d3d8: Retrieve the viewport from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1705,7 +1705,7 @@ static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPO
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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wined3d_mutex_lock();
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wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
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wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
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wined3d_mutex_unlock();
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viewport->X = wined3d_viewport.x;
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