wined3d: Recognize SM5 store_raw opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c2651c5617
commit
41b296eea7
|
@ -5348,6 +5348,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
|
|||
/* WINED3DSIH_SINCOS */ shader_hw_sincos,
|
||||
/* WINED3DSIH_SLT */ shader_hw_map2gl,
|
||||
/* WINED3DSIH_SQRT */ NULL,
|
||||
/* WINED3DSIH_STORE_RAW */ NULL,
|
||||
/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
|
||||
/* WINED3DSIH_SUB */ shader_hw_map2gl,
|
||||
/* WINED3DSIH_SWITCH */ NULL,
|
||||
|
|
|
@ -8682,6 +8682,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
|||
/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
|
||||
/* WINED3DSIH_SLT */ shader_glsl_compare,
|
||||
/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
|
||||
/* WINED3DSIH_STORE_RAW */ NULL,
|
||||
/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
|
||||
/* WINED3DSIH_SUB */ shader_glsl_binop,
|
||||
/* WINED3DSIH_SWITCH */ shader_glsl_switch,
|
||||
|
|
|
@ -180,6 +180,7 @@ static const char * const shader_opcode_names[] =
|
|||
/* WINED3DSIH_SINCOS */ "sincos",
|
||||
/* WINED3DSIH_SLT */ "slt",
|
||||
/* WINED3DSIH_SQRT */ "sqrt",
|
||||
/* WINED3DSIH_STORE_RAW */ "store_raw",
|
||||
/* WINED3DSIH_STORE_UAV_TYPED */ "store_uav_typed",
|
||||
/* WINED3DSIH_SUB */ "sub",
|
||||
/* WINED3DSIH_SWITCH */ "switch",
|
||||
|
|
|
@ -220,6 +220,7 @@ enum wined3d_sm4_opcode
|
|||
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
|
||||
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
|
||||
WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
|
||||
WINED3D_SM5_OP_STORE_RAW = 0xa6,
|
||||
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
|
||||
};
|
||||
|
||||
|
@ -764,7 +765,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
|
|||
shader_sm4_read_dcl_resource},
|
||||
{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
|
||||
shader_sm5_read_dcl_resource_structured},
|
||||
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"},
|
||||
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
|
||||
{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
|
||||
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
|
||||
};
|
||||
|
||||
|
|
|
@ -688,6 +688,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
|
|||
WINED3DSIH_SINCOS,
|
||||
WINED3DSIH_SLT,
|
||||
WINED3DSIH_SQRT,
|
||||
WINED3DSIH_STORE_RAW,
|
||||
WINED3DSIH_STORE_UAV_TYPED,
|
||||
WINED3DSIH_SUB,
|
||||
WINED3DSIH_SWITCH,
|
||||
|
|
Loading…
Reference in New Issue