wined3d: Don't make wgl calls from under the GL lock.
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@ -1545,6 +1545,8 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
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}
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checkGLcall("extension detection");
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LEAVE_GL();
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/* In some cases the number of texture stages can be larger than the number
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* of samplers. The GF4 for example can use only 2 samplers (no fragment
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* shaders), but 8 texture stages (register combiners). */
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@ -2052,7 +2054,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
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}
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}
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}
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LEAVE_GL();
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fixup_extensions(gl_info, gl_renderer);
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add_gl_compat_wrappers(gl_info);
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