More flags (DirectX 5.2), DirectSound3DListener and
DirectSound3DBuffer structures, include some required files (windows.h, compobj.h, and d3d.h).
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166
include/dsound.h
166
include/dsound.h
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@ -1,7 +1,10 @@
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#ifndef __WINE_DSOUND_H
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#define __WINE_DSOUND_H
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#include "windows.h"
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#include "compobj.h"
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#include "mmsystem.h"
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#include "d3d.h" //FIXME: Need to break out d3dtypes.h
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DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
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@ -19,6 +22,8 @@ DEFINE_GUID(IID_IKsPropertySet, 0x31EFAC30,0x515C,0x11D0,0xA9,0xAA,0x00,0xAA,0x
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typedef struct IDirectSound IDirectSound,*LPDIRECTSOUND;
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typedef struct IDirectSoundNotify IDirectSoundNotify,*LPDIRECTSOUNDNOTIFY;
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typedef struct IDirectSoundBuffer IDirectSoundBuffer,*LPDIRECTSOUNDBUFFER,**LPLPDIRECTSOUNDBUFFER;
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typedef struct IDirectSound3DListener IDirectSound3DListener,*LPDIRECTSOUND3DLISTENER,**LPLPDIRECTSOUND3DLISTENER;
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typedef struct IDirectSound3DBuffer IDirectSound3DBuffer,*LPDIRECTSOUND3DBUFFER,**LPLPDIRECTSOUND3DBUFFER;
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#define _FACDS 0x878
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#define MAKE_DSHRESULT(code) MAKE_HRESULT(1,_FACDS,code)
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@ -92,19 +97,32 @@ typedef struct _DSCAPS
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#define DSBSTATUS_LOOPING 0x00000004
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#define DSBLOCK_FROMWRITECURSOR 0x00000001
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#define DSBLOCK_FROMWRITECURSOR 0x00000001
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#define DSBLOCK_ENTIREBUFFER 0x00000002
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#define DSBCAPS_PRIMARYBUFFER 0x00000001
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#define DSBCAPS_STATIC 0x00000002
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#define DSBCAPS_LOCHARDWARE 0x00000004
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#define DSBCAPS_LOCSOFTWARE 0x00000008
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#define DSBCAPS_CTRL3D 0x00000010
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#define DSBCAPS_CTRLFREQUENCY 0x00000020
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#define DSBCAPS_CTRLPAN 0x00000040
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#define DSBCAPS_CTRLVOLUME 0x00000080
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#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
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#define DSBCAPS_CTRLDEFAULT 0x000000E0 /* Pan + volume + frequency. */
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#define DSBCAPS_CTRLALL 0x000000E0 /* All control capabilities */
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#define DSBCAPS_CTRLALL 0x000001F0 /* All control capabilities */
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#define DSBCAPS_STICKYFOCUS 0x00004000
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#define DSBCAPS_GLOBALFOCUS 0x00008000
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#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 /* More accurate play cursor under emulation*/
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#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
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#define DSBPAN_LEFT -10000
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#define DSBPAN_RIGHT 10000
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#define DSBVOLUME_MAX 0
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#define DSBVOLUME_MIN -10000
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#define DSBFREQUENCY_MIN 100
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#define DSBFREQUENCY_MAX 100000
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#define DSBFREQUENCY_ORIGINAL 0
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typedef struct _DSBCAPS
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{
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@ -179,8 +197,11 @@ typedef struct tagLPDIRECTSOUND_VTABLE
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struct IDirectSound {
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LPDIRECTSOUND_VTABLE lpvtbl;
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DWORD ref;
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DWORD priolevel;
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int nrofbuffers;
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LPDIRECTSOUNDBUFFER *buffers;
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LPDIRECTSOUNDBUFFER primary;
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LPDIRECTSOUND3DLISTENER listener;
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WAVEFORMATEX wfx; /* current main waveformat */
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};
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#undef THIS
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@ -219,16 +240,23 @@ struct IDirectSoundBuffer {
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WAVEFORMATEX wfx;
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DWORD ref;
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LPBYTE buffer;
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DWORD playflags,playing,playpos,writepos,buflen;
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LPDIRECTSOUND3DBUFFER ds3db;
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DWORD playflags,playing;
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DWORD playpos,writepos,buflen;
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DWORD nAvgBytesPerSec;
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DWORD freq;
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ULONG freqAdjust;
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LONG volume,pan;
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ULONG lVolAdjust,rVolAdjust;
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LPDIRECTSOUND dsound;
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DSBUFFERDESC dsbd;
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LPDSBPOSITIONNOTIFY notifies;
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int nrofnotifies;
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double volfac;
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};
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#undef THIS
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#define WINE_NOBUFFER 0x80000000
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#define THIS LPDIRECTSOUNDNOTIFY this
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typedef struct IDirectSoundNotify_VTable {
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/* IUnknown methods */
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@ -246,6 +274,136 @@ struct IDirectSoundNotify {
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LPDIRECTSOUNDBUFFER dsb;
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};
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#undef THIS
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#define DS3DMODE_NORMAL 0x00000000
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#define DS3DMODE_HEADRELATIVE 0x00000001
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#define DS3DMODE_DISABLE 0x00000002
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#define DS3D_IMMEDIATE 0x00000000
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#define DS3D_DEFERRED 0x00000001
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#define DS3D_MINDISTANCEFACTOR 0.0f
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#define DS3D_MAXDISTANCEFACTOR 10.0f
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#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
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#define DS3D_MINROLLOFFFACTOR 0.0f
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#define DS3D_MAXROLLOFFFACTOR 10.0f
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#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
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#define DS3D_MINDOPPLERFACTOR 0.0f
