markup fixes in German translation. - advapi32: Add CreatePrivateObjectSecurityEx. +André Hentschel (1): + shell32: Provide helper function a buffer of correct size. Austin English (8): - wmasf: Add stub dll. - api-ms-win-core-file-l1-2-1: Add dll. - api-ms-win-core-memory-l1-1-2: Add dll. - api-ms-win-core-version-l1-1-0: Add dll. - api-ms-win-core-string-l2-1-0: Add dll. - user32: Add GetGestureConfig stub. - user32: Add QueryDisplayConfig stub. - bthprops.cpl: Add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs. + include: Fix GetCurrentConsoleFontEx/SetCurrentConsoleFontEx definition. + crypt32: Add CryptMsgVerifyCountersignatureEncoded stub. + mgmtapi: Add SnmpMgrTrapListen stub. + dwmapi: Add DwmSetPresentParameters stub. + winscard: Add stubs for SCardListReadersA/W. + oleaut32: Add OleLoadPictureFile stub. + sfc: Document ordinal only exports. + setupapi: Add SetupDiSetDeviceInstallParamsW stub. + +Bernhard Übelacker (2): + dinput: Implement device property DIPROP_USERNAME. + d3drm/tests: Release two retrieved interfaces to allow proper cleanup. Bruno Jesus (1): - msrle32: Use the correct number of colors when biClrUsed = 0. + comctl32/tests: Add initial tests for the animation control. -François Gouget (3): - include: Don't use the visibility attribute on Solaris. - shlwapi/tests: Fix a test failure on Windows 10. - d3dx9/tests: Add a trailing '\n' to an ok() call. +Caron Wills (1): + wined3d: Add Nvidia GeForce GTX 860. -Frédéric Delanoy (1): - winemaker: Markup fixes in French translation. +Daniel Lehman (3): + ucrtbase: Add hypot forward. + msvcp120: Add _Mtx_current_owns. + msvcr120: Add asinh. -Hans Leidekker (2): - webservices: Keep track of prefix bindings. - winhttp/tests: Fix test failures. +Detlef Riekenberg (1): + kernelbase: Add dll with forwards to kernel32.dll. + +François Gouget (11): + shell32/tests: Delete the shlproto test class when done. + shell32/tests: Move a file URL test to test_fileurl(). + shell32/tests: Test default verb detection for files as well as for URLs. + dinput: Make ff_effect_direction_to_rad() static. + shell32/tests: Make shlexec's reset_association_description() static. + wined3d: Make wined3d_texture_force_reload() static. + mshtml: Make some functions static. + d3dx9_36: Make d3dx_set_shader_const_state() static. + winecfg: Highlight spelling fixes. + cmd/tests: Slash spelling fix. + gdi32: Fix the PAN_WEIGHT_INDEX constant name. + +Hans Leidekker (7): + iphlpapi/tests: Trace network prefixes in the test for GetAdaptersAddresses. + webservices: Add support for optional values in WsReadType. + webservices: Fix memory leaks on error paths in WsCreateReader. + webservices: Add a helper to determine node type. + webservices: Add support for text field mappings in WsReadType. + webservices/tests: Add more structure type tests. + webservices: Add support for repeating element field mappings in WsReadType. Henri Verbeet (50): - wined3d: Get resource info from the texture in context_setup_target(). - wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties(). - wined3d: Get resource info from the rendertarget view in device_clear_render_targets(). - wined3d: Get resource info from the rendertarget view in draw_primitive(). - wined3d: Get resource info from the texture in wined3d_surface_blt(). - wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture. - wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture(). - wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties(). - wined3d: Pass a texture and sub-resource index to surface_convert_format(). - wined3d: Pass textures and sub-resource indices to surface_cpu_blt(). - wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow(). - wined3d: Get rid of the D3DCOLOR_[RGBA] macros. - wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. - wined3d: Sanitise map flags in wined3d_surface_map(). - wined3d: Introduce wined3d_volume_prepare_location(). - wined3d: Keep track of the download count in the texture. - wined3d: Introduce helpers functions to calculate texture level dimensions. - wined3d: Don't call surface_load_ds_location() directly. - wined3d: Properly handle discarded surfaces in surface_load_location(). - wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available. - wined3d: "render_targets" is never NULL in context_find_fbo_entry(). - ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created. - d3dx9: "param" should never be