wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
7b13749fc8
commit
3bc3fce811
|
@ -2372,62 +2372,116 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns
|
|||
heap_free(temporary_mem);
|
||||
}
|
||||
|
||||
/* This call just downloads data, the caller is responsible for binding the
|
||||
* correct texture. Partial downloads are not supported. */
|
||||
/* Context activation is done by the caller. */
|
||||
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
struct wined3d_context *context, const struct wined3d_bo_address *data)
|
||||
static void wined3d_texture_gl_download_data(struct wined3d_context *context,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
|
||||
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
|
||||
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
|
||||
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
|
||||
{
|
||||
struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
|
||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
unsigned int src_level, src_width, src_height, src_depth;
|
||||
unsigned int src_row_pitch, src_slice_pitch;
|
||||
const struct wined3d_format_gl *format_gl;
|
||||
unsigned int level;
|
||||
BOOL srgb = FALSE;
|
||||
GLenum target;
|
||||
|
||||
format_gl = wined3d_format_gl(texture->resource.format);
|
||||
target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
|
||||
level = sub_resource_idx % texture->level_count;
|
||||
TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
|
||||
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
|
||||
context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
|
||||
debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
|
||||
dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
|
||||
|
||||
if ((texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
|
||||
if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
|
||||
{
|
||||
srgb = TRUE;
|
||||
}
|
||||
else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
|
||||
{
|
||||
FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
|
||||
return;
|
||||
}
|
||||
|
||||
src_level = src_sub_resource_idx % src_texture->level_count;
|
||||
src_width = wined3d_texture_get_level_width(src_texture, src_level);
|
||||
src_height = wined3d_texture_get_level_height(src_texture, src_level);
|
||||
src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
|
||||
if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
|
||||
|| src_box->front || src_box->back != src_depth)
|
||||
{
|
||||
FIXME("Unhandled source box %s.\n", debug_box(src_box));
|
||||
return;
|
||||
}
|
||||
|
||||
if (dst_x || dst_y || dst_z)
|
||||
{
|
||||
FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dst_format->id != src_texture->resource.format->id)
|
||||
{
|
||||
FIXME("Unhandled format conversion (%s -> %s).\n",
|
||||
debug_d3dformat(src_texture->resource.format->id),
|
||||
debug_d3dformat(dst_format->id));
|
||||
return;
|
||||
}
|
||||
|
||||
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
|
||||
if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
|
||||
{
|
||||
FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
|
||||
dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
|
||||
return;
|
||||
}
|
||||
|
||||
wined3d_texture_gl_bind_and_dirtify(src_texture_gl, context_gl, srgb);
|
||||
|
||||
format_gl = wined3d_format_gl(src_texture->resource.format);
|
||||
target = wined3d_texture_gl_get_sub_resource_target(src_texture_gl, src_sub_resource_idx);
|
||||
|
||||
if ((src_texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
|
||||
&& (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count
|
||||
|| texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|
||||
|| src_texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|
||||
|| target == GL_TEXTURE_1D_ARRAY)
|
||||
{
|
||||
texture_download_data_slow_path(texture, sub_resource_idx, context, data);
|
||||
texture_download_data_slow_path(src_texture, src_sub_resource_idx, context, dst_bo_addr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (format_gl->f.conv_byte_count)
|
||||
{
|
||||
FIXME("Attempting to download a converted texture, type %s format %s.\n",
|
||||
debug_d3dresourcetype(texture->resource.type),
|
||||
debug_d3dresourcetype(src_texture->resource.type),
|
||||
debug_d3dformat(format_gl->f.id));
|
||||
return;
|
||||
}
|
||||
|
||||
if (data->buffer_object)
|
||||
if (dst_bo_addr->buffer_object)
|
||||
{
|
||||
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
|
||||
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_bo_addr->buffer_object));
|
||||
checkGLcall("glBindBuffer");
|
||||
}
|
||||
|
||||
if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
|
||||
if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
|
||||
{
|
||||
TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
|
||||
texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
|
||||
src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
|
||||
|
||||
GL_EXTCALL(glGetCompressedTexImage(target, level, data->addr));
|
