include: Use regular header for d3dx10core.idl.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-05 14:04:22 +03:00 committed by Alexandre Julliard
parent 7ac3a7341e
commit 3ea09b7986
3 changed files with 117 additions and 76 deletions

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@ -142,7 +142,7 @@ SOURCES = \
d3dvec.inl \
d3dx10.h \
d3dx10async.h \
d3dx10core.idl \
d3dx10core.h \
d3dx10math.h \
d3dx10tex.h \
d3dx11.h \

116
include/d3dx10core.h Normal file
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@ -0,0 +1,116 @@
/*
* Copyright 2015 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx10.h"
DEFINE_GUID(IID_ID3DX10ThreadPump, 0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
#define INTERFACE ID3DX10DataLoader
DECLARE_INTERFACE(ID3DX10DataLoader)
{
STDMETHOD(Load)(THIS) PURE;
STDMETHOD(Decompress)(THIS_ void **data, SIZE_T *bytes) PURE;
STDMETHOD(Destroy)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** ID3DX10DataLoader methods ***/
#define ID3DX10DataLoader_Load(p) (p)->lpVtbl->Load(p)
#define ID3DX10DataLoader_Decompress(p,a,b) (p)->lpVtbl->Decompress(p,a,b)
#define ID3DX10DataLoader_Destroy(p) (p)->lpVtbl->Destroy(p)
#else
/*** ID3DX10DataLoader methods ***/
#define ID3DX10DataLoader_Load(p) (p)->Load()
#define ID3DX10DataLoader_Decompress(p,a,b) (p)->Decompress(a,b)
#define ID3DX10DataLoader_Destroy(p) (p)->Destroy()
#endif
#define INTERFACE ID3DX10DataProcessor
DECLARE_INTERFACE(ID3DX10DataProcessor)
{
STDMETHOD(Process)(THIS_ void *data, SIZE_T bytes) PURE;
STDMETHOD(CreateDeviceObject)(THIS_ void **dataobject) PURE;
STDMETHOD(Destroy)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** ID3DX10DataProcessor methods ***/
#define ID3DX10DataProcessor_Process(p,a,b) (p)->lpVtbl->Process(p,a,b)
#define ID3DX10DataProcessor_CreateDeviceObject(p,a) (p)->lpVtbl->CreateDeviceObject(p,a)
#define ID3DX10DataProcessor_Destroy(p) (p)->lpVtbl->Destroy(p)
#else
/*** ID3DX10DataProcessor methods ***/
#define ID3DX10DataProcessor_Process(p,a,b) (p)->Process(a,b)
#define ID3DX10DataProcessor_CreateDeviceObject(p,a) (p)->CreateDeviceObject(a)
#define ID3DX10DataProcessor_Destroy(p) (p)->Destroy()
#endif
#define INTERFACE ID3DX10ThreadPump
DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DX10ThreadPump methods ***/
STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *loader, ID3DX10DataProcessor *processor,
HRESULT *result, void **object) PURE;
STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
STDMETHOD(WaitForAllItems)(THIS) PURE;
STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT count) PURE;
STDMETHOD(PurgeAllItems)(THIS) PURE;
STDMETHOD(GetQueueStatus)(THIS_ UINT *queue, UINT *processqueue, UINT *devicequeue) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DX10ThreadPump_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DX10ThreadPump_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DX10ThreadPump_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DX10ThreadPump methods ***/
#define ID3DX10ThreadPump_AddWorkItem(p,a,b,c,d) (p)->lpVtbl->AddWorkItem(p,a,b,c,d)
#define ID3DX10ThreadPump_GetWorkItemCount(p) (p)->lpVtbl->GetWorkItemCount(p)
#define ID3DX10ThreadPump_WaitForAllItems(p) (p)->lpVtbl->WaitForAllItems(p)
#define ID3DX10ThreadPump_ProcessDeviceWorkItems(p,a) (p)->lpVtbl->ProcessDeviceWorkItems(p,a)
#define ID3DX10ThreadPump_PurgeAllItems(p) (p)->lpVtbl->PurgeAllItems(p)
#define ID3DX10ThreadPump_GetQueueStatus(p,a,b,c) (p)->lpVtbl->GetQueueStatus(p,a,b,c)
#else
/*** IUnknown methods ***/
#define ID3DX10ThreadPump_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DX10ThreadPump_AddRef(p) (p)->AddRef()
#define ID3DX10ThreadPump_Release(p) (p)->Release()
/*** ID3DX10ThreadPump methods ***/
#define ID3DX10ThreadPump_AddWorkItem(p,a,b,c,d) (p)->AddWorkItem(a,b,c,d)
#define ID3DX10ThreadPump_GetWorkItemCount(p) (p)->GetWorkItemCount()
#define ID3DX10ThreadPump_WaitForAllItems(p) (p)->WaitForAllItems()
#define ID3DX10ThreadPump_ProcessDeviceWorkItems(p,a) (p)->ProcessDeviceWorkItems(a)
#define ID3DX10ThreadPump_PurgeAllItems(p) (p)->PurgeAllItems()
#define ID3DX10ThreadPump_GetQueueStatus(p,a,b,c) (p)->GetQueueStatus(a,b,c)
#endif
HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device);
HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
HMODULE swrast, unsigned int flags, ID3D10Device **device);
HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
HMODULE swrast, unsigned int flags, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain,
ID3D10Device **device);
typedef interface ID3D10Device1 ID3D10Device1;
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);

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@ -1,75 +0,0 @@
/*
* Copyright 2015 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
[
object,
local,
pointer_default(unique)
]
interface ID3DX10DataLoader
{
HRESULT Load();
HRESULT Decompress([out] void **data, [in] SIZE_T *bytes);
HRESULT Destroy();
}
[
object,
local,
pointer_default(unique)
]
interface ID3DX10DataProcessor
{
HRESULT Process([in] void *data, [in] SIZE_T bytes);
HRESULT CreateDeviceObject([out] void **dataobject);
HRESULT Destroy();
}
[
object,
local,
pointer_default(unique),
uuid(c93fecfa-6967-478a-abbc-402d90621fcb)
]
interface ID3DX10ThreadPump : IUnknown
{
HRESULT AddWorkItem([in] ID3DX10DataLoader *loader, [in] ID3DX10DataProcessor *processor,
[in] HRESULT *result, [out] void **object);
UINT GetWorkItemCount();
HRESULT WaitForAllItems();
HRESULT ProcessDeviceWorkItems([in] UINT count);
HRESULT PurgeAllItems();
HRESULT GetQueueStatus([in] UINT *queue, [in] UINT *processqueue, [in] UINT *devicequeue);
}
cpp_quote("HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device);")
cpp_quote("HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,")
cpp_quote(" HMODULE swrast, unsigned int flags, ID3D10Device **device);")
cpp_quote("HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,")
cpp_quote(" HMODULE swrast, unsigned int flags, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain,")
cpp_quote(" ID3D10Device **device);")
interface ID3D10Device1;
cpp_quote("HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);")