NULL in free_parameter(). - d3dx9/tests: Get rid of a redundant NULL check in test_effect_states(). - d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest(). - wined3d: Get resource info from the texture in wined3d_surface_cleanup(). - wined3d: Get resource info from the texture in surface_create_dib_section(). - wined3d: Get resource info from the texture in surface_private_setup(). - wined3d: Get resource info from the texture in surface_depth_blt_fbo(). - wined3d: Get resource info from the texture in surface_blt_fbo(). - wined3d: Get resource info from the texture in surface_convert_depth_to_float(). - wined3d: Allow swapchain sample counts to be overridden with a registry key. - ddraw: Do not destroy surfaces that are still attached. - ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface(). - ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface(). - opengl32: Introduce WGL_WINE_query_renderer. - winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer. - wined3d: Use WGL_WINE_query_renderer to query GPU information. - wined3d: Get resource info from the texture in wined3d_surface_depth_fill(). - wined3d: Get resource info from the texture in surface_download_data(). - wined3d: Get resource info from the texture in wined3d_surface_upload_data(). - wined3d: Get resource info from the texture in surface_upload_from_surface(). - wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer(). - wined3d: Get resource info from the texture in surface_load(). - wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state(). - wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets(). - wined3d: Ignore the dirty region for swapchain presents more explicitly. - wined3d: Handle NULL rectangles in wined3d_swapchain_present(). - wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup(). - wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup(). + wined3d: Get resource info from the texture in read_from_framebuffer(). + wined3d: Get resource info from the texture in surface_load_fb_texture(). + wined3d: Get resource info from the texture in surface_prepare_rb(). + wined3d: Get resource info from the texture in fb_copy_to_texture_direct(). + wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch(). + wined3d: Get rid of wined3d_surface_ops.surface_private_setup(). + wined3d: Validate (2D) texture dimensions in texture_init(). + wined3d: Check for compressed and height scaled formats in texture_init(). + wined3d: Merge surface_private_setup() into wined3d_surface_init(). + d3drm/tests: Properly initialise context.obj in test_Viewport(). + ddraw/tests: Rewrite blt_test(). + ddraw/tests: Get rid of the unused "d3d" variable in test_shademode(). + wined3d: Get resource info from the texture in surface_blt_to_drawable(). + wined3d: Get resource info from the texture in surface_blt_special(). + wined3d: Get resource info from the texture in surface_depth_blt(). + dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support(). + d3d11: Use %#x for tracing the feature level in layer_set_feature_level(). + wined3d: Get the framebuffer height from the view in shader_glsl_load_constants(). + wined3d: Pass a texture instead of a surface to context_create(). + wined3d: Introduce wined3d_texture_get_gl_buffer(). + wined3d: Get resource info from the texture in surface_load_ds_location(). + wined3d: Get resource info from the texture in surface_copy_simple_location(). + wined3d: Get resource info from the texture in surface_load_drawable(). + wined3d: Get resource info from the texture in surface_load_texture(). + wined3d: Get resource info from the texture in surface_load_renderbuffer(). + wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource(). + wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo(). + wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource(). + wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region(). + wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data(). + wined3d: Get resource info from the texture in surface_load_location(). + wined3d: Get resource info from the texture in swapchain_blit(). + wined3d: Get resource info from the texture in wined3d_volume_upload_data(). + wined3d: Get resource info from the texture in wined3d_volume_download_data(). + wined3d: Get resource info from the texture in wined3d_volume_load_location(). + wined3d: Use wined3d_texture_blt() in swapchain_gl_present(). + wined3d: