wined3d: Fix the color keyed P8 alpha ref value.

This commit is contained in:
Stefan Dösinger 2015-02-04 13:45:30 +01:00 committed by Alexandre Julliard
parent 34a5cd2086
commit 3d49060fdf
1 changed files with 1 additions and 1 deletions

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@ -3482,7 +3482,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
* other cases pixels that should be masked away have alpha set to 0. */
if (src_surface->resource.format->id == WINED3DFMT_P8_UINT)
gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL,
(float)src_surface->container->src_blt_color_key.color_space_low_value / 256.0f);
(float)src_surface->container->src_blt_color_key.color_space_low_value / 255.0f);
else
gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, 0.0f);
checkGLcall("glAlphaFunc");