wined3d: Fix the color keyed P8 alpha ref value.
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@ -3482,7 +3482,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
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* other cases pixels that should be masked away have alpha set to 0. */
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if (src_surface->resource.format->id == WINED3DFMT_P8_UINT)
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gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL,
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(float)src_surface->container->src_blt_color_key.color_space_low_value / 256.0f);
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(float)src_surface->container->src_blt_color_key.color_space_low_value / 255.0f);
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else
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gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, 0.0f);
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checkGLcall("glAlphaFunc");
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