Store the context's current rendertarget as a texture and sub-resource index. + wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released(). + wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init(). + wined3d: Get rid of the d3d_surface and d3d_texture debug channels. + wined3d: Use the texture dimension helpers in arbfp_blit_surface(). + wined3d: Use the texture dimension helpers in context_find_fbo_entry(). + wined3d: Use the texture dimension helpers in is_full_clear(). + wined3d: Use the texture dimension helpers in prepare_ds_clear(). + wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d(). + wined3d: Avoid surface_from_resource() in device_load_logo(). + wined3d: Avoid surface_from_resource() in wined3d_device_init_3d(). + wined3d: Avoid surface_from_resource() in wined3d_device_update_texture(). + wined3d: Avoid surface_from_resource() in swapchain_gl_present(). + wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated(). -Hugh McMaster (3): - reg: Correctly handle cases with no data argument. - reg: Fail if /v is passed without an argument. - reg: Fail if multiple /v switches are passed in. +Hugh McMaster (4): + reg: Allow values to be added, deleted or modified in root keys. + kernel32: Add a stub for SetCurrentConsoleFontEx. + regedit: Display REG_DWORD_BIG_ENDIAN values. + regedit: Display REG_NONE values. -Huw D. M. Davies (5): - gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit. - gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points. - gdi32/tests: Add tests for EMF PolyPolyline record creation. - riched20: \pard resets the reading direction. - riched20: Set the base embedding level for RTL paragraphs. +Huw D. M. Davies (1): + wineqtdecoder: Use thread-safe initialization. -Jacek Caban (6): - winex11.drv: Use grabbed window display in SetCapture. - kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping. - msxml3: Store xmlnode reference in xmlnodemap object. - msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface. - mshtml: Fixed cloning comment nodes. - mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation. +Iván Matellanes (1): + msvcirt: Avoid superfluous comparison in some compilers. -Jens Reyer (1): - winegcc: Document WINEBUILD in the manpage. +Jacek Caban (49): + mshtml/tests: Fixed xmlhttprequest test failures. + mshtml/tests: Fixed remaining xmlhttprequest test failures. + jscript: Removed no longer used argument from exec_source. + jscript: Added a few more arguments tests. + jscript: Keep track of active call in a separated structure. + jscript: Store bytecode pointer in call_frame_t. + jscript: Store function description in call_frame_t. + jscript: Added new helpers for jumps. + jscript: Store exception frame in call_frame_t. + jscript: Store instruction pointer in call_frame_t. + jscript: Store stack base in call_frame_t. + jscript: Store current scope chain in call_frame_t. + jscript: Store entry scope chain in call_frame_t. + jscript: Pass script context instead of execution context to op handlers. + jscript: Moved stack from execution context to script context. + jscript: Store this object in call_frame_t. + jscript: Store variable object in call_frame_t. + jscript: Store return value in call_frame_t. + jscript: Store is_global flag in call_frame_t. + jscript: Get rid of no longer needed exec_ctx_t. + secur32: Use %LATEST_RECORD_VERSION gnutls priority. + jscript: Don't assume that ret value is cleared when it's not set explicitly. + jscript: Clear stack outside OP_new handler. + jscript: Clear stack outside OP_call* handlers. + jscript: Sore is_global as a flag. + jscript: Moved constructor return logic to interpreter. + jscript: Merge setup_call_frame into exec_source. + jscript: Keep reference to bytecode in call_frame_t. + jscript: Moved more return object logic to enter_bytecode loop. + jscript: Moved arguments object destuction to interpreter. + jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object. + jscript: Use already running interpreter for execution of member source function. + jscript: Use already running interpreter for execution expressions that are source functions. + jscript: Use already running interpreter for execution new expressions. + jscript: Use already running interpreter for Function.apply() execution. + jscript: Use already running interpreter for Function.call() execution. + jscript: Use already running interpreter for eval() execution. + mshtml: