d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang).
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@ -654,6 +654,7 @@ static void color_fill_test(IDirect3DDevice9 *device)
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{
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{
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fill_color = 0x112233;
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fill_color = 0x112233;
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hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color);
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hr = IDirect3DDevice9_ColorFill(device, backbuffer, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColor(device, 0, 0);
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color = getPixelColor(device, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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@ -668,6 +669,7 @@ static void color_fill_test(IDirect3DDevice9 *device)
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{
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{
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fill_color = 0x445566;
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fill_color = 0x445566;
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hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color);
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hr = IDirect3DDevice9_ColorFill(device, rt_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColorFromSurface(rt_surface, 0, 0);
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color = getPixelColorFromSurface(rt_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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@ -683,6 +685,7 @@ static void color_fill_test(IDirect3DDevice9 *device)
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{
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{
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fill_color = 0x778899;
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fill_color = 0x778899;
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color);
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hr = IDirect3DDevice9_ColorFill(device, offscreen_surface, NULL, fill_color);
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ok(SUCCEEDED(hr), "Color fill failed, hr %#x.\n", hr);
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color = getPixelColorFromSurface(offscreen_surface, 0, 0);
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color = getPixelColorFromSurface(offscreen_surface, 0, 0);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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ok(color == fill_color, "Expected color %08x, got %08x\n", fill_color, color);
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