wined3d: Use the texture dimension helpers in wined3d_device_create_cursor_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4282,6 +4282,7 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
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static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
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struct wined3d_texture *cursor_image, unsigned int sub_resource_idx)
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{
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unsigned int texture_level = sub_resource_idx % cursor_image->level_count;
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struct wined3d_sub_resource_data data;
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struct wined3d_resource_desc desc;
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struct wined3d_map_desc map_desc;
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@ -4304,8 +4305,8 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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desc.multisample_quality = 0;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.pool = WINED3D_POOL_DEFAULT;
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desc.width = cursor_image->sub_resources[sub_resource_idx].resource->width;
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desc.height = cursor_image->sub_resources[sub_resource_idx].resource->height;
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desc.width = wined3d_texture_get_level_width(cursor_image, texture_level);
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desc.height = wined3d_texture_get_level_height(cursor_image, texture_level);
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desc.depth = 1;
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desc.size = 0;
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