Moved createAttribute tests to test_attr. + mshtml: Split conversion to string out of get_elem_attr_value_by_dispid. + mshtml: Added support for IHTMLDOMAttribute2::get_value on detached attributes. + mshtml: Added IHTMLDOMAttribute2::get_parentNode implementation. + mshtml: Added IHTMLElement4::setAttributeNode implementation. + mshtml: Return NULL instead of empty string in get_node_text. + mshtml: Added IHTMLElement::get_outerText implementation. + mshtml: Added IHTMLElement::put_outerText implementation. + mshtml: Added IHTMLElement::outerText tests. + mshtml.idl: Added IHTMLHtmlElement declaration. + mshtml: Added HTMLHtmlElement object implementation. + mshtml: Added IHTMLDivElement declaration. -Józef Kucia (43): - d3d10_1/tests: Port test_create_device() from d3d11. - d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. - d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. - d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. - d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. - d3d11/tests: Introduce d3d11_test_context for visual tests. - d3d11/tests: Introduce draw_quad(). - wined3d: Recognize aoffimmi shader instruction modifier. - wined3d: Extend shader_glsl_gen_sample_code() to support offsets. - wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend. - wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend. - wined3d: Simplify shader_glsl_append_imm_ivec(). - wined3d: Improve ERR() message in shader_glsl_get_sample_function(). - d3d10core/tests: Introduce d3d10core_test_context for visual tests. - d3d10core/tests: Introduce draw_quad(). - d3d11/tests: Drop redundant feature level check. - wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported. - wined3d: Limit amount of video memory for older Windows versions. - d3d11/tests: Trace feature level. - d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}(). - d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}(). - d3d11/tests: Add more create texture tests. - d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init(). - d3d10core/tests: Add more create texture tests. - wined3d: Introduce debug_color(). - wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view(). - wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view(). - d3d11: Implement d3d11_immediate_context_ClearDepthStencilView(). - d3d11: Implement d3d10_device_ClearDepthStencilView(). - d3d10core/tests: Add test for ClearDepthStencilView(). - d3d11/tests: Add test for ClearDepthStencilView(). - d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values. - d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC. - d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC. - d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState(). - d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState(). - d3d11: Introduce debug_float4(). - wined3d: Recognize SM5 ld_structured opcode. - wined3d: Recognize SM5 deriv_rtx_coarse opcode. - wined3d: Recognize SM5 deriv_rty_coarse opcode. - wined3d: Recognize SM5 deriv_rtx_fine opcode. - wined3d: Recognize SM5 deriv_rty_fine opcode. - wined3d: Use GLuint instead of GLenum to store ARB blitter shaders. +Józef Kucia (46): + wined3d: Add extension detection for ARB_copy_buffer. + wined3d: Implement copying of buffer resources. + wined3d: Add support for buffers in wined3d_device_copy_sub_resource(). + d3d10core/tests: Add test for copying buffer resources. + d3d11/tests: Add test for copying buffer resources. + wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range(). + wined3d: Fix driver version check. + wined3d: Introduce helper function for binding buffers. + wined3d: Allow draw calls without color attachments. + d3d10core/tests: Test render to depth texture. + d3d11/tests: Test render to depth texture. + d3d10core/tests: Add test for ClearRenderTargetView(). + d3d11/tests: Add test for ClearRenderTargetView(). + wined3d: Implement SM4 sample_c instruction. + wined3d: Implement SM4 sample_c_lz instruction. + wined3d: Use dcl_sampler to determine if shadow sampler is needed. + d3d8: Avoid '\n' in middle of TRACE() messages. + d3d9: Avoid '\n' in middle of TRACE() messages. + wined3d: Improve advertized driver version for Windows 10. + d3dx9: Avoid '\n' in middle of TRACE() message. + d3dcompiler: Avoid '\n' in middle of TRACE() messages. + wined3d: Recognize SM 4.1 ld2dms opcode. + wined3d: Recognize SM5 dcl_resource_structured