From 3d49060fdf1906bd756ec7a877fa32d7d6355bfe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 4 Feb 2015 13:45:30 +0100 Subject: [PATCH] wined3d: Fix the color keyed P8 alpha ref value. --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 43dfca06e81..1753cd07aeb 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3482,7 +3482,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device, * other cases pixels that should be masked away have alpha set to 0. */ if (src_surface->resource.format->id == WINED3DFMT_P8_UINT) gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, - (float)src_surface->container->src_blt_color_key.color_space_low_value / 256.0f); + (float)src_surface->container->src_blt_color_key.color_space_low_value / 255.0f); else gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, 0.0f); checkGLcall("glAlphaFunc");