wined3d: Get rid of IWineD3DCubeTexture::Map().
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13b05b9dbe
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3ac924a2da
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@ -306,20 +306,24 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
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}
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
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D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
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DWORD Flags)
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DWORD flags)
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{
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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UINT sub_resource_idx;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, FaceType, Level, pLockedRect, pRect, Flags);
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iface, face, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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(WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
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locked_rect, rect, flags);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -322,19 +322,23 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
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}
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
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D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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{
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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UINT sub_resource_idx;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, FaceType, Level, pLockedRect, pRect, Flags);
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iface, face, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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(WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
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locked_rect, rect, flags);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -336,25 +336,6 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
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iface, sub_resource_idx, locked_rect, wine_dbgstr_rect(rect), flags);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DSurface_Map((IWineD3DSurface *)surface_from_resource(sub_resource),
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locked_rect, rect, flags);
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture *iface,
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static HRESULT WINAPI IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx)
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UINT sub_resource_idx)
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{
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{
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@ -420,7 +401,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_GetSubResource,
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IWineD3DCubeTextureImpl_GetSubResource,
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/* IWineD3DCubeTexture */
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/* IWineD3DCubeTexture */
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IWineD3DCubeTextureImpl_Map,
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IWineD3DCubeTextureImpl_Unmap,
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IWineD3DCubeTextureImpl_Unmap,
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IWineD3DCubeTextureImpl_AddDirtyRect
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IWineD3DCubeTextureImpl_AddDirtyRect
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};
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};
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@ -2382,12 +2382,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
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]
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]
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interface IWineD3DCubeTexture : IWineD3DBaseTexture
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interface IWineD3DCubeTexture : IWineD3DBaseTexture
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{
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{
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HRESULT Map(
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[in] UINT sub_resource_idx,
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[out] WINED3DLOCKED_RECT *locked_rect,
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[in] const RECT *rect,
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[in] DWORD flags
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);
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HRESULT Unmap(
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HRESULT Unmap(
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[in] UINT sub_resource_idx
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[in] UINT sub_resource_idx
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);
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);
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