include: Add d3dx10 vector and matrix types.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-05 23:21:21 +02:00 committed by Alexandre Julliard
parent 815ac66558
commit 7ac3a7341e
1 changed files with 164 additions and 0 deletions

View File

@ -24,6 +24,34 @@
#include <math.h>
#ifndef D3DVECTOR_DEFINED
#define D3DVECTOR_DEFINED
typedef struct _D3DVECTOR
{
float x;
float y;
float z;
} D3DVECTOR;
#endif
#ifndef D3DMATRIX_DEFINED
#define D3DMATRIX_DEFINED
typedef struct _D3DMATRIX
{
union
{
struct
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
#endif
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED,
@ -82,6 +110,142 @@ public:
float r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
typedef struct D3DXVECTOR2
{
#ifdef __cplusplus
D3DXVECTOR2() {};
D3DXVECTOR2(const float *pf);
D3DXVECTOR2(float fx, float fy);
operator float* ();
operator const float* () const;
D3DXVECTOR2& operator += (const D3DXVECTOR2&);
D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
D3DXVECTOR2& operator *= (float);
D3DXVECTOR2& operator /= (float);
D3DXVECTOR2 operator + () const;
D3DXVECTOR2 operator - () const;
D3DXVECTOR2 operator + (const D3DXVECTOR2&) const;
D3DXVECTOR2 operator - (const D3DXVECTOR2&) const;
D3DXVECTOR2 operator * (float) const;
D3DXVECTOR2 operator / (float) const;
friend D3DXVECTOR2 operator * (float, const D3DXVECTOR2&);
BOOL operator == (const D3DXVECTOR2&) const;
BOOL operator != (const D3DXVECTOR2&) const;
#endif /* __cplusplus */
float x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
D3DXVECTOR3() {};
D3DXVECTOR3(const float *pf);
D3DXVECTOR3(const D3DVECTOR& v);
D3DXVECTOR3(float fx, float fy, float fz);
operator float* ();
operator const float* () const;
D3DXVECTOR3& operator += (const D3DXVECTOR3&);
D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
D3DXVECTOR3& operator *= (float);
D3DXVECTOR3& operator /= (float);
D3DXVECTOR3 operator + () const;
D3DXVECTOR3 operator - () const;
D3DXVECTOR3 operator + (const D3DXVECTOR3&) const;
D3DXVECTOR3 operator - (const D3DXVECTOR3&) const;
D3DXVECTOR3 operator * (float) const;
D3DXVECTOR3 operator / (float) const;
friend D3DXVECTOR3 operator * (float, const struct D3DXVECTOR3&);
BOOL operator == (const D3DXVECTOR3&) const;
BOOL operator != (const D3DXVECTOR3&) const;
} D3DXVECTOR3, *LPD3DXVECTOR3;
#else /* !__cplusplus */
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
#endif /* !__cplusplus */
typedef struct D3DXVECTOR4
{
#ifdef __cplusplus
D3DXVECTOR4() {};
D3DXVECTOR4(const float *pf);
D3DXVECTOR4(float fx, float fy, float fz, float fw);
operator float* ();
operator const float* () const;
D3DXVECTOR4& operator += (const D3DXVECTOR4&);
D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
D3DXVECTOR4& operator *= (float);
D3DXVECTOR4& operator /= (float);
D3DXVECTOR4 operator + () const;
D3DXVECTOR4 operator - () const;
D3DXVECTOR4 operator + (const D3DXVECTOR4&) const;
D3DXVECTOR4 operator - (const D3DXVECTOR4&) const;
D3DXVECTOR4 operator * (float) const;
D3DXVECTOR4 operator / (float) const;
friend D3DXVECTOR4 operator * (float, const D3DXVECTOR4&);
BOOL operator == (const D3DXVECTOR4&) const;
BOOL operator != (const D3DXVECTOR4&) const;
#endif /* __cplusplus */
float x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;
#ifdef __cplusplus
typedef struct D3DXMATRIX : public D3DMATRIX
{
D3DXMATRIX() {};
D3DXMATRIX(const float *pf);
D3DXMATRIX(const D3DMATRIX& mat);
D3DXMATRIX(float f11, float f12, float f13, float f14,
float f21, float f22, float f23, float f24,
float f31, float f32, float f33, float f34,
float f41, float f42, float f43, float f44);
float& operator () (UINT row, UINT col);
float operator () (UINT row, UINT col) const;
operator float* ();
operator const float* () const;
D3DXMATRIX& operator *= (const D3DXMATRIX&);
D3DXMATRIX& operator += (const D3DXMATRIX&);
D3DXMATRIX& operator -= (const D3DXMATRIX&);
D3DXMATRIX& operator *= (float);
D3DXMATRIX& operator /= (float);
D3DXMATRIX operator + () const;
D3DXMATRIX operator - () const;
D3DXMATRIX operator * (const D3DXMATRIX&) const;
D3DXMATRIX operator + (const D3DXMATRIX&) const;
D3DXMATRIX operator - (const D3DXMATRIX&) const;
D3DXMATRIX operator * (float) const;
D3DXMATRIX operator / (float) const;
friend D3DXMATRIX operator * (float, const D3DXMATRIX&);
BOOL operator == (const D3DXMATRIX&) const;
BOOL operator != (const D3DXMATRIX&) const;
} D3DXMATRIX, *LPD3DXMATRIX;
#else /* !__cplusplus */
typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
#endif /* !__cplusplus */
#ifdef __cplusplus
extern "C" {
#endif