From 42c2d06bc06fe4d256c49420e63e46aa81db26d6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 13 Aug 2009 10:03:04 +0200 Subject: [PATCH] wined3d: Don't make wgl calls from under the GL lock. --- dlls/wined3d/directx.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 5cd017ec9a7..c158f39224a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1545,6 +1545,8 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info) } checkGLcall("extension detection"); + LEAVE_GL(); + /* In some cases the number of texture stages can be larger than the number * of samplers. The GF4 for example can use only 2 samplers (no fragment * shaders), but 8 texture stages (register combiners). */ @@ -2052,7 +2054,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info) } } } - LEAVE_GL(); fixup_extensions(gl_info, gl_renderer); add_gl_compat_wrappers(gl_info);