wined3d: Implement SM5 store_structured instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5133,26 +5133,46 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins)
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image_coord_param.param_str, image_data_param.param_str);
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}
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static void shader_glsl_store_raw(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_store_buffer(const struct wined3d_shader_instruction *ins)
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{
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const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
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struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
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const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct glsl_src_param offset, data;
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struct glsl_src_param structure_idx, offset, data;
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struct wined3d_string_buffer *address;
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unsigned int i, uav_idx, src_idx = 0;
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DWORD write_mask;
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unsigned int i;
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &offset);
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uav_idx = ins->dst[0].reg.idx[0].offset;
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if (uav_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
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{
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ERR("Invalid UAV index %u.\n", uav_idx);
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return;
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}
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address = string_buffer_get(priv->string_buffers);
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if (ins->handler_idx == WINED3DSIH_STORE_STRUCTURED)
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{
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shader_glsl_add_src_param(ins, &ins->src[src_idx++], WINED3DSP_WRITEMASK_0, &structure_idx);
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shader_addline(address, "%s * %u + ", structure_idx.param_str,
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reg_maps->uav_resource_info[uav_idx].stride);
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}
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shader_glsl_add_src_param(ins, &ins->src[src_idx++], WINED3DSP_WRITEMASK_0, &offset);
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shader_addline(address, "%s / 4", offset.param_str);
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for (i = 0; i < 4; ++i)
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{
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if (!(write_mask = ins->dst[0].write_mask & (WINED3DSP_WRITEMASK_0 << i)))
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continue;
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &data);
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shader_glsl_add_src_param(ins, &ins->src[src_idx], write_mask, &data);
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shader_addline(buffer, "imageStore(%s_image%u, %s / 4 + %u, uvec4(%s, 0, 0, 0));\n",
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prefix, ins->dst[0].reg.idx[0].offset, offset.param_str, i, data.param_str);
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shader_addline(buffer, "imageStore(%s_image%u, %s + %u, uvec4(%s, 0, 0, 0));\n",
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prefix, uav_idx, address->buffer, i, data.param_str);
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}
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string_buffer_release(priv->string_buffers, address);
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}
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static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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@ -9479,8 +9499,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
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/* WINED3DSIH_SLT */ shader_glsl_compare,
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/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
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/* WINED3DSIH_STORE_RAW */ shader_glsl_store_raw,
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/* WINED3DSIH_STORE_STRUCTURED */ NULL,
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/* WINED3DSIH_STORE_RAW */ shader_glsl_store_buffer,
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/* WINED3DSIH_STORE_STRUCTURED */ shader_glsl_store_buffer,
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/* WINED3DSIH_STORE_UAV_TYPED */ shader_glsl_store_uav,
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/* WINED3DSIH_SUB */ shader_glsl_binop,
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/* WINED3DSIH_SWAPC */ NULL,
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