include ddraw.h, questionable fix for questionable struct/union
construct in MS's D3DVECTOR definition.
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88bd980951
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@ -1,6 +1,8 @@
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#ifndef _WINE_D3D_H
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#ifndef _WINE_D3D_H
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#define _WINE_D3D_H
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#define _WINE_D3D_H
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#include "ddraw.h"
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typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
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typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
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typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
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typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
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typedef LPVOID LPDIRECT3DDEVICE2;
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typedef LPVOID LPDIRECT3DDEVICE2;
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@ -277,6 +279,8 @@ typedef float D3DVALUE,*LPD3DVALUE;
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
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#define D3DMultiply(a, b) ((a) * (b))
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#define D3DMultiply(a, b) ((a) * (b))
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#if 0
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// This causes lots o' problems
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typedef struct {
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typedef struct {
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union {
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union {
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D3DVALUE x;
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D3DVALUE x;
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@ -292,7 +296,13 @@ typedef struct {
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} z;
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} z;
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/* the c++ variant has operator overloads etc. too */
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/* the c++ variant has operator overloads etc. too */
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} D3DVECTOR,*LPD3DVECTOR;
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} D3DVECTOR,*LPD3DVECTOR;
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#endif
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typedef struct _D3DVECTOR {
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D3DVALUE x;
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D3DVALUE y;
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D3DVALUE z;
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} D3DVECTOR,*LPD3DVECTOR;
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typedef enum {
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typedef enum {
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D3DLIGHT_POINT = 1,
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D3DLIGHT_POINT = 1,
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