d3d9: Fix a ok line.
This commit is contained in:
parent
708e217506
commit
3ed963dc5d
|
@ -1397,7 +1397,8 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
|
||||||
ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j])
|
ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j])
|
||||||
&& abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13
|
&& abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13
|
||||||
&& abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13,
|
&& abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13,
|
||||||
"fog ps%i vs%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n", test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
|
"fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
|
||||||
|
test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue