From 3fa7bd141af550a25469f24b30d5492d3849ddc9 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 25 Feb 2020 17:35:04 -0600 Subject: [PATCH] d3d8: Retrieve the viewport from the primary stateblock. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index e7c79d54a04..7853aa9b55d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1705,7 +1705,7 @@ static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPO TRACE("iface %p, viewport %p.\n", iface, viewport); wined3d_mutex_lock(); - wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport); + wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport; wined3d_mutex_unlock(); viewport->X = wined3d_viewport.x;