opcode. + wined3d: Use lower case letters for simple data types in SM4 "opcode_table". + wined3d: Recognize SM5 dcl_uav_typed opcode. + wined3d: Recognize SM5 store_uav_typed opcode. + d3d11: Implement private data methods for immediate ID3D11DeviceContext. + d3d11: Add ID3D11HullShader interface stub. + wined3d: Add hull shader type. + wined3d: Introduce wined3d_shader_create_hs(). + wined3d: Recognize SM5 hs_decls opcode. + wined3d: Recognize SM5 hs_fork_phase opcode. + wined3d: Recognize SM5 dcl_input_control_point_count opcode. + wined3d: Recognize SM5 dcl_output_control_point_count opcode. + wined3d: Add system value names used by tessellation shaders. + wined3d: Improve wined3d_sysval_semantic enum values naming. + wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode. + wined3d: Avoid abbreviations in SM5 opcode names. + wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode. + wined3d: Recognize SM5 vForkInstanceId register. + wined3d: Recognize SM5 dcl_tessellator_domain opcode. + wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode. + wined3d: Recognize SM5 dcl_tessellator_partitioning opcode. + wined3d: Get rid of long else-if sequence from shader_sm4_read_instruction(). + wined3d: Add domain shader type. + d3d11: Implement d3d11_device_CreateDomainShader(). -Louis Lenders (1): - ntdll: Add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32. +Ken Thomases (1): + user32: Call the EnumDisplayMonitors callback using a wrapper. -Matteo Bruni (13): - d3dx9: Trace the parameter passed to IsParameterUsed(). - d3d11/tests: Require feature level 11_0 or 10_0 by default. - dxgi: Add feature level support. - d3d11: Implement device_GetFeatureLevel(). - d3d11: Only accept shader versions supported by the feature level of the device. - d3d11: Pass the requested feature levels to dxgi. - d3d11/tests: Add a test for the default feature level selection. - d3d11/tests: Test creating SM4 shaders on feature level 9. - d3dx9: Cleanup header includes. - d3d10core: Add feature level support. - wined3d: Enable SM5 shaders in the GLSL backend, when possible. - d3d11/tests: Add a feature_level parameter to init_test_context(). - d3d11/tests: Test relative addressing in constant buffers. +Kerstin Noa (1): + wined3d: Add NVIDIA GeForce GTX 980 GPU information. -Michael Stefaniuc (7): - dbghelp: Use CONTAINING_RECORD instead of reimplementing it. - riched20: Use SetRectEmpty() instead of open coding it. - winefile: Use SetRectEmpty() instead of open coding it. - wined3d: Use SetRect() instead of open coding it. - winex11: Use debugstr_a to print strings that can be NULL. - d3drm: Use debugstr_a to print a string that can be NULL. - dinput: Support IUnknown in the IDirectInputEffect COM object. +Louis Lenders (3): + gdiplus: GdipTransformPath should return Ok if matrix = NULL. + gdiplus/tests: Add test for GdipTransformPath with null-matrix. + user32: Add stub for IsProcessDPIAware. -Miklós Máté (2): - wined3d: Warn only once about unsupported wrap state. - winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called. +Mark Jansen (1): + user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome. -Nikolay Sivov (29): - ole32/tests: Fix tests failing on limited account. - ole32/tests: Don't trace last error when error code is returned directly. - ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account. - dwrite: Use correct return code on allocation failure. - dwrite: Update to IDWriteFont3. - include: Added IDWriteFactory3 method definitions. - notepad: Make sure to use large enough buffer when composing window title (Coverity). - oleview: Fix buffer length passed to Reg* functions (Coverity). - dwrite: Update to IDWriteFontFamily1. - dwrite: Implement IDWriteFontFamily1::GetFont(). - dwrite: Update to IDWriteFontCollection1. - dwrite: Remove flag marking system collections. - dwrite: Update to IDWriteFontList1. - ole32/tests: A test to show data cache QI problems. - avifil32: Use matching buffer length for dest string (Coverity). - ole32: Implement CoGetCurrentLogicalThreadId(). - ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId(). - mpr: Implement WNetUseConnectionA(). - ieframe: Handle CreateView() failure in ActivateMe() (Coverity). - xmllite: Support get/set for XmlResolver property. - msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add(). - comctl32/monthcal: MCM_GETRANGE does not return BOOL values. - ole32: Use CoGetApartmentType() to