||||
GL_EXTCALL(glGetCompressedTexImage(target, src_level, dst_bo_addr->addr));
|
||||
checkGLcall("glGetCompressedTexImage");
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
|
||||
texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
|
||||
src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
|
||||
|
||||
gl_info->gl_ops.gl.p_glGetTexImage(target, level, format_gl->format, format_gl->type, data->addr);
|
||||
gl_info->gl_ops.gl.p_glGetTexImage(target, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
|
||||
checkGLcall("glGetTexImage");
|
||||
}
|
||||
|
||||
if (data->buffer_object)
|
||||
if (dst_bo_addr->buffer_object)
|
||||
{
|
||||
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
|
||||
checkGLcall("glBindBuffer");
|
||||
|
@ -2458,11 +2512,20 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
|
|||
/* Download the sub-resource to system memory. */
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
unsigned int row_pitch, slice_pitch, level;
|
||||
struct wined3d_bo_address data;
|
||||
wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl,
|
||||
!(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB));
|
||||
struct wined3d_box src_box;
|
||||
unsigned int src_location;
|
||||
|
||||
level = sub_resource_idx % texture_gl->t.level_count;
|
||||
wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, dst_location);
|
||||
wined3d_texture_download_data(&texture_gl->t, sub_resource_idx, &context_gl->c, &data);
|
||||
src_location = sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB
|
||||
? WINED3D_LOCATION_TEXTURE_RGB : WINED3D_LOCATION_TEXTURE_SRGB;
|
||||
wined3d_texture_get_level_box(&texture_gl->t, level, &src_box);
|
||||
wined3d_texture_get_pitch(&texture_gl->t, level, &row_pitch, &slice_pitch);
|
||||
wined3d_texture_gl_download_data(&context_gl->c, &texture_gl->t, sub_resource_idx, src_location,
|
||||
&src_box, &data, texture_gl->t.resource.format, 0, 0, 0, row_pitch, slice_pitch);
|
||||
|
||||
++texture_gl->t.download_count;
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -2783,69 +2846,6 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
|
|||
src_box, src_bo_addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
|
||||
}
|
||||
|
||||
static void wined3d_texture_gl_download_data(struct wined3d_context *context,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
|
||||
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
|
||||
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
|
||||
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
|
||||
{
|
||||
unsigned int src_level, src_width, src_height, src_depth;
|
||||
unsigned int src_row_pitch, src_slice_pitch;
|
||||
BOOL srgb = FALSE;
|
||||
|
||||
TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
|
||||
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
|
||||
context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
|
||||
debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
|
||||
dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
|
||||
|
||||
if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
|
||||
{
|
||||
srgb = TRUE;
|
||||
}
|
||||
else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
|
||||
{
|
||||
FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
|
||||
return;
|
||||
}
|
||||
|
||||
src_level = src_sub_resource_idx % src_texture->level_count;
|
||||
src_width = wined3d_texture_get_level_width(src_texture, src_level);
|
||||
src_height = wined3d_texture_get_level_height(src_texture, src_level);
|
||||
src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
|
||||
if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
|
||||
|| src_box->front || src_box->back != src_depth)
|
||||
{
|
||||
FIXME("Unhandled source box %s.\n", debug_box(src_box));
|
||||
return;
|
||||
}
|
||||
|
||||
if (dst_x || dst_y || dst_z)
|
||||
{
|
||||
FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dst_format->id != src_texture->resource.format->id)
|
||||
{
|
||||
FIXME("Unhandled format conversion (%s -> %s).\n",
|
||||
debug_d3dformat(src_texture->resource.format->id),
|
||||
debug_d3dformat(dst_format->id));
|
||||
return;
|
||||
}
|
||||
|
||||
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
|
||||
if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
|
||||
{
|
||||
FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
|
||||
dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
|
||||
return;
|
||||
}
|
||||
|
||||
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(src_texture), wined3d_context_gl(context), srgb);
|
||||
wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, dst_bo_addr);
|
||||
}
|
||||
|
||||
static const struct wined3d_texture_ops texture_gl_ops =
|
||||
{
|
||||
wined3d_texture_gl_load_location,
|
||||
|
|
|
@ -3556,8 +3556,6 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
|
|||
|
||||
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
|
||||
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
|
||||
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue