wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -460,7 +460,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
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sub_resource = &texture->sub_resources[0];
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if (!(sub_resource->locations & supported_locations))
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surface_load_location(sub_resource->u.surface, context, texture->resource.draw_binding);
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wined3d_texture_load_location(texture, 0, context, texture->resource.draw_binding);
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texture_prev->texture_rgb = texture->texture_rgb;
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texture_prev->rb_multisample = texture->rb_multisample;
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