implement IComThreadingInfo. - comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE. - comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE. - xmllite/writer: Implement WriteComment(). - ole32: Fix refcounting of IObjContext per-thread instance. - ole32/tests: Some tests for IInitializeSpy. - xmllite/writer: Implement WriteCData(). +Matteo Bruni (19): + wined3d: Emulate luminance texture formats on core profile. + wined3d: Add ARB_texture_swizzle extension. + wined3d: Use ARB_texture_swizzle for color fixups when possible. + d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures. + d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures. + d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths. + wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT. + wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile. + wined3d: Don't flag vertex color clamping for changes on core profile. + wined3d: Don't call glClampColorARB() on core profile. + d3d9/tests: Add a test for color varyings clamping. + d3d8/tests: Add a test for color varyings clamping. + wined3d: Don't set legacy light and texture environment state on core profile contexts. + wined3d: Disable ARB_point_sprite on core profile contexts. + wined3d: Don't try to set line stippling on core profile contexts. + ddraw/tests: Add a test for color varyings clamping. + wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts. + wined3d: Avoid the deprecated gl_FragData on core profile contexts. + wined3d: Don't read texcoord attributes unless necessary. -Patrick Armstrong (3): - bcrypt: Implement MD5 algorithm and add tests. - bcrypt: Make BCryptHashData behave more like Windows with empty input. - bcrypt: Implement support for HMAC. +Michael Müller (2): + kernel32: Set ERROR_DLL_NOT_FOUND as error code in load_library for Win 9x compatibility. + kernel32: Check for invalid filename pointers in CreateFileA for Win9x compatibility. -Paul Gofman (3): - d3dx9: IsParameterUsed stub should return TRUE. - d3dx9: Support setting texture through SetValue in effect. - d3dx9: Fix D3DXIntersectTri function. +Michael Stefaniuc (1): + ddraw: Use SetRect() instead of open coding it. -Pierre Schweitzer (1): - mpr: Don't send lpRemoteName when requesting network place. +Nikolay Sivov (41): + include: Added shimgdata.idl. + msctf: Make ITextStoreACPSink a part of context object. + msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink. + xmllite/writer: Implement WriteRaw(). + xmllite/tests: Use static linking to xmllite.dll. + xmllite/tests: Add a helper to test writer output. + xmllite/tests: Add a helper to create/set writer output. + ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity). + ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case. + msctf/tests: Fix a crash on unsupported interface. + oleaut32/tests: Fix a test crash on some XP SP1 VM. + xmllite/tests: A test for Write* behaviour on initial writer state. + xmllite/writer: Fix initial state handling in WriteEndDocument(). + xmllite/writer: Properly fail on initial state in WriteEndElement(). + xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state. + msxml3/mxwriter: Don't allocate output buffer structure separately from the writer. + msxml3/mxwriter: Simplify argument check in externalEntityDecl(). + msxml3/tests: Remove useless VariantClear(). + msxml3/tests: Use win_skip() consistently. + xmllite/writer: Handle initial and ready states in the rest of tested Write* methods. + xmllite/writer: Put writer into closed state on WriteAttributeString(). + xmllite/writer: Fix a bunch of Write* methods to set closed state. + xmllite/writer: Make it possible to use WriteRaw() multiple times. + user32: For EnableScrollBar() always go through EnableWindow() in SB_CTL case. + include: Added IDXGISurface1 definition. + msxml3/mxwriter: No need to use contiguous allocation in case of BSTR output. + msxml3/mxwriter: Handle allocation failure in get_output(). + msxml3/mxwriter: Flush internal buffer as soon as it's filled. + msxml3/mxwriter: Use 4K for internal buffer size. + dwrite: Use regular QI way to return interface client asked for. + dwrite: Update to IDWriteFactory3. + include: Fix ID2D1DCRenderTarget definition. + d2d1: Don't use render target pointer directly in bitmap initialization helpers. + dxgi: Update to IDXGISurface1. + d2d1/tests: Basic test for ID2D1DCRenderTarget creation. + d2d1: Move bitmap creation