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#define DS3D_MAXDOPPLERFACTOR 10.0f
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#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
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#define DS3D_DEFAULTMINDISTANCE 1.0f
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#define DS3D_DEFAULTMAXDISTANCE 1000000000.0f
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#define DS3D_MINCONEANGLE 0
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#define DS3D_MAXCONEANGLE 360
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#define DS3D_DEFAULTCONEANGLE 360
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#define DS3D_DEFAULTCONEOUTSIDEVOLUME 0
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typedef struct _DS3DLISTENER {
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DWORD dwSize;
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D3DVECTOR vPosition;
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D3DVECTOR vVelocity;
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D3DVECTOR vOrientFront;
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D3DVECTOR vOrientTop;
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D3DVALUE flDistanceFactor;
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D3DVALUE flRolloffFactor;
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D3DVALUE flDopplerFactor;
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} DS3DLISTENER, *LPDS3DLISTENER;
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typedef const DS3DLISTENER *LPCDS3DLISTENER;
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#define THIS LPDIRECTSOUND3DLISTENER this
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typedef struct IDirectSound3DListener_VTable
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{
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// IUnknown methods
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STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
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STDMETHOD_(ULONG,AddRef) (THIS) PURE;
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STDMETHOD_(ULONG,Release) (THIS) PURE;
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// IDirectSound3DListener methods
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STDMETHOD(GetAllParameters) (THIS_ LPDS3DLISTENER) PURE;
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STDMETHOD(GetDistanceFactor) (THIS_ LPD3DVALUE) PURE;
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STDMETHOD(GetDopplerFactor) (THIS_ LPD3DVALUE) PURE;
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STDMETHOD(GetOrientation) (THIS_ LPD3DVECTOR, LPD3DVECTOR) PURE;
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STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
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STDMETHOD(GetRolloffFactor) (THIS_ LPD3DVALUE) PURE;
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STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
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STDMETHOD(SetAllParameters) (THIS_ LPCDS3DLISTENER, DWORD) PURE;
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STDMETHOD(SetDistanceFactor) (THIS_ D3DVALUE, DWORD) PURE;
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STDMETHOD(SetDopplerFactor) (THIS_ D3DVALUE, DWORD) PURE;
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STDMETHOD(SetOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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STDMETHOD(SetRolloffFactor) (THIS_ D3DVALUE, DWORD) PURE;
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STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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STDMETHOD(CommitDeferredSettings) (THIS) PURE;
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} *LPDIRECTSOUND3DLISTENER_VTABLE, IDirectSound3DListener_VTable;
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struct IDirectSound3DListener {
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LPDIRECTSOUND3DLISTENER_VTABLE lpvtbl;
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DWORD ref;
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LPDIRECTSOUNDBUFFER dsb;
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DS3DLISTENER ds3dl;
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};
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#undef THIS
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typedef struct _DS3DBUFFER {
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DWORD dwSize;
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D3DVECTOR vPosition;
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D3DVECTOR vVelocity;
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DWORD dwInsideConeAngle;
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DWORD dwOutsideConeAngle;
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D3DVECTOR vConeOrientation;
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LONG lConeOutsideVolume;
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D3DVALUE flMinDistance;
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D3DVALUE flMaxDistance;
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DWORD dwMode;
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} DS3DBUFFER, *LPDS3DBUFFER;
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typedef const DS3DBUFFER *LPCDS3DBUFFER;
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#define THIS LPDIRECTSOUND3DBUFFER this
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typedef struct IDirectSound3DBuffer_VTable
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{
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// IUnknown methods
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STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
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STDMETHOD_(ULONG,AddRef) (THIS) PURE;
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STDMETHOD_(ULONG,Release) (THIS) PURE;
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// IDirectSound3DBuffer methods
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STDMETHOD(GetAllParameters) (THIS_ LPDS3DBUFFER) PURE;
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STDMETHOD(GetConeAngles) (THIS_ LPDWORD, LPDWORD) PURE;
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STDMETHOD(GetConeOrientation) (THIS_ LPD3DVECTOR) PURE;
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STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG) PURE;
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STDMETHOD(GetMaxDistance) (THIS_ LPD3DVALUE) PURE;
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STDMETHOD(GetMinDistance) (THIS_ LPD3DVALUE) PURE;
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STDMETHOD(GetMode) (THIS_ LPDWORD) PURE;
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STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
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STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
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STDMETHOD(SetAllParameters) (THIS_ LPCDS3DBUFFER, DWORD) PURE;
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STDMETHOD(SetConeAngles) (THIS_ DWORD, DWORD, DWORD) PURE;
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STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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STDMETHOD(SetConeOutsideVolume) (THIS_ LONG, DWORD) PURE;
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STDMETHOD(SetMaxDistance) (THIS_ D3DVALUE, DWORD) PURE;
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STDMETHOD(SetMinDistance) (THIS_ D3DVALUE, DWORD) PURE;
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STDMETHOD(SetMode) (THIS_ DWORD, DWORD) PURE;
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STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
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} *LPDIRECTSOUND3DBUFFER_VTABLE, IDirectSound3DBuffer_VTable;
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struct IDirectSound3DBuffer {
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LPDIRECTSOUND3DBUFFER_VTABLE lpvtbl;
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DWORD ref;
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LPDIRECTSOUNDBUFFER dsb;
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DS3DBUFFER ds3db;
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LPBYTE buffer;
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DWORD buflen;
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};
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#undef THIS
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#undef STDMETHOD
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#undef STDMETHOD_
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#undef PURE
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