d3d9: Fix a ok line.

This commit is contained in:
Stefan Dösinger 2008-02-12 18:31:45 +01:00 committed by Alexandre Julliard
parent 708e217506
commit 3ed963dc5d
1 changed files with 2 additions and 1 deletions

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@ -1397,7 +1397,8 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j]) ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j])
&& abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13 && abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13
&& abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13, && abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13,
"fog ps%i vs%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n", test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]); "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
} }
} }