winebus: Remove redundant preprocessor check for libsdl2.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -69,7 +69,6 @@ static void *sdl_handle = NULL;
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static HANDLE deviceloop_handle;
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static UINT quit_event = -1;
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#ifdef SONAME_LIBSDL2
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#define MAKE_FUNCPTR(f) static typeof(f) * p##f = NULL
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MAKE_FUNCPTR(SDL_GetError);
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MAKE_FUNCPTR(SDL_Init);
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@ -109,7 +108,6 @@ MAKE_FUNCPTR(SDL_memset);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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MAKE_FUNCPTR(SDL_PushEvent);
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#endif
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static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick);
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static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick);
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static Uint16 (*pSDL_JoystickGetVendor)(SDL_Joystick * joystick);
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