d3d9: TRACE fixes.
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@ -32,7 +32,7 @@ static inline struct d3d9_query *impl_from_IDirect3DQuery9(IDirect3DQuery9 *ifac
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static HRESULT WINAPI d3d9_query_QueryInterface(IDirect3DQuery9 *iface, REFIID riid, void **out)
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static HRESULT WINAPI d3d9_query_QueryInterface(IDirect3DQuery9 *iface, REFIID riid, void **out)
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{
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DQuery9)
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if (IsEqualGUID(riid, &IID_IDirect3DQuery9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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|| IsEqualGUID(riid, &IID_IUnknown))
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@ -326,7 +326,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
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UINT count = 1;
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UINT count = 1;
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UINT i;
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UINT i;
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TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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TRACE("d3d9_elements %p, wined3d_elements %p, element_count %p\n", d3d9_elements, wined3d_elements, element_count);
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element = d3d9_elements;
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element = d3d9_elements;
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while (element++->Stream != 0xff && count++ < 128);
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while (element++->Stream != 0xff && count++ < 128);
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