helpers to common location. + t2embed: Implement TTGetEmbeddingType(). + fontsub: Added CreateFontPackage() stub. + d2d1: Move brush creation helpers to common location. + d2d1: Move mesh creation to mesh.c. + dwrite: Always initialize context and font table pointers. -Piotr Caban (17): - user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle. - user32/tests: Add initial out of window procedure slots test. - user32: Call window procedure even if we're out of winproc handles. - user32/tests: Show that message conversion should work on window procedures without handles. - user32/tests: Show that messages are not converted when function pointer is passed to CallWindowProc. - msvcrt: Add i386 _IsExceptionObjectToBeDestroyed implementation. - msvcrt: Destroy exception object if it's no longer used when exiting catch. - msvcrt: Handle try blocks inside current catch block in nested frame handler. - msvcrt: Destroy exception object when frame storing it is unwound. - msvcr80: Add _CreateFrameInfo implementation. - msvcr80: Add _FindAndUnlinkFrame implementation. - msvcrt: Add __CxxRegisterExceptionObject implementation. - msvcrt: Add __DestructExceptionObject implementation. - msvcrt: Add __CxxUnregisterExceptionObject partial implementation. - msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler. - msvcrt: Handle non c++ exceptions in __DestructExceptionObject. - msvcrt: Destroy thrown c++ object before calling handler in _except_handler4_common. +Patrick Armstrong (1): + bcrypt: Added BCryptHash function. + +Paul Gofman (4): + d3dx9: Add test for preshader in effect. + d3d9/tests: Add test for D3DFMT_L8 format as render target. + wined3d: Support D3DFMT_L8 format as render target. + d3dx9: Introduce preshaders in effect. + +Piotr Caban (11): + msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow. + msvcrt: Dump exception information in x86_64 __CxxFrameHandler. + msvcrt: Restore exception object stored in thread storage after frames unwinding. + msvcrt: Register exception object before unwinding. + msvcrt: Update previous exception stored in cxx_frame_info after frames unwinding. + msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler. + msvcrt: Improve dump_function_descr helper. + msvcrt: Add x86_64 __CxxFrameHandler implementation. + msvcrt: Handle frames with CXX_FRAME_MAGIC_VC6 and CXX_FRAME_MAGIC_VC7 magic value. + include: Fix ITargetFrame definition. + ieframe: Add ITargetFrame stub. + +Rob Walker (1): + wined3d: Add Nvidia GPU SKUs 950,950M,960,960M. Sebastian Lackner (9): - services: Fix a typo. - services: Hold scmdatabase lock while checking marked_for_delete. - services: Initialize service ref_count directly in service_create. - services: Introduce refcounting for processes. - services: Pass a process argument to send_start_message function. - services: Pass a process argument to send_control function. - services: Pass a process argument to wait_for_startup function. - setupapi: Fix parsing of inf files containing garbage at the beginning of the file. - ieframe: Fix implementation of impl_from_ITargetFrame2. + ntdll: Fix off-by-one errors in __wine_set_signal_handler. + quartz: Fix use of CONTAINING_RECORD in impl_from_TransformFilter. + jscript: Fix off-by-one error in decode_dword. + include: Add definition for TP_CALLBACK_ENVIRON_V3. + ntdll/tests: Add test for threadpool environment version 3. + ntdll: Don't warn about unsupported environment version 3. + kernel32: Fix handling of GetOverlappedResult when status remains STATUS_PENDING. + user32: Set %ecx to address of rect in EnumDisplayMonitors callback. + ntdll: Use close_handle instead of NtClose for internal memory management functions. Stefan Dösinger (10): - wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare(). - wined3d: Call wined3d_surface_prepare() in surface_load_sysmem(). - wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location(). - wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap(). - wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). - wined3d: Introduce wined3d_texture_use_pbo(). - wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc(). - wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region(). - wined3d: Get rid of state access in shader_generate_glsl_declarations(). - wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material. + wined3d: Avoid storing a clip plane pointer in struct wined3d_cs_set_clip_plane. + wined3d: Avoid storing a transformation matrix pointer in struct wined3d_cs_set_transform. + wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect. + wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport. + wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear. + wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present. + wined3d: Store sub-resource locations in the sub-resource structure. + wined3d: Introduce wined3d_texture_validate_location(). + wined3d: Introduce wined3d_texture_invalidate_location(). + wined3d: Introduce wined3d_texture_get_memory(). -Vincent Povirk (3): - mscoree: Restore previous domain whenever we set it. - user32: Set capture earlier on popup menus. - user32: Skip menu loop for empty popup menus. +Theodore Dubois (2): + shell32: Fix return value for ASSOCSTR_FRIENDLYDOCNAME and ASSOCSTR_DEFAULTICON when passed a ProgID. + shell32/tests: Additional tests for IQueryAssociations. -Zhenbo Li (1): - authz: Stub AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken. +Thomas Faber (3): + dbghelp: Use documented member name in SYMBOL_INFO structure. + user32/tests: Test loading monochrome icons. + user32: Handle BITMAPCOREINFO when loading icons. + +Vincent Povirk (1): + mscoree: Enable crash chaining in Mono. -- Alexandre Julliard diff --git a/AUTHORS b/AUTHORS index e4a087a2855..0d0f4c5cc33 100644 --- a/AUTHORS +++ b/AUTHORS @@ -10,6 +10,7 @@ Abraham Sudhakar Achim Kaiser A C Hurst Adam Bolte +Adam Buchbinder Adam D. Moss Adam Gundy Adam Martinson @@ -789,6 +790,7 @@ Ken Myers Kenneth MacDonald Ken Sharp Ken Thomases +Kerstin Noa Kester Maddock Kevin Eaves Kevin Groeneveld @@ -1240,6 +1242,7 @@ Robert W Hall Robert Wilhelm Rob Farnum Rob McClinton +Rob Walker Roderick Colenbrander Roger Hoang Roger Koot @@ -1369,6 +1372,7 @@ Sylvain St-Germain Tapio Kautto Tatyana Fokina Ted Percival +Theodore Dubois Theodore S. Hetke Thomas Brix Larsen Thomas Faber diff --git a/VERSION b/VERSION index 1f7af521734..cb3dd4eccaf 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -Wine version 1.9.6 +Wine version 1.9.7 diff --git a/configure b/configure index 27afbc03cad..0547967ce79 100755 --- a/configure +++ b/configure @@ -1,6 +1,6 @@ #! /bin/sh # Guess values for system-dependent variables and create Makefiles. -# Generated by GNU Autoconf 2.69 for Wine 1.9.6. +# Generated by GNU Autoconf 2.69 for Wine 1.9.7. # # Report bugs to . # @@ -580,8 +580,8 @@ MAKEFLAGS= # Identity of this package. PACKAGE_NAME='Wine' PACKAGE_TARNAME='wine' -PACKAGE_VERSION='1.9.6' -PACKAGE_STRING='Wine 1.9.6' +PACKAGE_VERSION='1.9.7' +PACKAGE_STRING='Wine 1.9.7' PACKAGE_BUGREPORT='wine-devel@winehq.org' PACKAGE_URL='http://www.winehq.org' @@ -2133,7 +2133,7 @@ if test "$ac_init_help" = "long"; then # Omit some internal or obsolete options to make the list less imposing. # This message is too long to be a string in the A/UX 3.1 sh. cat <<_ACEOF -\`configure' configures Wine 1.9.6 to adapt to many kinds of systems. +\`configure' configures Wine 1.9.7 to adapt to many kinds of systems. Usage: $0 [OPTION]... [VAR=VALUE]... @@ -2203,7 +2203,7 @@ fi if test -n "$ac_init_help"; then case $ac_init_help in - short | recursive ) echo "Configuration of Wine 1.9.6:";; + short | recursive ) echo "Configuration of Wine 1.9.7:";; esac cat <<\_ACEOF @@ -2408,7 +2408,7 @@ fi test -n "$ac_init_help" && exit $ac_status if $ac_init_version; then cat <<\_ACEOF -Wine configure 1.9.6 +Wine configure 1.9.7 generated by GNU Autoconf 2.69 Copyright (C) 2012 Free Software Foundation, Inc. @@ -2926,7 +2926,7 @@ cat >config.log <<_ACEOF This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. -It was created by Wine $as_me 1.9.6, which was +It was created by Wine $as_me 1.9.7, which was generated by GNU Autoconf 2.69. Invocation command line was $ $0 $@ @@ -18827,7 +18827,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1 # report actual input values of CONFIG_FILES etc. instead of their # values after options handling. ac_log=" -This file was extended by Wine $as_me 1.9.6, which was +This file was extended by Wine $as_me 1.9.7, which was generated by GNU Autoconf 2.69. Invocation command line was CONFIG_FILES = $CONFIG_FILES @@ -18898,7 +18898,7 @@ _ACEOF cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`" ac_cs_version="\\ -Wine config.status 1.9.6 +Wine config.status 1.9.7 configured by $0, generated by GNU Autoconf 2.69, with options \\"\$ac_cs_config\\"